AI Modification
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Ready or Not Here I Come AI Realistic Mod Pack
A complex reconfigured AI Config providing a more realistic approach to engaging enemy suspects who have unpredictable behaviors and reinforces making tactical decisions to keep your squad alive. This mod is jam-packed with intense firefights, utilizing extreme tactical precision, and having a blast all at the same time!
- 25KB
- 1.8k
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Ready or Not Here I Come AI Realistic Mod Pack
A complex reconfigured AI Config providing a more realistic approach to engaging enemy suspects who have unpredictable behaviors and reinforces making tactical decisions to keep your squad alive. This mod is jam-packed with intense firefights, utilizing extreme tactical precision, and having a blast all at the same time!
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This AI mod aims to be more realistic than the current AI in-game. We all can agree the current AI has inhuman reaction time, accuracy, and wallhacks. This mod addresses that issue by tweaking certain values so that the overall gameplay is more realistic, well-balanced, most importantly it's still fun & challenging!
- 280KB
- 1.3k
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This AI mod aims to be more realistic than the current AI in-game. We all can agree the current AI has inhuman reaction time, accuracy, and wallhacks. This mod addresses that issue by tweaking certain values so that the overall gameplay is more realistic, well-balanced, most importantly it's still fun & challenging!
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Every AI have a knife and attack player. Number of zombies: set to 80*Caution - This mod will not work in Active Shooter. Pl, use it only in 'barricade suspect' It works on mod maps, too.
- 808KB
- 395
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Every AI have a knife and attack player. Number of zombies: set to 80*Caution - This mod will not work in Active Shooter. Pl, use it only in 'barricade suspect' It works on mod maps, too.
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A revamp of AI behaviors, archetypes, and more that aims to make the game more dynamic, fun, and enjoyable. NPCs now utilize hiding spots and cover more often, have adjusted surrender rate, reaction time, and weapons based on mission, suspect type and lore
- 10.1MB
- 76
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A revamp of AI behaviors, archetypes, and more that aims to make the game more dynamic, fun, and enjoyable. NPCs now utilize hiding spots and cover more often, have adjusted surrender rate, reaction time, and weapons based on mission, suspect type and lore
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Spawn Only Suspect and Rebalance AI, lesser headshoot by suspect, more helmet durability.
- 1.2MB
- 21
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Spawn Only Suspect and Rebalance AI, lesser headshoot by suspect, more helmet durability.
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"Red's AI Restructure" is aimed towards reworking suspect behaviors into a more sporadic & unpredictable nature vs. that of Vanilla AI and that of other AI Modifications. "Red's AI Restructure" is full of highly intense Hollywood-style stand-off's, more world events, and highly aggressive suspects that won't hesitate to push you and your team.
- 7KB
- 15
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"Red's AI Restructure" is aimed towards reworking suspect behaviors into a more sporadic & unpredictable nature vs. that of Vanilla AI and that of other AI Modifications. "Red's AI Restructure" is full of highly intense Hollywood-style stand-off's, more world events, and highly aggressive suspects that won't hesitate to push you and your team.
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!!!NOTE!!!I´m actually beta testing this mod, if you have any suggestions for it, pls let me know.What does this mod do ?I was tired of running through only 5 or 6 suspects per mission and getting downed by a magical bullet, so i created my own mod for me and my team and now i want to share this with this work w
- 7KB
- 8
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!!!NOTE!!!I´m actually beta testing this mod, if you have any suggestions for it, pls let me know.What does this mod do ?I was tired of running through only 5 or 6 suspects per mission and getting downed by a magical bullet, so i created my own mod for me and my team and now i want to share this with this work w
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This modified AI ini configuration (mod) is not for people who want a real swat team training simulation, but for people wholike games to have fun and excitement. For my taste and after many tests, this is fulfilled.
- 7KB
- 4
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This modified AI ini configuration (mod) is not for people who want a real swat team training simulation, but for people wholike games to have fun and excitement. For my taste and after many tests, this is fulfilled.
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Elephant (Campus) AI Behavior and Model Overhaul
Provides expanded AI behaviors beyond those of the vanilla game, and adds/exchanges character models for suspects and civilians on The Elephant. Compatible with all* other AI mods.
- 102KB
- 2
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Elephant (Campus) AI Behavior and Model Overhaul
Provides expanded AI behaviors beyond those of the vanilla game, and adds/exchanges character models for suspects and civilians on The Elephant. Compatible with all* other AI mods.
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Suspects Overhaul for S Score Training
This mod is suitable for S score training.
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Harder AI Tweaks_John Wick Style
This mod provides more intense and harder gameplay by tweaking Enemy Accuracy,Reflex,Morale,Stress. Base on game maps,I have adjust them into 4 difficulty. see more info below.
- 7KB
- 0
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Harder AI Tweaks_John Wick Style
This mod provides more intense and harder gameplay by tweaking Enemy Accuracy,Reflex,Morale,Stress. Base on game maps,I have adjust them into 4 difficulty. see more info below.