Pathfinder: Kingmaker
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# Stolen-Land-Encounters


Stolen Land Encounters is a mod for Pathfinder: Kingmaker that changes encounters to be more unique and slightly more challenging. The mod gives old enemies new tricks (including combat feats, new spells, new abilities) and adds some new enemies!


Requirements: ***This mod requires COTW by Holic75***. It also requires a file that is within the download called JMMT (or Jarinex Monster Mash Test), which was made by Hambeard. This file allows the copying and swapping of enemies in specific maps to new guids which can be edited. It will be included with the releases of this mod, but the source code can be downloaded here: https://github.com/Jarinex/JMMTBeta

Compatability: This mod should be compatable with most up to date mods. The mod will work with Holic75's "Kingmaker Ai" mod, as it will load before it. However, any changes that Kingmaker AI mod will overwrite what I have done. I also did not balance my mod with it in mind, so if you want to use it (and proper flanking) then you may find it too easy or too hard (not sure which).

F.A.Q (Or at least questions I expect)

***How far does this mod go in terms of content?***

I have changed encounters and enemies from starting from chapter 1 to up to chapter 4 (after Armag) in terms of content.

***Will you finish the rest of the game?***

YES ABSOLUTELY! I plan on working through the main parts of the game and changing them around

***What has changed?***

Feel free to take a look at the readme on Github. There is a lot of changes. I have only added the changes I did for Chapter 1, but will continue to work on the readme over time.

***Will you edit other parts of the game?***

I have plans to edit the magical prison encounters with some new unique enemies and fights. Perhaps there will even be new treasures to get :)
However, this will likely happen after I complete the main storyline.

***Will you edit companion quests?***

I have yet to decide on what I want to do with companion quests. While I would be happy to, I feel some people might be annoyed to be forced
to use companions they dont normally use. As such, I will not edit those for the time being

***What difficulty is this meant to be played on?***

Honestly, it can be played on any difficulty. My settings include unfair without the 2x damage, but you can play it however you want!

***This mod is too easy! I thought you wanted a challenge mod?***

While i wanted to increase the challenge of this mod, I tried to be somewhat fair. However, some may find it still too easy. I dont intend this to be
the ultimate challenge, but rather just a way to make the game more interesting. I can suggest either increasing the difficult further or increasing
enemy health with bag of tricks (which is what I do).

***Is the source code available? I would like to see it.***

Certainly. Here is a github link: https://github.com/Jarinex/Stolen-Land-Encounters Also feel free to check out Holics kingmaker AI mod, as it was the base
for my mod:https://github.com/Holic75/KingmakerAi/

***Is this mod for RTwP or Turn-based mode***

I have only played this mod in turnbased mode, but I have a good feeling it will work with RTwP.

***Why do some enemies have quicken?***

In order to get buffs more quickly on enemies (casters), I gave them quicken so they can buff themselves quickly. While I can put a buff on them manaully, it
doesnt scale to their caster level. As such, they can be easily dispelled. I didn't want that to happen, so I gave casters quicken to get those spells out
more quickly.

***Will you make a version for Wrath of The Righteous?***

Ideally, yes, but I can't make any promises. These mods take a lot of time, and I'm not sure how modding will work for Wrath.

***Will you continue working on this mod after Wrath releases?***

Yes, I will at least get a working version for the mod out. I don't know if it will be done before Wrath, but we will see.



Install
- Download and install Unity Mod Manager 0.13.0 or later
- Download the mod
- Build it using Visual Studio 2017 Community Edition and put files into a folder called TweakMod
- Download JMMT (which is included in releases and can also be found here: https://github.com/Jarinex/JMMTBeta)
- Run the game
- If downloading zip, just drag to the mods folder and extract



Special Thanks:
Holic75 for his original KingmakerAI mod, which was the framework for this mod (and tries to do similar things).
Spacehamster for major assistance in this mod. Without his help, I think the mod would have fallen apart completely. He helped me through a lot of issues!
Hambeard for his help with JMMT, which has opened all kinds of possibilities and changes with this mod!
Testers: Chen, Rotani, Smooge and Endarire for their feedback!
Kingmaker/WOTR Discord for being friendly and helpful!
Owlcat for the game itself!




















# Changes

#Main Story Enemy Changes (SPOILERS):

**Chapter 1**

- Kalannah
- Changed Wizard levels (5)
- Removed Spells
- Summon Monster II x 3
- Summon Monster I x 2
- Added Spells
- Snowball x 2
- Acid Arrow x 2
- Blur x 1 (Already Casted)

- Tartuk (Sycamore)
- Changed Wizard levels (7)
- Added Spells
- Haste
- Blur x 1 (Already Casted)
- Changed Fireball AI to be delayed for a few turns

- Sycamore Spider Boss
- Changed Wizard levels (8)
- Increased Bite to 3d6
- Gave Web
- Gave 50 HP

- Mite Cleric
- Gave Acid Dart (Per the Earth Domain)

- Mite Sineshal
- Changed Cleric Levels (5)
- Added Spells
-Summon Small Earth Elemental
- Gave Acid Dart (Per the Earth Domain)

- Mite Queen
- Changed Ranger Levels (5)
- Changed Fey Levels (1)
- Added Spells
-Lead Blades

- Kobold Herald
- Changed to Bard (5)
- Gave Mirror Image
- Gave Lightcrossbow
- Gave Ear-Piercing Scream
- Changed Charisma (16)

- Kobold King
- Changed Fighter Level (5)

- Bandit Bard (CR1)
- Changed Bard Levels (4)
- Gave Mirror Image


- Bandit Cleric (CR2)
- Changed Cleric Levels (5)
- Gave Summon Monster II
- Gave Combat Casting
- Gave Shield of Faith (Already Cast)

- Bandit Alchemist (CR3)
- Changed Alchemist Levels (7)
- Gave Blur (Already Cast)
- Gave Haste

- Staglord Loyalist
- Changed Fighter Levels (6)
- (Has a prebuilt list of feats)

- Staglord Loyalist Mage (Actually a cleric)
- Changed Cleric Levels (6)
- Gave Combat Casting
- Gave Shield of Faith (Already Cast)
- Gave Owls Wisdom
- Will cast Divine Favor
- Will cast summon monster III

- Dovan
- Changed Rogue Levels (5)
- Gave Pirahana Strike
- Removed Inmproved Unarmed Strike



- Auch
- Changed Fighter Levels (7)
- Gave Cleave

- Nugrah
- Changed Druid Levels (8)
- Uses Wildshape (Bear)
- Gave Natural Spell
- Gave Stone Fist Buff
- Gave Bull Strength

- Stag Lord
- Changed Ranger Levels (10)
- Gave the following spells
- Entangle


Chapter 2

- Bandit Transmuter (CR6)
- Changed Alchemist Levels (7)
- Changed Dexterity (16)
- Gave Blur (Already cast)
- Gave the following spells
- Mirror Image
- Hurricane Bow
- Magic Missle (x3)
-Will cast Enlargement Mass and Slow


- Kobold Teacher
- Increased Sorcerer levels (2 => 6)
- Gave the following spells
- Magic Missle
(NOTE: More to come, this is just a work in progress)

Chapter 3

- Dread Zombie Fighter
- Increased Fighter levels (2 => 6)
- Made Greater Cleave have a cooldown of 3 turns

- Dread Zombie Cleric
- Increased Cleric levels (7 => 12)
- Removed his spells as abilities and made him use spellbook
- Gave the following spells
- Resist Energy Communal (Fire)
- Boneshaker

- Vordakai
- Increased Wizard levels (13 => 18)
- Gave the following spells
- Summon Monster VII (Summons Soul Eaters)
- Horrid Wilting
- Gave the following spells
- Resist Energy Communal (Fire)
- Boneshaker

Chapter 4

- Cleric of Gorum
- Increased Cleric levels (9 => 13)
- Removed the following spells
-Summon Monster V
-Divine Favor
-Hold Monster (One instance)
- Gave the following spells
- Searing Pain
- Heal
- Hellfire Ray
- Constricting Coils
- Made the following spells quickened buffs
-Divine Power
- Prayer

- Defaced Sister
- Increased Fey levels (12 => 16)
- Gave the following spells
- Firestorm
- Plague Storm
- Storm Bolts

Chapter 5

- Troll Guard
- Increased Stats Slightly
- Incresed Humanoid Levels (=> 14)
- Incresed Fighter Levels (=> 12)
- Gave Full Plate +2

- Dwarf Magus
- Increased Stats Slightly
- Increased Magus Levels (14 => 18)
- Made the following spells quickened buffs
-Displacement
-Mirror Image

Chapter 6

- The Wriggling Man
- Gave him Fire Resist 15
- Gave him 20 vermin levels
-Gave him the following spells quickened buffs
-Displacement









- Thick Lizard Queen Encounter (Baneful Bog)
- Class Changed from Barbarian to Cleric (Has 16 levels)
- Increased Wisdom and decreased strength to compensate
- Gave the Following Spells
-Bulls Strength Mass
-Umbral Strike (X2)
-Hellfire Ray (X2)
-Divine Power