Fallout New Vegas

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Created by

Molten Clouds

Uploaded by

DarthFANt0M

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Safe to use

About this mod

Classic Fallout 2 Pip-Boy 2000 with custom scratch-made meshes, textures and working clock

Requirements
Permissions and credits
Changelogs
Donations



PIPBoy 2000 (hereafter called the PIPBoy), is a handy device that you wear on your wrist.



◇ ◆ Mod Description ◆ ◇


A classic Pip-Boy 2000, designed to match the look of its front panel shown in the original (Fallout 1&2), the official information listed about it, and looking back at the design of the rest of the later models.

This Pip-Boy 2000 was made for the upcoming The Chosen's Way project, which will be a painstaking, complete and expanded re-creation of the Fallout 2 in the Fallout New Vegas engine.

Information about this project below the page or you can just read more about it on the Discord server.



◇ ◆ Mod Incompatibility ◆ ◇


There should be no known conflicts with anything that is not programmatically editing the model path (for replacer) of Pip-Boy or or the game Pip-Boys in any way (for regular version).

For those who have problems with the distance from the screen: in my game I have Pip-Boy FOV 60 (default is another) so I have no problems. If you need to change FOV there are two ways of do this:
1. In Fallout.ini and FalloutPrefs.ini (they usually are in C:\Users\%USERNAME%\Documents\My Games\FalloutNV) find fPipboy1stPersonFOV= and set another value. I have 60 so try something from 70 +-15.
2. Another way is using FOV Slider mod to change this value directly from you game. How - you can find out for yourself on the mod page.
3. Find another way to change FOV using Pip-Boy.

◇ ◆ Mod Installation ◆ ◇


Unpack files in your game Data directory and check .esp in your Mod Manager.

◇ ◆ Mod Uninstallation ◆ ◇


Delete the Pip-Boy2000MC folder located inside Meshes and PIPBoy2000MC and PIPBoy2000MkVIMC inside Textures. And switch to default Pip-Boy in your saved game before you remove the files or an .esp.

◇ ◆ Credits ◆ ◇


Thanks to Obsidian for creating Fallout New Vegas.
Thanks to Bethesda and it's designers for the original look in Fallout 76 and separate big game just for fun.
AnOneTwo - model, UV, all textures,
weijiesen - creation and configuring of a game object,
F@Nt0M - small UV and texture tweaks, minor edits in nif config, adding missing clock (will work in future version),
Vagiz - inventory icon (will be in non-replacer version),
Curhaj - help with replacer scriptrunner and mod page markup design


◇ ◆ Permission ◆ ◇


You are not allowed to use any part of the mod in other projects separately and free and welcome to make your own re-textures as your mod, but with proper credits (Molten Clouds team) and link for the original mod as required file for main files.
Frontier has the only separate permission to use exclusively as part of their project.
Send us a link to your mod also, we're interested.




◇ ◆ Some words about our project: ◆ ◇ 


The Chosen's Way project aims to recreate second game of Fallout franchise on Fallout New Vegas engine. Fallout 2 Restoration Project is taken as basis, some aspects of Fallout 2 MegaMod are also included. Almost everything will be diligently recreated: places, characters, creatures, objects, quests, bugs. Of course, we're rethinking some of the aspects, but we can assure you, it will only benefit. Now to the point - we need time, interested people and skilled modmakers to help (yes, our team is nowhere near as big as others). The links are below, and there are topics for recruiting in Discord.

◇ ◆ Other Releases ◆ ◇

◇ ───── Сlothing ───── ◇







◇ ───── Other ───── ◇



◇ ───── Weapons ───── ◇





◇ ◆ Links to our project ◆ ◇

Our Discord Channel: Molten Clouds
Our YouTube channel (which is now abandoned due to lack of people): Molten Clouds


◇ ◆ Tools used ◆ ◇

ZBrush
Blender
3DCoat
NifSkope

Adobe Photoshop