Oblivion
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Ferretmyster

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Ferretmyster

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448 comments

  1. Ferretmyster
    Ferretmyster
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    WILL MAKE A NEW ESP SOON AS AN OPTIONAL FILE THAT WILL RESOLVE THE LANDSCAPE EDITS AND STOP THESE LANDSCAPE MOD INCOMPATABILITIES.
  2. PlazmaAce
    PlazmaAce
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    When I try to run the mod it says it needs a file called xullimperialisle.esp. Do you know how to fix that?

    Edit: Figured it out
    1. Qaah
      Qaah
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      What was the fix?
    2. Madrok7
      Madrok7
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      Yes, how did you fix it!? I'm getting the same thing!!
    3. c4aptap
      c4aptap
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      bump
    4. defirdayon
      defirdayon
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      There is a modified esp-replacer which has no dependecies under: https://www.nexusmods.com/oblivion/mods/49488
    5. Bulk101
      Bulk101
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      Lol, does Nexus even alert about replies?
    6. Bulk101
      Bulk101
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      Anyway... Deleting "Grass Overhaul_xUL_Imperial_Isle_patch.esp" seems to have fixed the issue. It's probably a leftover patch for another mod.
  3. ghoste921
    ghoste921
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    deleted
    1. zachsaballer
      zachsaballer
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      As in deleted your comment, or deleted the mod?
    2. Lucarioyo
      Lucarioyo
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      guess you'll never know because It's deleted.
  4. katashatzu
    katashatzu
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    I'm still getting the crazy blue ferns throughout areas in the game. Here's a shot in Leyawiin. Archive Invalidation (BSA Redirection) is enabled in OMM. Any ideas? 
     
    pGb8NOP.jpg
     
    https://i.imgur.com/pGb8NOP.jpg
    1. zachsaballer
      zachsaballer
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      Oh yeezus :'-|
  5. BurtFreeman
    BurtFreeman
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    the esp is tagged deactivate.
    do i need to deactivate it?
  6. Dennywood
    Dennywood
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    Hello Ferretmyster,
    How are you today?
    I have a special request for you. Is it possible to upload all your old versions, specifically the one where there are red flowered grass. I don't remember the name of version, is it 2 or 3 or another.
    Thanks by advance,
  7. ghoste921
    ghoste921
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    why is the ul imperial isle esp red in wryebash when i have UL compilation ???? does the esp even work?
  8. DimmuDeer
    DimmuDeer
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    Also ran into blue ferns and upside down ferns. I haven't yet found out how to resolve the issue.
  9. Sycokinetic
    Sycokinetic
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    This mod is making my game stutter extremely badly on cell-loads, but no one else is complaining about that. I've tested without any other mods installed and have tried both with and without the .esp. Am I missing something?
    1. malautomedonte
      malautomedonte
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      Try installing this mod under OGO and replace the original files: https://www.nexusmods.com/oblivion/mods/49381

      It will create a texture atlas which speeds up grass loading times and reduce stutter, with no quality loss. :)
  10. AfricaRider
    AfricaRider
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    so terrible why these photo textures always look so bad..
    they never learn..
    photo is photo .. render is render
    1. TheGreatLordFireraven
      TheGreatLordFireraven
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      What in the world do you mean?
  11. valhalex86
    valhalex86
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    I'm just wondering.. I think I read somewhere, is not necessary OGO when you have OR, is it? .. I think that OR has it's own "grass overhaul".. Or maybe I'm wrong with landscape distance
    1. BlightRaptor
      BlightRaptor
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      OR does and I've had it enabled alongside OGO. It can manipulate the density and size of grass models. I played a little with the settings and seems like you can end up with grass popping in at odd places on the road. If you use it, I wouldn't crank up the values too much.