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ArmeT

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ArmedArmy

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About this mod

This AI mod aims to be more realistic than the current AI in-game. We can all agree that the current AI has no self-preservation and somewhat unrealistic behavior. This mod addresses that issue by tweaking certain values so that the overall gameplay is more realistic, well-balanced, most importantly it's still fun & challenging!

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It's finally here the most comprehensive AI overhaul mod!
The #1 Lore-Friendly AI mod on Nexusmods
AI Overhaul
SWAT AI
  • Increased SWAT AI Accuracy to avoid killing civilians accidentally.
  • Increased SWAT AI Peripheral Vision they will try to maintain a 360° coverage.
  • Increased SWAT AI Vision Range they can shoot at targets further away.
  • Increased SWAT AI Hearing Range they can hear sounds from further away.
  • Slightly Increased SWAT AI Health to increase survivability during intense firefights.
  • SWAT AI will now use Semi-Auto firing mode instead of Full-Auto.


Suspect AI

General Improvements
  • Readjusted Suspect reaction time on a per-level basis.
  • Readjusted Suspect morale on a per-level basis.
  • Readjusted Suspect hesitation behavior on a per-level basis.
  • Readjusted Suspect suicide chance on a per-level basis.
  • Readjusted Suspect weapons fire rate on a per-level basis.
  • Readjusted Suspect weapons reload time on a per-level basis.
  • Readjusted Suspect & Civs spawn rate on a per-level basis so they feel like an actual SWAT raid instead of a warzone.
  • Readjusted Trap type & spawn rate on a per-level basis.
  • Rebalanced Suspect arsenal on a per-level basis, not all Suspects will have weapons so PID your targets!
  • Reworked Suspects take cover & flee behavior so that they are more likely to execute it after hearing loud noises.
  • Added more Roamers to all levels.
  • Decreased acceleration and reduced Suspect strafing speed.
  • Suspect are more likely to surrender if they see their Ally get killed.
  • Slightly reduced Suspect Peripheral Vision to minimize 180°/360° spinbot.
  • Adjusted Suspect accuracy, less accurate when moving and more accurate when holding a position.
  • Reduced the likelihood of Suspect tracking through walls/wall-banging after losing line of sight to SWAT.
  • Increased SuppresionMoraleDamage so they are more likely to surrender if being suppressed or hit by a bullet.


    Always watch your back! You never know what lies behind those shadows

Inexperienced Suspect; Thank You Come Again, 23 Megabytes A Second, Twisted Nerve, Ends of the Earth, Greased Palms, & Dorms.
  • Erratic unpredictable behavior
  • Much more passive & defensive
  • Slower reaction time
  • Slower reload speed
  • Low accuracy
  • Low morale much more likely to hide or flank
  • Easy to surrender
  • High chance of hesitation afraid to shoot their guns
Experienced Suspect; The Spider, Valley of the Dolls, Elephant, Rust Belt, Buy Cheap Buy Twice, Carriers of the Vine, Hide and Seek, Lawmaker, Mirage at Sea, & Leviathan.
  • Dynamic active & passive behavior
  • Medium reaction time
  • Medium reload speed
  • Medium accuracy
  • Medium morale
  • Medium chance of hesitation
  • On certain Missions, they can place Traps
  • A small burst of fire can kill you BE EXTRA CAREFUL!
Professional Suspect; A Lethal Obsession, Ides of March, Sinuous Trail, Sins of the Father, Neon Tomb, Relapse, Narcos, & 3 Letter Triad.
  • Much more active & aggressive
  • Faster reaction time
  • Faster reload speed
  • Highly accurate
  • High morale very confident will use all available tactics to get the upper hand
  • Some are suicidal will not give up easily
  • Small chance of hesitation
  • On certain Missions, they can place Traps
  • A small burst of fire can kill you BE EXTRA CAREFUL!
  • They are always ready for you so BRING YOUR A-GAME!

    A SINGLE TACTICAL MISTAKE CAN LEAD TO A MISSION FAILURE!
    ONLY THE BEST TEAM WITH THE RIGHT GEAR & EQUIPMENT CAN COMPLETE THE MISSION WITHOUT CASUALTIES!


And yes my mod also works on modded maps!

Versions
1. Main Version, this version aims to make the game as realistic as possible and very lore-friendly, the intended SWAT-sim VOID advertised! Recommendation 1-5 Players.
2. No Traps, this version is for those who hate Door Traps! Some modded maps have permanent traps that can't be removed.
3. Terrorist Hunt, this version is for those who want to re-live the old Rainbow Six experience! All Suspects are armed & dangerous. Remove almost all Civilians, sadly I can't remove Civilians that are part of the Mission Objectives/Mission Briefing like arrest Amos Voll, rescue Person of Interest, etc. as they are hard coded to the Map itself.
4. Xtra AI, this version is for those who like more challenge! Fun Chaotic Mayhem! Add 10-30+ Suspects depending on the Map. Recommendation 5-10+ Players. NOT RECOMMENDED FOR SOLO PLAY! unless you are the Baba Yaga himself...
You can increase the Player Count by up to 16 Players by installing this mod In-Game Menu on Nexusmods
All 4 versions above already include SWAT AI Overhaul
If you are installing the Bundle I already mix & combine these versions, so you just need to install the one you like!
pakchunk99-Mods_ArmeTAI_P (The Main version Lore friendly)
pakchunk99-Mods_ArmeTAINoTraps_P (Same as the Main version but without Door Traps)
pakchunk99-Mods_ArmeTAIThunt_P (Terrorist Hunt is pretty much the same as the Main version but with no/fewer Civies)
pakchunk99-Mods_ArmeTAIThuntNoTraps_P (Same as Thunt but without Door Traps)
pakchunk99-Mods_ArmeTAIXtra_P (The Main version but more Suspects can spawn up to 30+ Suspects depending on the Map)
pakchunk99-Mods_ArmeTAIXtraNoTraps_P  (Same as Xtra but without Door Traps)
pakchunk99-Mods_ArmeTAIXtraThunt_P (Same as Xtra but with fewer Civies)
pakchunk99-Mods_ArmeTAIXtraThuntNoTraps_P (Same as XtraThunt but without Door Traps)

5. SWAT AI Overhaul Standalone, this version is for those who don't like my AI configuration and prefer the Vanilla AI behavior or just want to pair it with other AI mods out there!
This standalone version only includes:
  • Increased SWAT AI Hearing Range, now they can hear sounds from further away.
  • Increased SWAT AI Vision Range, now they can shoot at targets further away.
  • Increased SWAT AI Vision Cone, now they clear rooms more efficiently and they will try to maintain a 360° coverage.

Installation
1. Make sure you don't install any other AI mod because my mod will conflict with them!
  • If you are using Standalone SWAT AI Overhaul you can install it with other AI mods.
  • If you are installing the Bundle I already mix & combine between mods versions, so you just need to install the ONE you like!
2. Delete my previous AI version (if you install them).
2. Download WinRar or 7-Zip.
3. Extract the file.
4. Move the file to the Paks folder in this directory "steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks" or you can do this Open Steam, right-click ReadyorNot, hover your mouse to "Manage" then click on "Browse Local Files".

Example if you want to install Thunt No Door Traps
and also if you are a subscriber on Mod.io please unsubscribe otherwise it won't work with other variants

Or you can use Vortex if you already set it up for the game.
That's it, Enjoy!


How to Play Coop
1. Only the Host needs my mod, if the Host doesn't have it the mod will not work!
2. Disable Server-Side Checksum in the game settings.
Enjoy playing together!


Uninstallation
1. Delete my .pak file from the Paks folder.

Mods Recommendation
1. Spawn Police at Ready or Not Nexus - nexusmods.com (Play with SWAT AI in Coop session) yes you heard that right.
2. Disable Enable AI SWATs arresting and collecting (HOME INVASION) at Ready or Not Nexus - nexusmods.com (Disable those risky automatic SWAT AI arrest & collect) Alternatively you can use the Vanilla AI command just tell them to "Hold" during gameplay it will stop all current action including arrest/collect.

My Mod.io page
SWAT and Suspect AI Overhaul for Ready or Not - mod.io


PLEASE READ BEFORE REPORTING ANY BUGS!

Known Base Game Issues:
- Sometimes SWAT AI does not follow your commands.(there's a workaround just tell 'em to "Fall in" it will refresh the SWAT AI state and try again what you did before)
- Bad SWAT AI Pathfinding/Room Clearing on certain Maps. (impossible to fix without a proper SDK)
- Crashing issues with certain Hardware configurations due to AI taking cover. (fixed by devs thanks VOID)

Known Mod Issues:
- Playing with the Xtra version can lead to degraded game performance make sure you have a decent PC!


ANY FEEDBACK IS WELCOME!
IF YOU FIND A BUG PLS LET ME KNOW!
To report a bug please tell me on which Mission you encountered the bug thanks!


This is my first AI mod hopefully you guys are happy with it!
Thanks to the RoN Modding Community for the guidelines & tools they provide!
Big thanks to Kalugaa and the RoN Indonesian Community for testing and providing the best feedback!
AI mods are a matter of preference so just try it and let me know your thoughts!
and please for the love of God don't steal my mod thank you! :))