i think this mods will be conflict each other, better cities need personal version or compatibility patch, becouse BC set owners for some containers and other coordinate of conteiners (look in xEdit), im mods user and can be wrong
can confirm this is NOT compatible with BC as the original crates and barrels are left where they were in the vanilla game, causing clutter to float above the changed ground/landscape introduced in BC
First of all thanks for all your effort on your awesome Mods.
Re - Complete Clutter and Crop Ownership I note with LOOT it reports 41 ITM's, the question being does this mod need these to function or can they be safely cleaned vi TES4Edit?
All the changes in this mod are hard edits, so there’s no scripts. Since EE is scripted, the ownership allocations probably aren’t accurate, but functionally it may end up being similar. There may be some other differences on what objects are covered too.
DLCShiveringIsles.esp does not contain any records since it's a dummy file, so this mod does not need it as a master. This mod also does not require cleaning and does not cause any crashes. I don't know where you are getting this information from.
This information is from TES4Edit Quick Auto Clean. Setting the masters, reduced the removed records a bit. Kiggles was writing about problems with scripted ownership, so maybe making everything owned by somebody isn't so good for compatibility. I'd rather own all the stuff myself :)
Heads up, more for posterity than bug report - but this handles scripted ownership rather poorly, IF using something (possibly only) Loot Menu?. Typically this isn't a problem - but CTD was reproduceable with Alternative Start Arrive by ship?, when examining the scripted container with player starting belongings (starting at Anvil, did not try other options). Further, had frequent crashes inside the Anvil Temple after accepting Knights of the Nine DLC quest line, which I believe shuffles ownership of the contents within the living spaces of the temple, though curiously, not as persistently rapid as the Alternative Start mod.
For anyone encountering issues, deep in a save, if you are using LINK? disabling the loot menu temporarily should be a work around. Previously, I hadn't encountered any problem containers, so despite all of the information here, they might not be frequent enough to be concerning, and my own trial/error of eliminating variables may not even be accurate.
I wonder if i broke something? Can't open various boxes and barrels etc. in places like the Market District. They show the red stealing icon, implying they are accessible but pretty sure i could on an earlier test character before adding some more mods. I did include this in bashed patch, and the only mod afterwards in the load order i can think of affecting chests is PS Main Quest Delayer. I'll play around load order and rebuild bashed patch, see if that fixes things.
Anyway, my problems aside, which are almost certainly on me, a good mod. Interesting for thieves, and for non-thieves, it forces me from my habit of rummaging through the Market District boxes for loot.
Have you found a fix by chance? The Bashed Patch seems to add some XACT - Action Flag entries (which are empty) to all the placed clutter and containers that this here mod changes and to a bunch of other items that are placed in the world. For example, it also makes the horse armor note added by Oblivion DLC Delayers non-interactable... The added tags by Wrye Bash are probably to blame but I don't know why they are added. :(
I had a similar issue in my game: All containers around the Imperial city had the red icon, but I could not open up any containers. A method I found around this was when building the Bashed Patch on Wyre Bash, not merging the Clutter and Container Ownership.esp with it. Instead I ticked the esp normally in the Mod list. Couple of hours into my game, I have not seen any issues with opening containers around the Imperial city, and still everything is marked with the red icon. Hopefully this helps.
Edit: Regarding PukinDumpling's post, I also had issues with the Horse Armor note added by Oblivion DLC Delayer being non-interactable. My method around this was to uninstall and reinstall the mod through Wyre Bash Install list, and activating the esp in the mod list, and not importing it into the Bashed Patch. I know the tag and description for Oblivion DLC Delayers says not to do this, and potentially this might cause an issue down the line in my game, but so far I have seen no negatives doing this, and I managed to interact with the Horse Armor Note, so I presume all other DLC notes also work for me now.
If it's any consolation, I use this, Oblivion DLC Delayer, and a bashed patch, and I've never encountered this issue. It must be something in your bashed patch settings that causes it to make the XACT edit.
30 comments
First of all thanks for all your effort on your awesome Mods.
Re - Complete Clutter and Crop Ownership
I note with LOOT it reports 41 ITM's, the question being does this mod need these to function or can they be safely cleaned vi TES4Edit?
Cheers
Shaggy
Then this esp NEEDS to be cleaned.
LOOT Masterlist Entries
- name: 'Clutter and Container Ownership.esp'
dirty:
- <<: *quickClean
crc: 0x642D932F
util: '[TES4Edit v4.0.4](https://www.nexusmods.com/oblivion/mods/11536)'
itm: 41
clean:
- crc: 0xC0AD62E2
util: 'TES4Edit v4.0.4'
This may remove the CTDs
For anyone encountering issues, deep in a save, if you are using LINK? disabling the loot menu temporarily should be a work around. Previously, I hadn't encountered any problem containers, so despite all of the information here, they might not be frequent enough to be concerning, and my own trial/error of eliminating variables may not even be accurate.
I did include this in bashed patch, and the only mod afterwards in the load order i can think of affecting chests is PS Main Quest Delayer.
I'll play around load order and rebuild bashed patch, see if that fixes things.
Anyway, my problems aside, which are almost certainly on me, a good mod. Interesting for thieves, and for non-thieves, it forces me from my habit of rummaging through the Market District boxes for loot.
A method I found around this was when building the Bashed Patch on Wyre Bash, not merging the Clutter and Container Ownership.esp with it. Instead I ticked the esp normally in the Mod list. Couple of hours into my game, I have not seen any issues with opening containers around the Imperial city, and still everything is marked with the red icon. Hopefully this helps.
Edit: Regarding PukinDumpling's post, I also had issues with the Horse Armor note added by Oblivion DLC Delayer being non-interactable. My method around this was to uninstall and reinstall the mod through Wyre Bash Install list, and activating the esp in the mod list, and not importing it into the Bashed Patch. I know the tag and description for Oblivion DLC Delayers says not to do this, and potentially this might cause an issue down the line in my game, but so far I have seen no negatives doing this, and I managed to interact with the Horse Armor Note, so I presume all other DLC notes also work for me now.