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About this mod

This mod will rebuild the city of Kvatch through several phases. Included are new armours, an arena to fight in and spectate, the opportunity to become Count(ess) of Kvatch and more …

Permissions and credits
  • Spanish
  • German

Rebuild Kvatch through a series of quests spanning several weeks of building and adventuring. Become the new count(ess) or help the rightful heir find his way back to Kvatch to rule this magnificent city. Get your own statue in the city, and fight in the arena to become the new champion!

Uncover the evil secrets of old Kvatch! Fight through large dungeons and solve various puzzles. Two unique boss fights and fantastic locations to explore!

Key Features:
  • Rebuild Kvatch through a series of quests.
  • Become Count(ess) of Kvatch, or place the rightful heir on the throne. Your choice!
  • Become the new champion of the rebuilt Kvatch Arena.
  • Explore the dungeons deep below Kvatch.
  • (WIP) New, highly detailed companion with a compelling story.
  • Voice over

Use the Mod Manager Download button. Install and enable the mod.

Wrye Bash BAIN
Drop the archive into your Oblivion ModsBash Installers folder, then install and enable as usual.

Extract Kvatch Rebuilt.esp and Kvatch Rebuilt.bsa from the archive to your Data folder. Activate the mod using whatever mod manager tool suits you.

If the mod has been installed correctly and all requirements are present, you will see a message in the upper left corner of the screen telling you that Kvatch Rebuilt is being initialized as soon as you start the game.

Due to the way Kvatch Rebuilt handles certain things it is never recommended to uninstall it mid-game. If you must do that however, follow the uninstallation method as described below:
  1. Go to an interior cell away from Kvatch, open up the console and enter [SetStage KRUninstall 10].
  2. Save and exit, then deactivate 'Kvatch Rebuilt.esp'.
  3. Start the game and load the save you made, and save it again.
  4. Now you may delete the mod files.

  • Other Kvatch Mods: Kvatch Rebuilt is presumed incompatible with any other mod that changes Kvatch.
  • Oblivion Character Overhaul: AI and dialogue of vanilla characters does not function properly (Patch).
  • OOO/Francesco/FCOM/Warcry/WAC/Creature Diversity: Fully compatible.
  • Weather - All Natural: Kvatch Rebuilt's weather system causes issues with the weather in All Natural (Patch).
  • Unique Landscape - Cheydinhal Falls: Important Quest-Objects buried underground, as well as land tears (Patch).
  • Oblivifall: Landscape issues. Kvatch chapel does not have the visual/sound modifications introduced by Oblivifall.
  • Oblivion XP: Support for Oblivion XP is integrated into Kvatch Rebuilt (Oblivion XP version 4.3+).
  • The living and the dead: Conflict in some locations.
  • ShadeMe/ShadeMe enhanced: Possible CTD when playing the Underground part of Kvatch Rebuilt.
  • Open Cities - AI issues in Skingrad, landscape issues in Anvil (Patch).

  • French (3.0 RC1) - by Arcenild, Sita, and Oaristys
  • Spanish (3.0 beta6) - by Joe1984 ace

The mod itself kicks in from the moment you start the game, with a message in the upper left corner telling you that Kvatch Rebuilt is being initialized. If the Amulet of Kings has not yet been delivered to Jauffre, the city will be restored to how it would look before the Daedra attack. As soon as you deliver the amulet the attack will commence as usual. Once the quest 'The Battle for Castle Kvatch' is complete the Kvatch camp will be dismantled and its people will start moving into the city, and in about two weeks a messenger will come looking for you.

  • Kvatch still looks burnt from the distance even when it's been rebuilt. This can be resolved by updating the LOD through TES4LodGen.
  • The ground is still burnt around the city. This is due to a limitation in the game engine. This can be resolved by using the "No More Burned  Ground" patch.
  • It is advisable to load Kvatch Rebuilt after OOO/FCOM and (Open-) Better Cities.
  • Savegames where an older version of Kvatch Rebuilt (prior to 3.0) has been active will not work with newer versions (3.0+).
  • To disable quest markers type [Set KRGlobal.QMarkOff 1] in the console.
  • The Pre-Invasion city is still WIP, and therefore looks unfinished.