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RedLegs13B

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RedLegs13B

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About this mod

"Red's AI Restructure" is aimed towards reworking suspect behaviors into a more sporadic & unpredictable nature vs. that of Vanilla AI and that of other AI Modifications. "Red's AI Restructure" is full of highly intense Hollywood-style shootouts, more world events, and very aggressive suspects that won't hesitate to push you and your team.

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"Red's AI Restructure" is aimed towards reworking suspect behaviors into a more sporadic & unpredictable nature vs. that of Vanilla AI and that of other AI Modifications. "Red's AI Restructure" is full of highly intense Hollywood-style shootouts, more world events, and very aggressive suspects that are not afraid to push you and your team. It is critical everyone maintains their area of responsibility and has the utmost situational awareness. Communication is key in Co-op, as many suspects will tend to catch you by surprise; be it hiding in "dead space", under beds, closets, moving between gaps in walls, or approaching you seemingly out of nowhere. Suspects aren't the only threat though... Be vigilant on every mission, as traps are an ever more present danger now.


Several aspects of Vanilla AI variables are reworked such as:

Accuracy:
"2.7" version:
- Accuracy is determined by suspect type: Petty Criminal, Hardened Criminal/Gang Member, Private Security/Military Veteran
"Extreme" version:
- Accuracy is reduced a smidge and fire rate is nearly doubled on some weapon types, in order to implement a more realistic feeling of frantic fire from suspects.
"Impending Demise" version:
- Very accurate gunfire; use adequate cover and take a proper approach to all thresholds & avenues of approach.


Reaction Time:
- Reaction time to stimulus such as gunshots, grenades, & flashlights are much faster.
Reaction time is doubled in the "Impending Demise" version.


Rate of fire:
- Increased to create a more realistic feeling of frantic fire from suspects, forcing you to take cover and provide suppressive fire for team mates on the move. 
Fire rate is nearly doubled on the "Extreme" version.


Morale & Stress:

- C2 Detonation wreaks a lot of havoc on suspects, making this entry method a lot more desirable given it tactically sound to do-so.
- Suspect morale is not as negatively impacted anymore when witnessing their allies getting killed.
- Suspect Stress is doubled or tripled from vanilla values. This makes for extremely aggressive behavior! Proceed with caution!


Utilization of Cover & Cover Search areas:

- Suspects seeking cover in the environment will do-so in much greater distances than normal. Utilization of cover is more apparent, increasing the odds of suspects blind-firing.

Tracking, Investigation, & Flanking:
- Suspects will take significantly longer to forget your last position, be it visually spotting you, hearing gunshots, or seeing flashlight beams. They will use this to their advantage, as they will spend a lot more time trying to locate you, out maneuver you, and flank to make engagements.

World Events:
- Suspects are significantly more likely to hide under beds & in closets, take hostages, fake surrender, play dead, move through holes in walls, climb under garage doors, hide in corners & behind doors, and possibly off-themselves Brixley style (although still a rarity to occur).

Not only are suspects reworked, but general gameplay elements have been tweaked as well to include:

Non-Lethal Equipment:
- Rubber Ball Grenades & Beanbag Shotgun are 25% more effective in decreasing suspect morale vs flashbangs & pepper ball guns. Giving players more of a reason to use these two less-likely opted methods of Non-Lethal.
- Stun duration if increased to 10sec. vs the vanilla 8sec.
- Bean Bag stun duration increased to 5sec. vs vanilla 3sec.


Min & Max Suspect Count:
- Suspect count is significantly increased over Vanilla values. Some maps possess nearly double the amount of suspects (unless suspect count is capped & hard-coded on the map) as much as a max of 44. Dragging out missions & making for some really intense gameplay!

Mix & Max Civilian Count:
- Doubled or nearly doubled on all maps (unless count is hard-coded, i.e. Ends of the Earth). Situational awareness & shot placement are critical to ensure the survival of civilians. 

Mix & Max Flee Count:
- Increased from vanilla values.
- "Impending Demise" further increases the amount of flees.

Decreased Bomb Counter Time:
- You have 6 minutes to defuse all bombs on Elephant, 12 minutes on Relapse; better move quick!

Increased Bomb Count:
- Elephant now contains 4 bombs.

Increased usage of Traps:
- Anywhere from 2 to 7 traps can be present on all maps, this is entirely dependent on the specific map, be it pre-placed or placed by suspects during the mission.
- Suspects are far more likely to place additional traps.
- "Extreme" version contains anywhere from 4 to 11 traps in total.


Bomb Vests:
Mission Specific - Relapse:
- Half of the suspects & civilians present possess a bomb vest

Mission Specific
 - Neon Tomb:
- All civilians possess a bomb vest, exponentially increasing the chance for mission failure.
- Roughly h
alf the suspects possess a bomb vest.

All other Missions
:
- 1 to 3 suspects & civilians each have a chance to possess a bomb vest.
"Impending Demise" version contains anywhere from 3 to 5 bomb vests each.


Looking for a group to run this AI mod with? Consider joining πŸ…²πŸ…žπŸ…½πŸ†…πŸ…΄πŸ†πŸ…ΆπŸ…΄πŸ…½πŸ†ƒ
A Tactical Shooter Discord, founded by current & former members of the Military/Law Enforcement community.
https://discord.gg/convergent2024ο»Ώ
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