About this mod
Extensive changes of law behaviour.
- Requirements
- Permissions and credits
- Changelogs
- Donations
• Law dispatch response does really depend on a distance from town now. Because regions of the map are divided into zones:
Rural ~ 500m
Local ~ 1.5km
Wilderness - untill the region / state border blends with other region / state or ends - if it's a map's end.
So no more instant lawmen in the middle of nowhere. Unless you're "lucky" enough to stumble on a random patrol group.
The chance of it spawning though is 15%.
• Beware both local and wilderness dispatch groups are now searching for you with dogs. In 1.0.2 update dogs are gonna be bound to a random chance.
• After witness reported a crime appropriate to severity dispatch group heads up to the crime scene. Depending on a wanted level more cops will arrive. Currently there's a flaw - additional cops only spawn if a witness recognized you. Will be fixed in 1.0.2 update.
• A random patrol group is always different, meaning the amount of lawmen. It can be 5 cops with 2 dogs or just 1 person. There're also regional random groups like army in Cumberland or wapiti in Grizzlies. They also can come up to a crime scene.
• Low severity crimes won't bring law's attention in the wild. Though there're regions in the game now that won't get law's attention even if it's a medium severity crime. I wont spoil what exact regions are those but it's kinda easy to guess: the most distant and/or most dangerous in the game's story mode.
• If you nailed down the dispatch group in the local / wilderness areas - dispatch will end, untill the next witness. Rural lawmen will have reinforcements if you'll decide to gun them down. This is about to change in 1.0.2 update.
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• All regions have been changed, except: Wapiti, Guarma, Aquasdulces, Elnido, Manicato, Sisika, Occupied Caravan Camp. Those will be added later.
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TOWNS
• Each town got it's own treatment. Remember how Marshals just spawned outside of Valentine's saloon? Now they'll get into small towns on a wagon. Pinkertons, Army, Bloodhounds, Gatling wagons waiting for you out there. Bounty Hunters in 1.0.2 update.
• For now gatling wagons come in only to Valentine, Cumberland Forest and Saint Denis rural area as an ultimate response. For a proper experience it is required to use only GatlingWagons.asi file which you can download from >> Here.
• Saint Denis's got increased amount of lawmen that can participate in an active incident.
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CRIMES
• Every crime is there, nothing has been disabled. It's just some of them now work a little different.
• Now you won't be sentenced for: Assault, Lasso Assault, Unarmed Assault, Disturbance if those were motivated by Self Defence reasons.
• Law is now pretty handy when it comes to helping the poor fellow out:
• Unarmed Assault
Since the game can't differ man and woman ped I had to make some compromises.
• Hassling isn't a crime untill the
• Intimidation can now be witnessed not only by law.
• Train robbery vanilla behaviour was like - as soon as the crime proced you are spotted/accused as Arthur/John within 15sec.
Now there'll be a bounty on your head if only they actually saw or heard you, so you can even hide from the lawmen if they already came on a crime scene.
• Beware of dogs - they can smell you hiding!
• Robbery.. well, the visitor guy is scripted, hard. Though a couple of things are changed.
• Law now reacts to Explosion, Arson crimes more adequately in towns. In wilderness witness must see you to take action. Respect nature.
• No one will snitch on your gun practicing in the wild now. Just respect you know.. private property.
• Remember those lawless regions I told you? Well, they say they even kidnap lawmen on breakfast there.
• Most of the crimes now actually oblige witness to see you, or whatever you're doing there to report on you.
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MISCELLANEOUS
• Major changes to lawmen AI are coming in 1.0.2 update.
• Changed time of day and weather condition dependencies on ped perception.
• Changed ped groups weapon accuracy.
• Changed some prices for crimes. Nothing major just how I see it.
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COMPATIBILITY
Not compatible with mods that use same files. I don't provide any help with manual code merging.
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INSTALLATION
Drop the "LAW" folder into your lml folder.
Drop GatlingWagons.asi in your game's directory where the .exe is.
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FEEDBACK
• Approved, feel free to leave any. Also notice me if you'll find any bugs or just smth odd or out of common sense issues.
• Though if there'll be no *steps to reproduce* in your reports you'll be with your issues on your own.
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LIST OF MODS I USE
ASI:
AllowMenu
CampfireWeaponLocker
ConsistentTimeflow
CutDialogueRestorationandEnhancement
Duels
FastWalk
FirstPersonWalkFix
FixToggleRun
GatlingWagons
horseHolster
Jobs
LessMoney
NoAutoReloadEver
NoBulletTrail
NoInvisibleSnipers
NonStickyHats
PedDamageOverhaul
RestoredCutContent Quiver
StashThatLantern
SurvivalMechanics
LML:
Maize_Sack_Fix
No_More_Arthur_Animations
RDR1_Weapon_Animations
Dismember Everyone
Herbalist
Huntsman
John Can Swim
LAW
MemTweak
No Forced Scope
no auto ammo pickups
No_Vignette
NPC Weapons Overhaul
PDO v2.0 Extended Features
Ped Accuracy Fix
Realistic reload standalone
Remove Horse Speed Limit
Remove Screen Effects
RemoveReticleSway
Tolerance
WERO2.9
BloodLust
WhyEm's DLC
SnappyUI
ManualPickup
BiggerHorses
No hitmarkers
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MY MODS FOR RDR2:
Huntsman
Herbalist
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MY MODS FOR TW3:
Brutal Face
Witchers an add-on for Brutal Face mod.
Hairworks Beard Fix
HwDLCBeardsPacks
Griffin Armour (On the Path) Update (collaboration)
Ursine Armor
NoMoreGlowingMonstersAndGeralt
Men's Apparel
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MY MODS FOR ME1:
Manufacturer
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MY MODS FOR ME:LE1
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