Hey man, I just wanted to say I love this mod and its super convenient :) I know this may be a lot to ask, but is it possible to maybe create a patch or separate mod altogether for TTW that makes anyone with a pipboy in NV wear the 2000 model while anyone in the CW wear the 3000 model? Like I said I know its a lot, so no worries if not but this would literally COMPLETE my mod list
Not a lot, really. I already have a mod which does that with the Pip-Boy 2000 MK VI mod. I'm currently doing the same mod built with this standalone patch, so keep an eye on it. Whenever it's ready, I'll link it in the description of this mod.
Hey just a question, is it possible to have two pip-boys 2000 in the world if I use both the main version and the kleptomaniac version?
I think it would be cool to have it both inside SPOILER:
a vault that was built before the 13th vault and one inside No-Bark's house as small wink to his fan-theorized origins
This way it's there but you also don't have to steal it Also I don't want to keep bothering you with more "maek mod lmao" but I was wondering if you know how to make a patch so that all people wearing a pip-boy in base New Vegas (not TTW) wear the pip-boy 2000, so that I can make said mod for consistency sake ^^
First question: nope, not possible as of now. All of the versions share the same name file and EditorID for the PipBoy2000, which would cause a redundancy. Even if you rename the .esp, the Pip-Boy Selection Menu wouldn't work.
Second: yes it's possible, I may do it someday, if no one does it before.
That should definitely not be happening. I don't know what could cause this issue. For now, just fill a bug report and post your Load Order there, in order for me to have some documentation to look at.
Not bothering at all, mate! That would be a good addition, but the scope of this mod is to just add the Pip-Boy as a collectible. I don't know if the functionality would work with buying the item as it does with picking the item. Should look into that. If I manage to achieve that, I may upload another version.
Getting "PIPOS error - 26" and i cant neither unequip the pipboy 2000, i save my game without the pipboy 2000 mod in case would give errors and still when i load my game with all in the requirements and this mod set i still have the 2000 insteand of the og
LOL Sorry my bad. I did not include the blank scriptrunner archive in the new Earlier version. I've just updated that version with the fix, please downlaod it again. Should be fixed now.
I second this!! Im playing TTW with your mod that makes doc mitchell give you the pip boy 2500 so having the 2000 placed at the wrecked highwayman would be really cool, as that's where the Mk VI usually is. I I'd try myself but I have no idea how to use the New Vegas GECK
22 comments
EDIT: Done ;)
I think it would be cool to have it both inside SPOILER:
a vault that was built before the 13th vault and one inside No-Bark's house as small wink to his fan-theorized origins
This way it's there but you also don't have to steal it
Also I don't want to keep bothering you with more "maek mod lmao" but I was wondering if you know how to make a patch so that all people wearing a pip-boy in base New Vegas (not TTW) wear the pip-boy 2000, so that I can make said mod for consistency sake ^^
Second: yes it's possible, I may do it someday, if no one does it before.
EDIT: Done ;).
You'll have to steal it from No-Bark, however. You sick offspring of a pickle.
I don't know if the functionality would work with buying the item as it does with picking the item. Should look into that.
If I manage to achieve that, I may upload another version.