Why Item Assistant and Quick Disarm are being discontinued in QOL ESPless It is to avoid script breakdowns that often occur in ESPless mods, ie "Error in script 00000000 in mod Unknown or deleted script".
The bad thing about this error is that it is exacerbated by other ESPless mods, and more often than not, ones that have absolutely nothing to do with one another. In other words, the more ESPless mods you run, the more the likelihood something will go wrong.
Still, I think ESPless mods are for the most part okay, just as long as they're kept simple, so there's less room for problems.
So I'm discontinuing both modules in QOL, at least for now, because the two suffer the most from this. That being said, they're still available in the file section, should you want to keep using them or just take a look. The Standalone ESP version of both Item Assistant and Quick Disarm are available. Highly recommended to use those instead.
lol slightly off-centered I have a pitch black texture on the combat helmet reinforced mk1. Could this be an incompatibility with classic fallout 2 combat armor? All other combat armors work fine. I even tried disabling all of your combat sleeves in the ini
i think i figure that out. I had a clothing retex mod that needed to win. it also changed the recon helmet sometimes.
That and the setting to keep this Pip-boy light in lStewieAl's Tweaks will not work after installing this MOD. ; retain the Pip-Boy light status when entering an exterior cell bKeepPipboyLightOnCellChange = 1
In the nvse script instead of "if GetINIFloat "Visual:CombatArmorReinforcedTalonMK2" "QOL__Main.ini" == 1" it should be "if GetINIFloat "Visual:CombatArmorReinforcedMK2Talon" "QOL__Main.ini" == 1". Also the gloves on talon reinforced armors have mismatched colors, they use textures of the normal reinforced armors, but in the the original mod they had their own textures.
Similar to the Bug "Holo Panel hardcore counter bug" that you fixed, I think I encountered a similar bug when using the PipBoy-2501 + HandHeld fixes (as recommended when dealing with non wrist-mounted PipBoys).
The "Hardcore counter" is always visible at the relative location of the PipBoy whether or not it is equipped. Google Drive - Hardcore Counter Always shown : sorry for the distorted and low quality images. I don't know what happened here. Yes I play the game with low quality tweaks, but god knows where the distortion came from.
FYInfo: I currently using VivaNewVegas as based, Type4 body, 2501 with HandHeld fixes (and new thumbs animation). I think those are the actors that could be relevant.
I'm only interested in the Hide Backpack tweak, can I avoid installing SUP NVSE and delete the warning in ln_xqualityoflife.txt or is SUP absolutely necessary for the mod to work?
If you have skip slides on, using spacebar to confirm the "do you want to start old world blues?" wall of text message box will cause some sort of premature slide skip and lock you into the first slide after teleporting into a broken version of the balcony a couple seconds.
I think it's technically a compatibility issue cause I Don't think you can space bar through message boxes in base game but idk if it's something you care about so I post it here.
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It is to avoid script breakdowns that often occur in ESPless mods, ie "Error in script 00000000 in mod Unknown or deleted script".
The bad thing about this error is that it is exacerbated by other ESPless mods, and more often than not, ones that have absolutely nothing to do with
one another. In other words, the more ESPless mods you run, the more the likelihood something will go wrong.
Still, I think ESPless mods are for the most part okay, just as long as they're kept simple, so there's less room for problems.
So I'm discontinuing both modules in QOL, at least for now, because the two suffer the most from this. That being said, they're still available in the file section, should you want to keep using them or just take a look. The Standalone ESP version of both Item Assistant and Quick Disarm are available. Highly recommended to use those instead.
lol slightly off-centered
i think i figure that out. I had a clothing retex mod that needed to win. it also changed the recon helmet sometimes.I have a pitch black texture on the combat helmet reinforced mk1. Could this be an incompatibility with classic fallout 2 combat armor? All other combat armors work fine. I even tried disabling all of your combat sleeves in the ini
They look exactly the same in the screenshot.
Reference: SmoothLight MOD (magnitude45, RGB255-241-224, brightness 1.2 to 0.55)
Vanilla
; retain the Pip-Boy light status when entering an exterior cell
bKeepPipboyLightOnCellChange = 1
The "Hardcore counter" is always visible at the relative location of the PipBoy whether or not it is equipped.
Google Drive - Hardcore Counter Always shown : sorry for the distorted and low quality images. I don't know what happened here. Yes I play the game with low quality tweaks, but god knows where the distortion came from.
FYInfo: I currently using VivaNewVegas as based, Type4 body, 2501 with HandHeld fixes (and new thumbs animation). I think those are the actors that could be relevant.
I think it's technically a compatibility issue cause I Don't think you can space bar through message boxes in base game but idk if it's something you care about so I post it here.