Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Devv - with permissions of DarthFANt0M

Uploaded by

DevvEloper

Virus scan

Safe to use

Tags for this mod

22 comments

  1. BeanHoeJoe
    BeanHoeJoe
    • supporter
    • 0 kudos
    Locked
    Sticky
    Hey man, I just wanted to say I love this mod and its super convenient :) I know this may be a lot to ask, but is it possible to maybe create a patch or separate mod altogether for TTW that makes anyone with a pipboy in NV wear the 2000 model while anyone in the CW wear the 3000 model? Like I said I know its a lot, so no worries if not but this would literally COMPLETE my mod list 
    1. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      Not a lot, really. I already have a mod which does that with the Pip-Boy 2000 MK VI mod. I'm currently doing the same mod built with this standalone patch, so keep an eye on it. Whenever it's ready, I'll link it in the description of this mod.

      EDIT: Done ;)
  2. Slavdrew20
    Slavdrew20
    • member
    • 2 kudos
    Hey just a question, is it possible to have two pip-boys 2000 in the world if I use both the main version and the kleptomaniac version?

    I think it would be cool to have it both inside SPOILER:








    a vault that was built before the 13th vault and one inside No-Bark's house as small wink to his fan-theorized origins

    This way it's there but you also don't have to steal it
    Also I don't want to keep bothering you with more "maek mod lmao" but I was wondering if you know how to make a patch so that all people wearing a pip-boy in base New Vegas (not TTW) wear the pip-boy 2000, so that I can make said mod for consistency sake ^^
    1. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      First question: nope, not possible as of now. All of the versions share the same name file and EditorID for the PipBoy2000, which would cause a redundancy. Even if you rename the .esp, the Pip-Boy Selection Menu wouldn't work.

      Second: yes it's possible, I may do it someday, if no one does it before.
  3. Ginjutsu
    Ginjutsu
    • premium
    • 0 kudos
    Would it be possible to make a "flipped" version of this, where you get the 2000 at the start but can find the 3000 out there in the world?
    1. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      It would be possible, yes, but it's out of the scope of this mod. A patch could be made, however.
  4. Jonesite
    Jonesite
    • member
    • 0 kudos
    i picked it up but it wont appear in the pip-boy selection menu
    1. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      Make sure to have picked the correct version of Pip-Boy Selection Menu
  5. UrFacemyAce101
    UrFacemyAce101
    • member
    • 0 kudos
    hey man so i have no idea what to do every time i try to take the pipboy from a container it just crashes my game is their a way to fix this somehow?
    1. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      That should definitely not be happening. I don't know what could cause this issue. For now, just fill a bug report and post your Load Order there, in order for me to have some documentation to look at.
  6. k0lter
    k0lter
    • member
    • 0 kudos
    It would be cool if you'd make add it to no-bark's shack.
    1. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      On the way ;)

      EDIT: Done ;).

      You'll have to steal it from No-Bark, however. You sick offspring of a pickle.
  7. VellokMillion
    VellokMillion
    • member
    • 1 kudos
    Wouldn't it look better if Sarah sold it to you at Vault 21? I don't know if you think it's better, I hope I don't bother with that.
    1. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      Not bothering at all, mate! That would be a good addition, but the scope of this mod is to just add the Pip-Boy as a collectible.
      I don't know if the functionality would work with buying the item as it does with picking the item. Should look into that.
      If I manage to achieve that, I may upload another version.
    2. VellokMillion
      VellokMillion
      • member
      • 1 kudos
      😁
  8. OrnixBeartrex
    OrnixBeartrex
    • member
    • 4 kudos
    Getting "PIPOS error - 26"  and i cant neither unequip the pipboy 2000, i save my game without the pipboy 2000 mod in case would give errors and still when i load my game with all in the requirements and this mod set i still have the 2000 insteand of the og 
    1. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      LOL Sorry my bad. I did not include the blank scriptrunner archive in the new Earlier version. I've just updated that version with the fix, please downlaod it again. Should be fixed now.
  9. JadedSeason
    JadedSeason
    • premium
    • 3 kudos
    Could you add an alternate version that perhaps adds the Pip-Boy 2000 to the footlocker in the Wrecked Highwayman? For the lore™️ 😉
    1. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      Maybe.... 
    2. Panduino
      Panduino
      • member
      • 0 kudos
      I second this!! Im playing TTW with your mod that makes doc mitchell give you the pip boy 2500 so having the 2000 placed at the wrecked highwayman would be really cool, as that's where the Mk VI usually is. I I'd try myself but I have no idea how to use the New Vegas GECK
    3. DevvEloper
      DevvEloper
      • supporter
      • 11 kudos
      Done ;)
  10. BeanHoeJoe
    BeanHoeJoe
    • supporter
    • 0 kudos
    LETSGOOO MY GOAT >:D i've been wanting this ever since the OG 2000 mod came out, you're a lifesaver, tysm!