This is part of my Challenge Mods Collection Intended To Make The Game More Challenging.
Increases number of enemies, don't be surprised to see over 14+ enemies on some missions depending on difficulty level. place json file in PPDEF Modifier folder
If there are to many enemies then lower the values per difficulty.
There have been comments of users having some confusion about this mod. I will try to explain.
What My Mod Does:
Increases (you can decrease) how threatening is a given threat level. Phoenix Point has a formula for calculating how many enemies should spawn and one of the variables in that calculation is threat level modifier which my mod modifies.
What Cap Deploy Boost Does:
cap deploy boost increases another variable in the "how many enemies should spawn"" formula. Cap deploy boost is only suggested for players who play on difficulties below legendary. If you play on legendary you do not need cap deploy boost
To Sum It Up;
My mod Increases a variable in the "how many enemies should spawn" formula and cap deploy increases a different variable for lower difficulties.
Note:
As a standalone my mod works without cap deploy boost. As mentioned above Cap Deploy Boost is only recommended for those playing on difficulties lower than legendary. Cap deploy boost will not change anything on legendary difficulty.
Formula;
public int GetCalculatedDeployment(GeoMission mission)
{
GameThreatLevelDef threatLevelDef = this.GetThreatLevelDef(mission.ThreatLevel);
GameDifficultyLevelDef currentDifficultyLevel = this._level.CurrentDifficultyLevel;
int days = (this._level.Timing.Now - this._level.Timing.StartTime).TimeSpan.Days;
float num = (float)(currentDifficultyLevel.FinalDeploymentPoints - currentDifficultyLevel.InitialDeploymentPoints) / (float)currentDifficultyLevel.DaysToReachFinalDeployment;
return Mathf.CeilToInt(Mathf.Clamp(((float)currentDifficultyLevel.InitialDeploymentPoints + (float)days * num) * threatLevelDef.ThreatLevelModifier, (float) currentDifficultyLevel.InitialDeploymentPoints, (float)currentDifficultyLevel.FinalDeploymentPoints));
}
Want More OF A Challenge?:
Use my other mod "Mitigate Enemy Panic" with "MORE ENEMIES" to test your true skill. "Mitigate Enemy Panic" can be found here https://www.nexusmods.com/phoenixpoint/mods/97
Also Use "Increase Pandoran Will Power And-Or Health" https://www.nexusmods.com/phoenixpoint/mods/104/
Requires:
Modnix
PPDEF Modifier
Cap Deploy Boost
If You Like This Mod Please Endorse
Browse all my mods here https://www.nexusmods.com/phoenixpoint/users/52099371?tab=user+files
Increases number of enemies, don't be surprised to see over 14+ enemies on some missions depending on difficulty level. place json file in PPDEF Modifier folder
If there are to many enemies then lower the values per difficulty.
There have been comments of users having some confusion about this mod. I will try to explain.
What My Mod Does:
Increases (you can decrease) how threatening is a given threat level. Phoenix Point has a formula for calculating how many enemies should spawn and one of the variables in that calculation is threat level modifier which my mod modifies.
What Cap Deploy Boost Does:
cap deploy boost increases another variable in the "how many enemies should spawn"" formula. Cap deploy boost is only suggested for players who play on difficulties below legendary. If you play on legendary you do not need cap deploy boost
To Sum It Up;
My mod Increases a variable in the "how many enemies should spawn" formula and cap deploy increases a different variable for lower difficulties.
Note:
As a standalone my mod works without cap deploy boost. As mentioned above Cap Deploy Boost is only recommended for those playing on difficulties lower than legendary. Cap deploy boost will not change anything on legendary difficulty.
Formula;
public int GetCalculatedDeployment(GeoMission mission)
{
GameThreatLevelDef threatLevelDef = this.GetThreatLevelDef(mission.ThreatLevel);
GameDifficultyLevelDef currentDifficultyLevel = this._level.CurrentDifficultyLevel;
int days = (this._level.Timing.Now - this._level.Timing.StartTime).TimeSpan.Days;
float num = (float)(currentDifficultyLevel.FinalDeploymentPoints - currentDifficultyLevel.InitialDeploymentPoints) / (float)currentDifficultyLevel.DaysToReachFinalDeployment;
return Mathf.CeilToInt(Mathf.Clamp(((float)currentDifficultyLevel.InitialDeploymentPoints + (float)days * num) * threatLevelDef.ThreatLevelModifier, (float) currentDifficultyLevel.InitialDeploymentPoints, (float)currentDifficultyLevel.FinalDeploymentPoints));
}
Want More OF A Challenge?:
Use my other mod "Mitigate Enemy Panic" with "MORE ENEMIES" to test your true skill. "Mitigate Enemy Panic" can be found here https://www.nexusmods.com/phoenixpoint/mods/97
Also Use "Increase Pandoran Will Power And-Or Health" https://www.nexusmods.com/phoenixpoint/mods/104/
Requires:
Modnix
PPDEF Modifier
Cap Deploy Boost
If You Like This Mod Please Endorse
Browse all my mods here https://www.nexusmods.com/phoenixpoint/users/52099371?tab=user+files