Fallout New Vegas
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MesserAR - this adaptation JSRS Studios LordJarhead - original mod Solarint - anomaly port

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MesserAR

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97 comments

  1. MesserAR
    MesserAR
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    A new version of the mod is out, with interior/exterior sounds and other things, check here.
  2. MesserAR
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    Interior/Exterior gunfire sounds.
    Coming in the next update. I spent a lot of time on this, and at least I got something. So far, only 6 sounds have been made, and given that there are only 72 sounds in the JSRS Sound mod, there will be a lot of work. But the most important thing is that I figured out how to do it, which means that the rest is not the most difficult. 


  3. Couriier1911
    Couriier1911
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    imma be real with you chief these are some of the worst sound effects i have ever heard, they sound like airsoft guns low on gas

    not all of em just a chunk of them, 9mm pistol was the worst one tho
  4. Dillylynx
    Dillylynx
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    I'm using TTW. Am I meant to download and install both main files 1. JSRS Sound Mod - Main File and 2. JSRS for FNV (Vanilla Game) and the optional file 1. JSRS for TTW? So all three? Correct me if I'm wrong please.
    1. MesserAR
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      Yes, for TTW you need to install all three files
    2. Dillylynx
      Dillylynx
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      Thank you.
  5. m4lmaster
    m4lmaster
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    amazing! good to see a personal favorite port come to my other favorite game.

    side question, in your videos your firearms viewmodels are very floaty and dynamic, what mod is that?
    1. MesserAR
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      I have a lot of mods for this. What exactly are you interested? Weapon inertia, weapon recoil, locomotion animations, or something other?
    2. m4lmaster
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      Inertia and recoil, yours looks super floaty compared to mine and im interested in those settings.
    3. MesserAR
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      For recoil I use Immersive Recoil and Viewmodel Recoil. For Inertia I use Walking Inertia and B42 Weapon Inertia with these settings:
      [Tuning]
      ; The amount your weapon should move compared to your own view
      ; If you want to invert the movement (Make your weapon move slower than your view, instead of faster), make the number negative.
      ; Separated in to two options for maximum customizability!
      ;Default = 0.6 & 0.4, respectively
      fIntensityMultVertical=-1.4
      fIntensityMultHorizontal=-3.0
      ; How fast the weapon returns to being centered.
      ; Actually, I'm not sure what it does, besides another speed multiplier.
      ; It seems it could be a range multiplier of some kind? Appears to change how fast and far your weapon will move.
      ; Default = 1
      fCenteringSpeed=1
      ; How fast the weapon reacts to movement changes
      ; Default = 5
      fSpeedMult=3
      ; How fast the view should return to normal when opening the Pip-Boy
      ; Prevents snapping or jumping when correcting the angle for Pip-Boy viewing
      ; I'm aware the name is very similar to one of the above options.
      ; Default = 0.2
      fRecenterSpeed=0.2
      ; Whether this should rotate like the original Inertia mod, or if it should rotate around the center of the weapon.
      ; 0 is the original rotation, 1 for the new rotation.
      ; Default = 0
      bRotationMode=0
      Just past it in Config\B42Inertia.ini. 
      Also I recommend 1st person locomotion from Movement animations remade (beta). Just delete folder _male in path meshes\characters in order to see in the game only 1st person locomotion animations. 
    4. m4lmaster
      m4lmaster
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      thanks! gives me a excellent place to start from.
  6. Skrucha
    Skrucha
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    Using the scriptrunner for Another Millenia (gr_JSRSforAnotherMillenia.txt), appreciate the work put in
    noticed some guns were missing, some suppressed weapons tagged for non-suppressed sounds and Energy Weapon uniques tagged for ballistic sounds

    made my own version touching it up

    Spoiler:  
    Show

    ;NoobTube and The Commando
    SetWeaponSound AMsigM4A1M203Equipped 2 JSRSwpnM4A1Fire2D
    SetWeaponSound AMsigM4A1M203Equipped 0 JSRSwpnM4A1Fire3D
    SetWeaponSound AMsigM4A1M203Equipped 1 JSRSwpnM4A1Fire3DDIST
    SetWeaponSound AMsigTheCommandoEquipped 2 JSRSwpnM4A1Fire2D
    SetWeaponSound AMsigTheCommandoEquipped 0 JSRSwpnM4A1Fire3D
    SetWeaponSound AMsigTheCommandoEquipped 1 JSRSwpnM4A1Fire3DDIST

    ;Sporting Pistol(1911)
    SetWeaponSound arcWeap1911 2 JSRSwpn45autoPistolFire2D
    SetWeaponSound arcWeap1911 0 JSRSwpn45autoPistolFire3D
    SetWeaponSound arcWeap1911 1 JSRSwpn45autoPistolFire3DDIST
    SetWeaponSound arcWeap1911U1 2 JSRSwpn45autoPistolFire2D
    SetWeaponSound arcWeap1911U1 0 JSRSwpn45autoPistolFire3D
    SetWeaponSound arcWeap1911U1 1 JSRSwpn45autoPistolFire3DDIST
    SetWeaponSound arcWeap1911U2 2 JSRSwpn45autoPistolFire2D
    SetWeaponSound arcWeap1911U2 0 JSRSwpn45autoPistolFire3D
    SetWeaponSound arcWeap1911U2 1 JSRSwpn45autoPistolFire3DDIST
    SetWeaponSound arcWeap1911U3 2 JSRSwpn45autoPistolFire2D
    SetWeaponSound arcWeap1911U3 0 JSRSwpn45autoPistolFire3D
    SetWeaponSound arcWeap1911U3 1 JSRSwpn45autoPistolFire3DDIST

    ;Mercenary Carbine(AKS-74U)
    SetWeaponSound arcWeap74u 2 JSRSwpnAKS74UFire2D
    SetWeaponSound arcWeap74u 0 JSRSwpnAKS74UFire3D
    SetWeaponSound arcWeap74u 1 JSRSwpnAKS74UFire3DDIST
    SetWeaponSound arcWeap74u 11 JSRSwpn545silFire2D
    SetWeaponSound arcWeap74u 9 JSRSwpn545silFire3D
    SetWeaponSound arcWeap74u 10 JSRSwpn545silFire3DDIST
    SetWeaponSound arcWeap74uU1 2 JSRSwpnAKS74UFire2D
    SetWeaponSound arcWeap74uU1 0 JSRSwpnAKS74UFire3D
    SetWeaponSound arcWeap74uU1 1 JSRSwpnAKS74UFire3DDIST
    SetWeaponSound arcWeap74uU2 2 JSRSwpnAKS74UFire2D
    SetWeaponSound arcWeap74uU2 0 JSRSwpnAKS74UFire3D
    SetWeaponSound arcWeap74uU2 1 JSRSwpnAKS74UFire3DDIST
    SetWeaponSound arcWeap74uU3 2 JSRSwpnAKS74UFire2D
    SetWeaponSound arcWeap74uU3 0 JSRSwpnAKS74UFire3D
    SetWeaponSound arcWeap74uU3 1 JSRSwpnAKS74UFire3DDIST

    ;Service Pistol(92FS)
    SetWeaponSound arcWeap92FS 2 JSRSwpnBerettaPistolFire2D
    SetWeaponSound arcWeap92FS 0 JSRSwpnBerettaPistolFire3D
    SetWeaponSound arcWeap92FS 1 JSRSwpnBerettaPistolFire3DDIST
    SetWeaponSound arcWeap92FS 11 JSRSwpn9x19silFire2D
    SetWeaponSound arcWeap92FS 9 JSRSwpn9x19silFire3D
    SetWeaponSound arcWeap92FS 10 JSRSwpn9x19silFire3DDIST
    SetWeaponSound arcWeap92FSUnique1 2 JSRSwpnBerettaPistolFire2D
    SetWeaponSound arcWeap92FSUnique1 0 JSRSwpnBerettaPistolFire3D
    SetWeaponSound arcWeap92FSUnique1 1 JSRSwpnBerettaPistolFire3DDIST
    SetWeaponSound arcWeap92FSUnique2 2 JSRSwpnBerettaPistolFire2D
    SetWeaponSound arcWeap92FSUnique2 0 JSRSwpnBerettaPistolFire3D
    SetWeaponSound arcWeap92FSUnique2 1 JSRSwpnBerettaPistolFire3DDIST

    ;Burst Pistol(93R)
    SetWeaponSound arcWeap93R 2 JSRSwpnBerettaPistolFire2D
    SetWeaponSound arcWeap93R 0 JSRSwpnBerettaPistolFire3D
    SetWeaponSound arcWeap93R 1 JSRSwpnBerettaPistolFire3DDIST
    SetWeaponSound arcWeap93RU1 2 JSRSwpnBerettaPistolFire2D
    SetWeaponSound arcWeap93RU1 0 JSRSwpnBerettaPistolFire3D
    SetWeaponSound arcWeap93RU1 1 JSRSwpnBerettaPistolFire3DDIST

    ;Bullpup Assault Carbine(Steyr AUG)
    SetWeaponSound arcWeapAUG 2 JSRSwpnAUGFire2D
    SetWeaponSound arcWeapAUG 0 JSRSwpnAUGFire3D
    SetWeaponSound arcWeapAUG 1 JSRSwpnAUGFire3DDIST
    SetWeaponSound arcWeapAUG 11 JSRSwpn556mmsilFire2D
    SetWeaponSound arcWeapAUG 9 JSRSwpn556mmsilFire3D
    SetWeaponSound arcWeapAUG 10 JSRSwpn556mmsilFire3DDIST
    SetWeaponSound arcWeapAUGU1 2 JSRSwpnAUGFire2D
    SetWeaponSound arcWeapAUGU1 0 JSRSwpnAUGFire3D
    SetWeaponSound arcWeapAUGU1 1 JSRSwpnAUGFire3DDIST

    ;Bullpup Assault Rifle(FAMAS)
    SetWeaponSound arcWeapBBR 2 JSRSwpnFamasFire2D
    SetWeaponSound arcWeapBBR 0 JSRSwpnFamasFire3D
    SetWeaponSound arcWeapBBR 1 JSRSwpnFamasFire3DDIST
    SetWeaponSound arcWeapBBR 11 JSRSwpn556mmsilFire2D
    SetWeaponSound arcWeapBBR 9 JSRSwpn556mmsilFire3D
    SetWeaponSound arcWeapBBR 10 JSRSwpn556mmsilFire3DDIST
    SetWeaponSound arcWeapBBRUnique1 2 JSRSwpnFamasFire2D
    SetWeaponSound arcWeapBBRUnique1 0 JSRSwpnFamasFire3D
    SetWeaponSound arcWeapBBRUnique1 1 JSRSwpnFamasFire3DDIST
    SetWeaponSound arcWeapBBRUnique2 2 JSRSwpnFamasFire2D
    SetWeaponSound arcWeapBBRUnique2 0 JSRSwpnFamasFire3D
    SetWeaponSound arcWeapBBRUnique2 1 JSRSwpnFamasFire3DDIST

    ;Paratrooper Machinegun(Kalashnibren)
    SetWeaponSound arcWeapBren 2 JSRSwpnRPKFire2D
    SetWeaponSound arcWeapBren 0 JSRSwpnRPKFire3D
    SetWeaponSound arcWeapBren 1 JSRSwpnRPKFire3DDIST
    SetWeaponSound arcWeapBrenU1 2 JSRSwpnRPKFire2D
    SetWeaponSound arcWeapBrenU1 0 JSRSwpnRPKFire3D
    SetWeaponSound arcWeapBrenU1 1 JSRSwpnRPKFire3DDIST
    SetWeaponSound arcWeapBrenU2 2 JSRSwpnRPKFire2D
    SetWeaponSound arcWeapBrenU2 0 JSRSwpnRPKFire3D
    SetWeaponSound arcWeapBrenU2 1 JSRSwpnRPKFire3DDIST

    ;Bullpup Sniper Rifle(WA2000)
    SetWeaponSound arcWeapBSR 2 JSRSwpnWalther2000Fire2D
    SetWeaponSound arcWeapBSR 0 JSRSwpnWalther2000Fire3D
    SetWeaponSound arcWeapBSR 1 JSRSwpnWalther2000Fire3DDIST
    SetWeaponSound arcWeapBSR 11 JSRSwpn308silFire2D
    SetWeaponSound arcWeapBSR 9 JSRSwpn308silFire3D
    SetWeaponSound arcWeapBSR 10 JSRSwpn308silFire3DDIST
    SetWeaponSound arcWeapBSRUnique 2 JSRSwpn308silFire2D
    SetWeaponSound arcWeapBSRUnique 0 JSRSwpn308silFire3D
    SetWeaponSound arcWeapBSRUnique 1 JSRSwpn308silFire3DDIST
    SetWeaponSound arcWeapBSRUnique2 2 JSRSwpnWalther2000Fire2D
    SetWeaponSound arcWeapBSRUnique2 0 JSRSwpnWalther2000Fire3D
    SetWeaponSound arcWeapBSRUnique2 1 JSRSwpnWalther2000Fire3DDIST

    ;Bullpup Assault Shotgun(CAWS)
    SetWeaponSound arcWeapCAWS 2 JSRSwpnCAWSFire2D
    SetWeaponSound arcWeapCAWS 0 JSRSwpnCAWSFire3D
    SetWeaponSound arcWeapCAWS 1 JSRSwpnCAWSFire3DDIST
    SetWeaponSound arcWeapCAWSU1 2 JSRSwpnCAWSFire2D
    SetWeaponSound arcWeapCAWSU1 0 JSRSwpnCAWSFire3D
    SetWeaponSound arcWeapCAWSU1 1 JSRSwpnCAWSFire3DDIST

    ;Cowboy Carbine
    SetWeaponSound arcWeapCowboyCarbine 2 JSRSwpnTrailCarbineFire2D
    SetWeaponSound arcWeapCowboyCarbine 0 JSRSwpnTrailCarbineFire3D
    SetWeaponSound arcWeapCowboyCarbine 1 JSRSwpnTrailCarbineFire3DDIST
    SetWeaponSound arcWeapCowboyCarbine 11 JSRSwpnSMG45acpsilFire2D
    SetWeaponSound arcWeapCowboyCarbine 9 JSRSwpnSMG45acpsilFire3D
    SetWeaponSound arcWeapCowboyCarbine 10 JSRSwpnSMG45acpsilFire3DDIST
    SetWeaponSound arcWeapCowboyCarbineU1 2 JSRSwpnTrailCarbineFire2D
    SetWeaponSound arcWeapCowboyCarbineU1 0 JSRSwpnTrailCarbineFire3D
    SetWeaponSound arcWeapCowboyCarbineU1 1 JSRSwpnTrailCarbineFire3DDIST
    SetWeaponSound arcWeapCowboyCarbineU2 2 JSRSwpnTrailCarbineFire2D
    SetWeaponSound arcWeapCowboyCarbineU2 0 JSRSwpnTrailCarbineFire3D
    SetWeaponSound arcWeapCowboyCarbineU2 1 JSRSwpnTrailCarbineFire3DDIST

    ;Combat Shotgun
    SetWeaponSound arcWeapCShotgun 2 JSRSwpnRiotShotgunFire2D
    SetWeaponSound arcWeapCShotgun 0 JSRSwpnRiotShotgunFire3D
    SetWeaponSound arcWeapCShotgun 1 JSRSwpnRiotShotgunFire3DDIST
    SetWeaponSound arcWeapCShotgunUnique 2 JSRSwpn45acpsilFire2D
    SetWeaponSound arcWeapCShotgunUnique 0 JSRSwpn45acpsilFire3D
    SetWeaponSound arcWeapCShotgunUnique 1 JSRSwpn45acpsilFire3DDIST
    SetWeaponSound arcWeapCShotgunUnique2 2 JSRSwpnRiotShotgunFire2D
    SetWeaponSound arcWeapCShotgunUnique2 0 JSRSwpnRiotShotgunFire3D
    SetWeaponSound arcWeapCShotgunUnique2 1 JSRSwpnRiotShotgunFire3DDIST
    SetWeaponSound arcWeapCShotgunUnique3 2 JSRSwpnRiotShotgunFire2D
    SetWeaponSound arcWeapCShotgunUnique3 0 JSRSwpnRiotShotgunFire3D
    SetWeaponSound arcWeapCShotgunUnique3 1 JSRSwpnRiotShotgunFire3DDIST
    SetWeaponSound arcWeapCShotgunUnique4 2 JSRSwpnRiotShotgunFire2D
    SetWeaponSound arcWeapCShotgunUnique4 0 JSRSwpnRiotShotgunFire3D
    SetWeaponSound arcWeapCShotgunUnique4 1 JSRSwpnRiotShotgunFire3DDIST

    ;.44 Pistol(Desert Eagle)
    SetWeaponSound arcWeapDE 2 JSRSwpn127mmPistolFire2D
    SetWeaponSound arcWeapDE 0 JSRSwpn127mmPistolFire3D
    SetWeaponSound arcWeapDE 1 JSRSwpn127mmPistolFire3DDIST
    SetWeaponSound arcWeapDEUnique 2 JSRSwpn127mmPistolFire2D
    SetWeaponSound arcWeapDEUnique 0 JSRSwpn127mmPistolFire3D
    SetWeaponSound arcWeapDEUnique 1 JSRSwpn127mmPistolFire3DDIST
    SetWeaponSound arcWeapDEUnique2 2 JSRSwpn127mmPistolFire2D
    SetWeaponSound arcWeapDEUnique2 0 JSRSwpn127mmPistolFire3D
    SetWeaponSound arcWeapDEUnique2 1 JSRSwpn127mmPistolFire3DDIST
    SetWeaponSound arcWeapDEUnique3 2 JSRSwpnSawedOffShotgunFire2D
    SetWeaponSound arcWeapDEUnique3 0 JSRSwpnSawedOffShotgunFire3D
    SetWeaponSound arcWeapDEUnique3 1 JSRSwpnSawedOffShotgunFire3DDIST

    ;Pipe Shotgun(Duplet)
    ;arcWeapDupletU1 has its own unique sounds
    SetWeaponSound arcWeapDuplet 2 JSRSwpnSawedOffShotgunFire2D
    SetWeaponSound arcWeapDuplet 0 JSRSwpnSawedOffShotgunFire3D
    SetWeaponSound arcWeapDuplet 1 JSRSwpnSawedOffShotgunFire3DDIST

    ;Defense Submachine Gun
    SetWeaponSound arcWeapFranken 2 JSRSwpn9mmSMGFire2D
    SetWeaponSound arcWeapFranken 0 JSRSwpn9mmSMGFire3D
    SetWeaponSound arcWeapFranken 1 JSRSwpn9mmSMGFire3DDIST
    SetWeaponSound arcWeapFranken 11 JSRSwpnSMG9x19silFire2D
    SetWeaponSound arcWeapFranken 9 JSRSwpnSMG9x19silFire3D
    SetWeaponSound arcWeapFranken 10 JSRSwpnSMG9x19silFire3DDIST
    SetWeaponSound arcWeapFrankenSten 2 JSRSwpn9mmSMGFire2D
    SetWeaponSound arcWeapFrankenSten 0 JSRSwpn9mmSMGFire3D
    SetWeaponSound arcWeapFrankenSten 1 JSRSwpn9mmSMGFire3DDIST
    SetWeaponSound arcWeapFrankenUnique1 2 JSRSwpn45autoSMGFire2D
    SetWeaponSound arcWeapFrankenUnique1 0 JSRSwpn45autoSMGFire3D
    SetWeaponSound arcWeapFrankenUnique1 1 JSRSwpn45autoSMGFire3DDIST

    ;Anti-Armor Rifle
    SetWeaponSound arcWeapFranken50 2 JSRSwpnAMRFire2D
    SetWeaponSound arcWeapFranken50 0 JSRSwpnAMRFire3D
    SetWeaponSound arcWeapFranken50 1 JSRSwpnAMRFire3DDIST
    SetWeaponSound arcWeapFranken50U1 2 JSRSwpnAMRFire2D
    SetWeaponSound arcWeapFranken50U1 0 JSRSwpnAMRFire3D
    SetWeaponSound arcWeapFranken50U1 1 JSRSwpnAMRFire3DDIST

    ;Marine Assault Rifle(G3)
    SetWeaponSound arcWeapG3 2 JSRSwpnG3Fire2D
    SetWeaponSound arcWeapG3 0 JSRSwpnG3Fire3D
    SetWeaponSound arcWeapG3 1 JSRSwpnG3Fire3DDIST
    SetWeaponSound arcWeapG3 11 JSRSwpn308silFire2D
    SetWeaponSound arcWeapG3 9 JSRSwpn308silFire3D
    SetWeaponSound arcWeapG3 10 JSRSwpn308silFire3DDIST
    SetWeaponSound arcWeapG3U1 2 JSRSwpnG3Fire2D
    SetWeaponSound arcWeapG3U1 0 JSRSwpnG3Fire3D
    SetWeaponSound arcWeapG3U1 1 JSRSwpnG3Fire3DDIST
    SetWeaponSound arcWeapG3U2 2 JSRSwpnG3Fire2D
    SetWeaponSound arcWeapG3U2 0 JSRSwpnG3Fire3D
    SetWeaponSound arcWeapG3U2 1 JSRSwpnG3Fire3DDIST

    ;9mm Police Pistol(Glock 19)
    SetWeaponSound arcWeapGlock 2 JSRSwpnGlockFire2D
    SetWeaponSound arcWeapGlock 0 JSRSwpnGlockFire3D
    SetWeaponSound arcWeapGlock 1 JSRSwpnGlockFire3DDIST
    SetWeaponSound arcWeapGlock 11 JSRSwpn9x19silFire2D
    SetWeaponSound arcWeapGlock 9 JSRSwpn9x19silFire3D
    SetWeaponSound arcWeapGlock 10 JSRSwpn9x19silFire3DDIST
    SetWeaponSound arcWeapGlockU1 2 JSRSwpn9x19silFire2D
    SetWeaponSound arcWeapGlockU1 0 JSRSwpn9x19silFire3D
    SetWeaponSound arcWeapGlockU1 1 JSRSwpn9x19silFire3DDIST
    SetWeaponSound arcWeapGlockU2 2 JSRSwpnGlockFire2D
    SetWeaponSound arcWeapGlockU2 0 JSRSwpnGlockFire3D
    SetWeaponSound arcWeapGlockU2 1 JSRSwpnGlockFire3DDIST

    ;Mercenary Shotgun(KS-23)
    SetWeaponSound arcWeapKS23S 2 JSRSwpnHuntingShotgunFire2D
    SetWeaponSound arcWeapKS23S 0 JSRSwpnHuntingShotgunFire3D
    SetWeaponSound arcWeapKS23S 1 JSRSwpnHuntingShotgunFire3DDIST
    SetWeaponSound arcWeapKS23SU1 2 JSRSwpnHuntingShotgunFire2D
    SetWeaponSound arcWeapKS23SU1 0 JSRSwpnHuntingShotgunFire3D
    SetWeaponSound arcWeapKS23SU1 1 JSRSwpnHuntingShotgunFire3DDIST

    ;Enhanced Battle Rifle
    SetWeaponSound arcWeapM14 2 JSRSwpnM14Fire2D
    SetWeaponSound arcWeapM14 0 JSRSwpnM14Fire3D
    SetWeaponSound arcWeapM14 1 JSRSwpnM14Fire3DDIST
    SetWeaponSound arcWeapM14 11 JSRSwpn308silFire2D
    SetWeaponSound arcWeapM14 9 JSRSwpn308silFire3D
    SetWeaponSound arcWeapM14 10 JSRSwpn308silFire3DDIST
    SetWeaponSound arcWeapM14U1 2 JSRSwpnM14Fire2D
    SetWeaponSound arcWeapM14U1 0 JSRSwpnM14Fire3D
    SetWeaponSound arcWeapM14U1 1 JSRSwpnM14Fire3DDIST

    ;Smuggler's Pistol(Makarov)
    SetWeaponSound arcWeapMakarov 2 JSRSwpnPMFire2D
    SetWeaponSound arcWeapMakarov 0 JSRSwpnPMFire3D
    SetWeaponSound arcWeapMakarov 1 JSRSwpnPMFire3DDIST
    SetWeaponSound arcWeapMakarov 11 JSRSwpn9x19silFire2D
    SetWeaponSound arcWeapMakarov 9 JSRSwpn9x19silFire3D
    SetWeaponSound arcWeapMakarov 10 JSRSwpn9x19silFire3DDIST
    SetWeaponSound arcWeapMakarovU2 2 JSRSwpnPMFire2D
    SetWeaponSound arcWeapMakarovU2 0 JSRSwpnPMFire3D
    SetWeaponSound arcWeapMakarovU2 1 JSRSwpnPMFire3DDIST
    SetWeaponSound arcWeapMakarovU3 2 JSRSwpn9x19silFire2D
    SetWeaponSound arcWeapMakarovU3 0 JSRSwpn9x19silFire3D
    SetWeaponSound arcWeapMakarovU3 1 JSRSwpn9x19silFire3DDIST
    SetWeaponSound arcWeapMakarovUnique1 2 JSRSwpnPMFire2D
    SetWeaponSound arcWeapMakarovUnique1 0 JSRSwpnPMFire3D
    SetWeaponSound arcWeapMakarovUnique1 1 JSRSwpnPMFire3DDIST

    ;Marine Carbine(M4A1)
    SetWeaponSound arcWeapMarine 2 JSRSwpnAssaultCarbineFire2D
    SetWeaponSound arcWeapMarine 0 JSRSwpnAssaultCarbineFire3D
    SetWeaponSound arcWeapMarine 1 JSRSwpnAssaultCarbineFire3DDIST
    SetWeaponSound arcWeapMarine 11 JSRSwpn556mmsilFire2D
    SetWeaponSound arcWeapMarine 9 JSRSwpn556mmsilFire3D
    SetWeaponSound arcWeapMarine 10 JSRSwpn556mmsilFire3DDIST
    SetWeaponSound arcWeapMarineUnique1 2 JSRSwpnAssaultCarbineFire2D
    SetWeaponSound arcWeapMarineUnique1 0 JSRSwpnAssaultCarbineFire3D
    SetWeaponSound arcWeapMarineUnique1 1 JSRSwpnAssaultCarbineFire3DDIST
    SetWeaponSound arcWeapMarineUniqueDM 2 JSRSwpnPP1901Fire2D
    SetWeaponSound arcWeapMarineUniqueDM 0 JSRSwpnPP1901Fire3D
    SetWeaponSound arcWeapMarineUniqueDM 1 JSRSwpnPP1901Fire3DDIST
    SetWeaponSound arcWeapMarineUniqueDMb 2 JSRSwpnAssaultCarbineFire2D
    SetWeaponSound arcWeapMarineUniqueDMb 0 JSRSwpnAssaultCarbineFire3D
    SetWeaponSound arcWeapMarineUniqueDMb 1 JSRSwpnAssaultCarbineFire3DDIST

    ;Chinese Pistol
    ;arcWeapMauserU4 is an Energy Weapon 
    SetWeaponSound arcWeapMauser 2 JSRSwpnChinesePistolFire2D
    SetWeaponSound arcWeapMauser 0 JSRSwpnChinesePistolFire3D
    SetWeaponSound arcWeapMauser 1 JSRSwpnChinesePistolFire3DDIST
    SetWeaponSound arcWeapMauserU1 2 JSRSwpnChinesePistolFire2D
    SetWeaponSound arcWeapMauserU1 0 JSRSwpnChinesePistolFire3D
    SetWeaponSound arcWeapMauserU1 1 JSRSwpnChinesePistolFire3DDIST
    SetWeaponSound arcWeapMauserU2 2 JSRSwpnChinesePistolFire2D
    SetWeaponSound arcWeapMauserU2 0 JSRSwpnChinesePistolFire3D
    SetWeaponSound arcWeapMauserU2 1 JSRSwpnChinesePistolFire3DDIST
    SetWeaponSound arcWeapMauserU3 2 JSRSwpnChinesePistolFire2D
    SetWeaponSound arcWeapMauserU3 0 JSRSwpnChinesePistolFire3D
    SetWeaponSound arcWeapMauserU3 1 JSRSwpnChinesePistolFire3DDIST

    ;Chinese Machine Pistol
    SetWeaponSound arcWeapMauserAuto 2 JSRSwpnChinesePistolFire2D
    SetWeaponSound arcWeapMauserAuto 0 JSRSwpnChinesePistolFire3D
    SetWeaponSound arcWeapMauserAuto 1 JSRSwpnChinesePistolFire3DDIST
    SetWeaponSound arcWeapMauserAuto 11 JSRSwpn9x19silFire2D
    SetWeaponSound arcWeapMauserAuto 9 JSRSwpn9x19silFire3D
    SetWeaponSound arcWeapMauserAuto 10 JSRSwpn9x19silFire3DDIST
    SetWeaponSound arcWeapMauserAutoU1 2 JSRSwpnChinesePistolFire2D
    SetWeaponSound arcWeapMauserAutoU1 0 JSRSwpnChinesePistolFire3D
    SetWeaponSound arcWeapMauserAutoU1 1 JSRSwpnChinesePistolFire3DDIST

    ;Mercenary Marksman's Rifle(AS Val)
    SetWeaponSound arcWeapMMR 2 JSRSwpnValFire2D
    SetWeaponSound arcWeapMMR 0 JSRSwpnValFire3D
    SetWeaponSound arcWeapMMR 1 JSRSwpnValFire3DDIST
    SetWeaponSound arcWeapMMRU1 2 JSRSwpnValFire2D
    SetWeaponSound arcWeapMMRU1 0 JSRSwpnValFire3D
    SetWeaponSound arcWeapMMRU1 1 JSRSwpnValFire3DDIST
    SetWeaponSound arcWeapHybrid 2 JSRSwpnValFire2D
    SetWeaponSound arcWeapHybrid 0 JSRSwpnValFire3D
    SetWeaponSound arcWeapHybrid 1 JSRSwpnValFire3DDIST

    ;Field Shotgun(MP-153)
    SetWeaponSound arcWeapMP153 2 JSRSwpnLeverActionShotgunFire2D
    SetWeaponSound arcWeapMP153 0 JSRSwpnLeverActionShotgunFire3D
    SetWeaponSound arcWeapMP153 1 JSRSwpnLeverActionShotgunFire3DDIST
    SetWeaponSound arcWeapMP153U1 2 JSRSwpnLeverActionShotgunFire2D
    SetWeaponSound arcWeapMP153U1 0 JSRSwpnLeverActionShotgunFire3D
    SetWeaponSound arcWeapMP153U1 1 JSRSwpnLeverActionShotgunFire3DDIST
    SetWeaponSound arcWeapMP153U2 2 JSRSwpn45acpsilFire2D
    SetWeaponSound arcWeapMP153U2 0 JSRSwpn45acpsilFire3D
    SetWeaponSound arcWeapMP153U2 1 JSRSwpn45acpsilFire3DDIST
    SetWeaponSound arcWeapMP153U3 2 JSRSwpnLeverActionShotgunFire2D
    SetWeaponSound arcWeapMP153U3 0 JSRSwpnLeverActionShotgunFire3D
    SetWeaponSound arcWeapMP153U3 1 JSRSwpnLeverActionShotgunFire3DDIST

    ;Police Submachine Gun(MP5)
    SetWeaponSound arcWeapMP5 2 JSRSwpnMP5Fire2D
    SetWeaponSound arcWeapMP5 0 JSRSwpnMP5Fire3D
    SetWeaponSound arcWeapMP5 1 JSRSwpnMP5Fire3DDIST
    SetWeaponSound arcWeapMP5 11 JSRSwpnSMG9x19silFire2D
    SetWeaponSound arcWeapMP5 9 JSRSwpnSMG9x19silFire3D
    SetWeaponSound arcWeapMP5 10 JSRSwpnSMG9x19silFire3DDIST
    SetWeaponSound arcWeapMP5U1 2 JSRSwpnSMG9x19silFire2D
    SetWeaponSound arcWeapMP5U1 0 JSRSwpnSMG9x19silFire3D
    SetWeaponSound arcWeapMP5U1 1 JSRSwpnSMG9x19silFire3DDIST
    SetWeaponSound arcWeapMP5U2 2 JSRSwpnMP5Fire2D
    SetWeaponSound arcWeapMP5U2 0 JSRSwpnMP5Fire3D
    SetWeaponSound arcWeapMP5U2 1 JSRSwpnMP5Fire3DDIST

    ;Mercenary Rifle(AK-47)
    SetWeaponSound arcWeapMR 2 JSRSwpnAK47Fire2D
    SetWeaponSound arcWeapMR 0 JSRSwpnAK47Fire3D
    SetWeaponSound arcWeapMR 1 JSRSwpnAK47Fire3DDIST
    SetWeaponSound arcWeapMR 11 JSRSwpn762x39silFire2D
    SetWeaponSound arcWeapMR 9 JSRSwpn762x39silFire3D
    SetWeaponSound arcWeapMR 10 JSRSwpn762x39silFire3DDIST
    SetWeaponSound arcWeapMRUnique1 2 JSRSwpnAK47Fire2D
    SetWeaponSound arcWeapMRUnique1 0 JSRSwpnAK47Fire3D
    SetWeaponSound arcWeapMRUnique1 1 JSRSwpnAK47Fire3DDIST
    SetWeaponSound arcWeapMRUnique2 2 JSRSwpnAK47Fire2D
    SetWeaponSound arcWeapMRUnique2 0 JSRSwpnAK47Fire3D
    SetWeaponSound arcWeapMRUnique2 1 JSRSwpnAK47Fire3DDIST

    ;45 Machine Pistol(OTs-33 Pernach)
    SetWeaponSound arcWeapOTS 2 JSRSwpn45autoPistolFire2D
    SetWeaponSound arcWeapOTS 0 JSRSwpn45autoPistolFire3D
    SetWeaponSound arcWeapOTS 1 JSRSwpn45autoPistolFire3DDIST
    SetWeaponSound arcWeapOTS 11 JSRSwpn45acpsilFire2D
    SetWeaponSound arcWeapOTS 9 JSRSwpn45acpsilFire3D
    SetWeaponSound arcWeapOTS 10 JSRSwpn45acpsilFire3DDIST
    SetWeaponSound arcWeapOTSU1 2 JSRSwpn45autoPistolFire2D
    SetWeaponSound arcWeapOTSU1 0 JSRSwpn45autoPistolFire3D
    SetWeaponSound arcWeapOTSU1 1 JSRSwpn45autoPistolFire3DDIST

    ;Unfinished (SIG Sauer P220)
    SetWeaponSound arcWeapP220 2 JSRSwpn45autoPistolFire2D
    SetWeaponSound arcWeapP220 0 JSRSwpn45autoPistolFire3D
    SetWeaponSound arcWeapP220 1 JSRSwpn45autoPistolFire3DDIST
    SetWeaponSound arcWeapP220 11 JSRSwpn45acpsilFire2D
    SetWeaponSound arcWeapP220 9 JSRSwpn45acpsilFire3D
    SetWeaponSound arcWeapP220 10 JSRSwpn45acpsilFire3DDIST
    SetWeaponSound arcWeapP220U1 2 JSRSwpn45autoPistolFire2D
    SetWeaponSound arcWeapP220U1 0 JSRSwpn45autoPistolFire3D
    SetWeaponSound arcWeapP220U1 1 JSRSwpn45autoPistolFire3DDIST

    ;Bullpup Combat Shotgun(Pancor Jackhammer)
    ;arcWeapPJU1 is an Energy Weapon
    SetWeaponSound arcWeapPJ 2 JSRSwpnRiotShotgunFire2D
    SetWeaponSound arcWeapPJ 0 JSRSwpnRiotShotgunFire3D
    SetWeaponSound arcWeapPJ 1 JSRSwpnRiotShotgunFire3DDIST

    ;Mercenary's Machinegun(PKM)
    ;arcWeapPKMU1 is an Energy Weapon
    SetWeaponSound arcWeapPKM 2 JSRSwpnPKMFire2D
    SetWeaponSound arcWeapPKM 0 JSRSwpnPKMFire3D
    SetWeaponSound arcWeapPKM 1 JSRSwpnPKMFire3DDIST
    SetWeaponSound arcWeapPKM 11 JSRSwpn308silFire2D
    SetWeaponSound arcWeapPKM 9 JSRSwpn308silFire3D
    SetWeaponSound arcWeapPKM 10 JSRSwpn308silFire3DDIST
    SetWeaponSound arcWeapPKMU2 2 JSRSwpnPKMFire2D
    SetWeaponSound arcWeapPKMU2 0 JSRSwpnPKMFire3D
    SetWeaponSound arcWeapPKMU2 1 JSRSwpnPKMFire3DDIST

    ;Police Shotgun(M37 Ithaca)
    SetWeaponSound arcWeapPoliceShotgun 2 JSRSwpnLeverActionShotgunFire2D
    SetWeaponSound arcWeapPoliceShotgun 0 JSRSwpnLeverActionShotgunFire3D
    SetWeaponSound arcWeapPoliceShotgun 1 JSRSwpnLeverActionShotgunFire3DDIST
    SetWeaponSound arcWeapPoliceShotgunU1 2 JSRSwpnLeverActionShotgunFire2D
    SetWeaponSound arcWeapPoliceShotgunU1 0 JSRSwpnLeverActionShotgunFire3D
    SetWeaponSound arcWeapPoliceShotgunU1 1 JSRSwpnLeverActionShotgunFire3DDIST

    ;Police Sniper Rifle(L96A1)
    SetWeaponSound arcWeapPSR 2 JSRSwpnSniperRifleFire2D
    SetWeaponSound arcWeapPSR 0 JSRSwpnSniperRifleFire3D
    SetWeaponSound arcWeapPSR 1 JSRSwpnSniperRifleFire3DDIST
    SetWeaponSound arcWeapPSR 11 JSRSwpn308silFire2D
    SetWeaponSound arcWeapPSR 9 JSRSwpn308silFire3D
    SetWeaponSound arcWeapPSR 10 JSRSwpn308silFire3DDIST
    SetWeaponSound arcWeapPSRU1 2 JSRSwpnAMRFire2D
    SetWeaponSound arcWeapPSRU1 0 JSRSwpnAMRFire3D
    SetWeaponSound arcWeapPSRU1 1 JSRSwpnAMRFire3DDIST
    SetWeaponSound arcWeapPSRU2 2 JSRSwpn308silFire2D
    SetWeaponSound arcWeapPSRU2 0 JSRSwpn308silFire3D
    SetWeaponSound arcWeapPSRU2 1 JSRSwpn308silFire3DDIST

    ;Mercenary Assault Shotgun(Saiga-12k)
    SetWeaponSound arcWeapSaiga 2 JSRSwpnCAWSFire2D
    SetWeaponSound arcWeapSaiga 0 JSRSwpnCAWSFire3D
    SetWeaponSound arcWeapSaiga 1 JSRSwpnCAWSFire3DDIST
    SetWeaponSound arcWeapSaigaU1 2 JSRSwpn45acpsilFire2D
    SetWeaponSound arcWeapSaigaU1 0 JSRSwpn45acpsilFire3D
    SetWeaponSound arcWeapSaigaU1 1 JSRSwpn45acpsilFire3DDIST

    ;Scout Rifle(Steyr Scout)
    SetWeaponSound arcWeapScout 2 JSRSwpnLR300Fire2D
    SetWeaponSound arcWeapScout 0 JSRSwpnLR300Fire3D
    SetWeaponSound arcWeapScout 1 JSRSwpnLR300Fire3DDIST
    SetWeaponSound arcWeapScout 11 JSRSwpn556mmsilFire2D
    SetWeaponSound arcWeapScout 9 JSRSwpn556mmsilFire3D
    SetWeaponSound arcWeapScout 10 JSRSwpn556mmsilFire3DDIST
    SetWeaponSound arcWeapScoutU1 2 JSRSwpn556mmsilFire2D
    SetWeaponSound arcWeapScoutU1 0 JSRSwpn556mmsilFire3D
    SetWeaponSound arcWeapScoutU1 1 JSRSwpn556mmsilFire3DDIST

    ;Service Revolver(Model 10)
    SetWeaponSound arcWeapSR 2 JSRSwpn357MagnumFire2D
    SetWeaponSound arcWeapSR 0 JSRSwpn357MagnumFire3D
    SetWeaponSound arcWeapSR 1 JSRSwpn357MagnumFire3DDIST
    SetWeaponSound arcWeapSRU1 2 JSRSwpn44MagnumFire2D
    SetWeaponSound arcWeapSRU1 0 JSRSwpn44MagnumFire3D
    SetWeaponSound arcWeapSRU1 1 JSRSwpn44MagnumFire3DDIST
    SetWeaponSound arcWeapSRU2 2 JSRSwpn32RevolverFire2D
    SetWeaponSound arcWeapSRU2 0 JSRSwpn32RevolverFire3D
    SetWeaponSound arcWeapSRU2 1 JSRSwpn32RevolverFire3DDIST

    ;Mercenary Pistol(Tokarev)
    SetWeaponSound arcWeapTokarev 2 JSRSwpnTokarevFire2D
    SetWeaponSound arcWeapTokarev 0 JSRSwpnTokarevFire3D
    SetWeaponSound arcWeapTokarev 1 JSRSwpnTokarevFire3DDIST
    SetWeaponSound arcWeapTokarevUnique1 2 JSRSwpnTokarevFire2D
    SetWeaponSound arcWeapTokarevUnique1 0 JSRSwpnTokarevFire3D
    SetWeaponSound arcWeapTokarevUnique1 1 JSRSwpnTokarevFire3DDIST

    ;Auto Revolver(MP412)
    SetWeaponSound arcWeapTR 2 JSRSwpn357MagnumFire2D
    SetWeaponSound arcWeapTR 0 JSRSwpn357MagnumFire3D
    SetWeaponSound arcWeapTR 1 JSRSwpn357MagnumFire3DDIST
    SetWeaponSound arcWeapTRU1 2 JSRSwpn357MagnumFire2D
    SetWeaponSound arcWeapTRU1 0 JSRSwpn357MagnumFire2D
    SetWeaponSound arcWeapTRU1 1 JSRSwpn357MagnumFire2D
    SetWeaponSound arcWeapTRU2 2 JSRSwpn357MagnumFire2D
    SetWeaponSound arcWeapTRU2 0 JSRSwpn357MagnumFire2D
    SetWeaponSound arcWeapTRU2 1 JSRSwpn357MagnumFire2D

    ;45 Tactical Pistol(USP)
    SetWeaponSound arcWeapUsp 2 JSRSwpnUSPFire2D
    SetWeaponSound arcWeapUsp 0 JSRSwpnUSPFire3D
    SetWeaponSound arcWeapUsp 1 JSRSwpnUSPFire3DDIST
    SetWeaponSound arcWeapUsp 11 JSRSwpn45acpsilFire2D
    SetWeaponSound arcWeapUsp 9 JSRSwpn45acpsilFire3D
    SetWeaponSound arcWeapUsp 10 JSRSwpn45acpsilFire3DDIST
    SetWeaponSound arcWeapUspU1 2 JSRSwpnUSPFire2D
    SetWeaponSound arcWeapUspU1 0 JSRSwpnUSPFire3D
    SetWeaponSound arcWeapUspU1 1 JSRSwpnUSPFire3DDIST

    ;Mercenary Submachine Gun(Uzi)
    SetWeaponSound arcWeapUzi 2 JSRSwpnUziFire2D
    SetWeaponSound arcWeapUzi 0 JSRSwpnUziFire3D
    SetWeaponSound arcWeapUzi 1 JSRSwpnUziFire3DDIST
    SetWeaponSound arcWeapUzi 11 JSRSwpnSMG9x19silFire2D
    SetWeaponSound arcWeapUzi 9 JSRSwpnSMG9x19silFire3D
    SetWeaponSound arcWeapUzi 10 JSRSwpnSMG9x19silFire3DDIST
    SetWeaponSound arcWeapUziU1 2 JSRSwpnUziFire2D
    SetWeaponSound arcWeapUziU1 0 JSRSwpnUziFire3D
    SetWeaponSound arcWeapUziU1 1 JSRSwpnUziFire3DDIST
    SetWeaponSound arcWeapUziU2 2 JSRSwpnUziFire2D
    SetWeaponSound arcWeapUziU2 0 JSRSwpnUziFire3D
    SetWeaponSound arcWeapUziU2 1 JSRSwpnUziFire3DDIST
    1. MesserAR
      MesserAR
      • premium
      • 17 kudos
      Thanks for help, I thought I fixed that a long time ago
  7. theaddiction2
    theaddiction2
    • premium
    • 0 kudos
    What mod are you using for what I'm assuming is the select fire indicator on the automatic weapons? It looks a lot cleaner than JIP SF visually, would be interested in trying it out.
    1. MesserAR
      MesserAR
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      • 17 kudos
      The JIP Selective Fire mod has an MCM menu where you can change the indicator
  8. kcabe2
    kcabe2
    • member
    • 1 kudos
    WOW. Good job dude. I was in the marines and these sounds take me back. They sound so realistic. I think this is the best weapon sound pack on the nexus. 
  9. robotom01
    robotom01
    • premium
    • 1 kudos
    very off topic but... what's the texture/model mod for Christine's Sniper in the preview vid?
    1. MesserAR
      MesserAR
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      • 17 kudos
  10. KayrieBelmont
    KayrieBelmont
    • member
    • 27 kudos
    Now we need a mod like that for reload sounds.
    1. MesserAR
      MesserAR
      • premium
      • 17 kudos
      Good idea, maybe I'll realize it. 
    2. KayrieBelmont
      KayrieBelmont
      • member
      • 27 kudos
      This would be neat, we just have the community sound pack that isnt that good because the quality of the sounds isnt consistent, and altought some animators use different sound for the reloads, some still use the vanilla sounds.
  11. Deetlemore
    Deetlemore
    • supporter
    • 3 kudos
    I've got a question related to this mod, specifically involving the light machine gun. While shooting the light machine gun, the firing effect is so fast that it sometimes gets distorted/cut off. Am i running into a SFX limit? It does seem to occur more when there's a lot of other gunfire happening at the same time.

    I know it isn't caused by this mod, just curious if anyone has a solution.
    1. MesserAR
      MesserAR
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      • 17 kudos
      It's most likely an engine bug and I don't know if it's possible to fix it.
  12. BobbyFisher02
    BobbyFisher02
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    • 0 kudos
    Hey, is there a way to combine this with AWSOME? Not like combining the firearms sounds, but combining the two in a way that keeps this mod's gun sounds but also adds the energy weapon sounds from AWSOME, since this mod doesn't have those?
    1. MesserAR
      MesserAR
      • premium
      • 17 kudos
      About it is written on a mod page and in comments below. If I didn't write clearly about it - just say so, this is my first mod and it’s still difficult for me to make instructions and descriptions for the mod
    2. BobbyFisher02
      BobbyFisher02
      • premium
      • 0 kudos
      Sorry, I didn't see that. Sorry to bother you about it, but thanks for pointing it out!