About this mod
Extensive changes of law behaviour.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Firstly, no this mod doesn't fix disguised character being identified by lawmen. Unfortunately. Though this mod does change the following:
• Law dispatch response does really depend on a distance from town now. Because regions of the map are divided into zones:
Rural ~ 500m
Local ~ 1.5km
Wilderness - untill the region / state border blends with other region / state or ends - if it's a map's end.
So no more instant lawmen in the middle of nowhere. Unless you're "lucky" enough to stumble on a random patrol group.
The chance of it spawning though is 15%.
• Beware both local and wilderness dispatch groups are now searching for you with dogs. In 1.0.2 update dogs are gonna be bound to a random chance.
• After witness reported a crime appropriate to severity dispatch group heads up to the crime scene. Depending on a wanted level more cops will arrive. Currently there's a flaw - additional cops only spawn if a witness recognized you. Will be fixed in 1.0.2 update.
• A random patrol group is always different, meaning the amount of lawmen. It can be 5 cops with 2 dogs or just 1 person. There're also regional random groups like army in Cumberland or wapiti in Grizzlies. They also can come up to a crime scene.
• Low severity crimes won't bring law's attention in the wild. Though there're regions in the game now that won't get law's attention even if it's a medium severity crime. I wont spoil what exact regions are those but it's kinda easy to guess: the most distant and/or most dangerous in the game's story mode.
• If you nailed down the dispatch group in the local / wilderness areas - dispatch will end, untill the next witness. Rural lawmen will have reinforcements if you'll decide to gun them down. This is about to change in 1.0.2 update.
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• All regions have been changed, except: Wapiti, Guarma, Aquasdulces, Elnido, Manicato, Sisika, Occupied Caravan Camp. Those will be added later.
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TOWNS
• Each town got it's own treatment. Remember how Marshals just spawned outside of Valentine's saloon? Now they'll get into small towns on a wagon. Pinkertons, Army, Bloodhounds, Gatling wagons waiting for you out there. Bounty Hunters in 1.0.2 update.
• For now gatling wagons come in only to Valentine, Cumberland Forest and Saint Denis rural area as an ultimate response. For a proper experience it is required to use only GatlingWagons.asi file which you can download from >> Here.
• Saint Denis's got increased amount of lawmen that can participate in an active incident.
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CRIMES
• Every crime is there, nothing has been disabled. It's just some of them now work a little different.
• Now you won't be sentenced for: Assault, Lasso Assault, Unarmed Assault, Disturbance if those were motivated by Self Defence reasons.
• Law is now pretty handy when it comes to helping the poor fellow out:
• Unarmed Assault
Since the game can't differ man and woman ped I had to make some compromises.
• Hassling isn't a crime untill the
• Intimidation can now be witnessed not only by law.
• Train robbery vanilla behaviour was like - as soon as the crime proced you are spotted/accused as Arthur/John within 15sec.
Now there'll be a bounty on your head if only they actually saw or heard you, so you can even hide from the lawmen if they already came on a crime scene.
• Beware of dogs - they can smell you hiding!
• Robbery.. well, the visitor guy is scripted, hard. Though a couple of things are changed.
• Law now reacts to Explosion, Arson crimes more adequately in towns. In wilderness witness must see you to take action. Respect nature.
• No one will snitch on your gun practicing in the wild now. Just respect you know.. private property.
• Remember those lawless regions I told you? Well, they say they even kidnap lawmen on breakfast there.
• Most of the crimes now actually oblige witness to see you, or whatever you're doing there to report on you.
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MISCELLANEOUS
• Major changes to lawmen AI are coming in 1.0.2 update.
• Changed time of day and weather condition dependencies on ped perception.
• Changed ped groups weapon accuracy.
• Changed some prices for crimes. Nothing major just how I see it.
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COMPATIBILITY
Not compatible with mods that use same files. I don't provide any help with manual code merging.
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INSTALLATION
Drop the "LAW" folder into your lml folder.
Drop GatlingWagons.asi in your game's directory where the .exe is.
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FEEDBACK
• Approved, feel free to leave any. Also notice me if you'll find any bugs or just smth odd or out of common sense issues.
• Though if there'll be no *steps to reproduce* in your reports you'll be with your issues on your own.
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LIST OF MODS I USE
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MY MODS FOR RDR2:
Huntsman
Herbalist
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MY MODS FOR TW3:
Brutal Face
Witchers an add-on for Brutal Face mod.
Hairworks Beard Fix
HwDLCBeardsPacks
Griffin Armour (On the Path) Update (collaboration)
Ursine Armor
NoMoreGlowingMonstersAndGeralt
Men's Apparel
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MY MODS FOR ME1:
Manufacturer
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MY MODS FOR ME:LE1
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