Interior/Exterior gunfire sounds. Coming in the next update. I spent a lot of time on this, and at least I got something. So far, only 6 sounds have been made, and given that there are only 72 sounds in the JSRS Sound mod, there will be a lot of work. But the most important thing is that I figured out how to do it, which means that the rest is not the most difficult.
I'm using TTW. Am I meant to download and install both main files 1. JSRS Sound Mod - Main File and 2. JSRS for FNV (Vanilla Game) and the optional file 1. JSRS for TTW? So all three? Correct me if I'm wrong please.
For recoil I use Immersive Recoil and Viewmodel Recoil. For Inertia I use Walking Inertia and B42 Weapon Inertia with these settings: [Tuning] ; The amount your weapon should move compared to your own view ; If you want to invert the movement (Make your weapon move slower than your view, instead of faster), make the number negative. ; Separated in to two options for maximum customizability! ;Default = 0.6 & 0.4, respectively fIntensityMultVertical=-1.4 fIntensityMultHorizontal=-3.0 ; How fast the weapon returns to being centered. ; Actually, I'm not sure what it does, besides another speed multiplier. ; It seems it could be a range multiplier of some kind? Appears to change how fast and far your weapon will move. ; Default = 1 fCenteringSpeed=1 ; How fast the weapon reacts to movement changes ; Default = 5 fSpeedMult=3 ; How fast the view should return to normal when opening the Pip-Boy ; Prevents snapping or jumping when correcting the angle for Pip-Boy viewing ; I'm aware the name is very similar to one of the above options. ; Default = 0.2 fRecenterSpeed=0.2 ; Whether this should rotate like the original Inertia mod, or if it should rotate around the center of the weapon. ; 0 is the original rotation, 1 for the new rotation. ; Default = 0 bRotationMode=0 Just past it in Config\B42Inertia.ini. Also I recommend 1st person locomotion from Movement animations remade (beta). Just delete folder _male in path meshes\characters in order to see in the game only 1st person locomotion animations.
Using the scriptrunner for Another Millenia (gr_JSRSforAnotherMillenia.txt), appreciate the work put in noticed some guns were missing, some suppressed weapons tagged for non-suppressed sounds and Energy Weapon uniques tagged for ballistic sounds
What mod are you using for what I'm assuming is the select fire indicator on the automatic weapons? It looks a lot cleaner than JIP SF visually, would be interested in trying it out.
WOW. Good job dude. I was in the marines and these sounds take me back. They sound so realistic. I think this is the best weapon sound pack on the nexus.
This would be neat, we just have the community sound pack that isnt that good because the quality of the sounds isnt consistent, and altought some animators use different sound for the reloads, some still use the vanilla sounds.
I've got a question related to this mod, specifically involving the light machine gun. While shooting the light machine gun, the firing effect is so fast that it sometimes gets distorted/cut off. Am i running into a SFX limit? It does seem to occur more when there's a lot of other gunfire happening at the same time.
I know it isn't caused by this mod, just curious if anyone has a solution.
Hey, is there a way to combine this with AWSOME? Not like combining the firearms sounds, but combining the two in a way that keeps this mod's gun sounds but also adds the energy weapon sounds from AWSOME, since this mod doesn't have those?
About it is written on a mod page and in comments below. If I didn't write clearly about it - just say so, this is my first mod and it’s still difficult for me to make instructions and descriptions for the mod
97 comments
Coming in the next update. I spent a lot of time on this, and at least I got something. So far, only 6 sounds have been made, and given that there are only 72 sounds in the JSRS Sound mod, there will be a lot of work. But the most important thing is that I figured out how to do it, which means that the rest is not the most difficult.
not all of em just a chunk of them, 9mm pistol was the worst one tho
side question, in your videos your firearms viewmodels are very floaty and dynamic, what mod is that?
[Tuning]
Just past it in Config\B42Inertia.ini.; The amount your weapon should move compared to your own view
; If you want to invert the movement (Make your weapon move slower than your view, instead of faster), make the number negative.
; Separated in to two options for maximum customizability!
;Default = 0.6 & 0.4, respectively
fIntensityMultVertical=-1.4
fIntensityMultHorizontal=-3.0
; How fast the weapon returns to being centered.
; Actually, I'm not sure what it does, besides another speed multiplier.
; It seems it could be a range multiplier of some kind? Appears to change how fast and far your weapon will move.
; Default = 1
fCenteringSpeed=1
; How fast the weapon reacts to movement changes
; Default = 5
fSpeedMult=3
; How fast the view should return to normal when opening the Pip-Boy
; Prevents snapping or jumping when correcting the angle for Pip-Boy viewing
; I'm aware the name is very similar to one of the above options.
; Default = 0.2
fRecenterSpeed=0.2
; Whether this should rotate like the original Inertia mod, or if it should rotate around the center of the weapon.
; 0 is the original rotation, 1 for the new rotation.
; Default = 0
bRotationMode=0
Also I recommend 1st person locomotion from Movement animations remade (beta). Just delete folder _male in path meshes\characters in order to see in the game only 1st person locomotion animations.
noticed some guns were missing, some suppressed weapons tagged for non-suppressed sounds and Energy Weapon uniques tagged for ballistic sounds
made my own version touching it up
;NoobTube and The Commando
SetWeaponSound AMsigM4A1M203Equipped 2 JSRSwpnM4A1Fire2D
SetWeaponSound AMsigM4A1M203Equipped 0 JSRSwpnM4A1Fire3D
SetWeaponSound AMsigM4A1M203Equipped 1 JSRSwpnM4A1Fire3DDIST
SetWeaponSound AMsigTheCommandoEquipped 2 JSRSwpnM4A1Fire2D
SetWeaponSound AMsigTheCommandoEquipped 0 JSRSwpnM4A1Fire3D
SetWeaponSound AMsigTheCommandoEquipped 1 JSRSwpnM4A1Fire3DDIST
;Sporting Pistol(1911)
SetWeaponSound arcWeap1911 2 JSRSwpn45autoPistolFire2D
SetWeaponSound arcWeap1911 0 JSRSwpn45autoPistolFire3D
SetWeaponSound arcWeap1911 1 JSRSwpn45autoPistolFire3DDIST
SetWeaponSound arcWeap1911U1 2 JSRSwpn45autoPistolFire2D
SetWeaponSound arcWeap1911U1 0 JSRSwpn45autoPistolFire3D
SetWeaponSound arcWeap1911U1 1 JSRSwpn45autoPistolFire3DDIST
SetWeaponSound arcWeap1911U2 2 JSRSwpn45autoPistolFire2D
SetWeaponSound arcWeap1911U2 0 JSRSwpn45autoPistolFire3D
SetWeaponSound arcWeap1911U2 1 JSRSwpn45autoPistolFire3DDIST
SetWeaponSound arcWeap1911U3 2 JSRSwpn45autoPistolFire2D
SetWeaponSound arcWeap1911U3 0 JSRSwpn45autoPistolFire3D
SetWeaponSound arcWeap1911U3 1 JSRSwpn45autoPistolFire3DDIST
;Mercenary Carbine(AKS-74U)
SetWeaponSound arcWeap74u 2 JSRSwpnAKS74UFire2D
SetWeaponSound arcWeap74u 0 JSRSwpnAKS74UFire3D
SetWeaponSound arcWeap74u 1 JSRSwpnAKS74UFire3DDIST
SetWeaponSound arcWeap74u 11 JSRSwpn545silFire2D
SetWeaponSound arcWeap74u 9 JSRSwpn545silFire3D
SetWeaponSound arcWeap74u 10 JSRSwpn545silFire3DDIST
SetWeaponSound arcWeap74uU1 2 JSRSwpnAKS74UFire2D
SetWeaponSound arcWeap74uU1 0 JSRSwpnAKS74UFire3D
SetWeaponSound arcWeap74uU1 1 JSRSwpnAKS74UFire3DDIST
SetWeaponSound arcWeap74uU2 2 JSRSwpnAKS74UFire2D
SetWeaponSound arcWeap74uU2 0 JSRSwpnAKS74UFire3D
SetWeaponSound arcWeap74uU2 1 JSRSwpnAKS74UFire3DDIST
SetWeaponSound arcWeap74uU3 2 JSRSwpnAKS74UFire2D
SetWeaponSound arcWeap74uU3 0 JSRSwpnAKS74UFire3D
SetWeaponSound arcWeap74uU3 1 JSRSwpnAKS74UFire3DDIST
;Service Pistol(92FS)
SetWeaponSound arcWeap92FS 2 JSRSwpnBerettaPistolFire2D
SetWeaponSound arcWeap92FS 0 JSRSwpnBerettaPistolFire3D
SetWeaponSound arcWeap92FS 1 JSRSwpnBerettaPistolFire3DDIST
SetWeaponSound arcWeap92FS 11 JSRSwpn9x19silFire2D
SetWeaponSound arcWeap92FS 9 JSRSwpn9x19silFire3D
SetWeaponSound arcWeap92FS 10 JSRSwpn9x19silFire3DDIST
SetWeaponSound arcWeap92FSUnique1 2 JSRSwpnBerettaPistolFire2D
SetWeaponSound arcWeap92FSUnique1 0 JSRSwpnBerettaPistolFire3D
SetWeaponSound arcWeap92FSUnique1 1 JSRSwpnBerettaPistolFire3DDIST
SetWeaponSound arcWeap92FSUnique2 2 JSRSwpnBerettaPistolFire2D
SetWeaponSound arcWeap92FSUnique2 0 JSRSwpnBerettaPistolFire3D
SetWeaponSound arcWeap92FSUnique2 1 JSRSwpnBerettaPistolFire3DDIST
;Burst Pistol(93R)
SetWeaponSound arcWeap93R 2 JSRSwpnBerettaPistolFire2D
SetWeaponSound arcWeap93R 0 JSRSwpnBerettaPistolFire3D
SetWeaponSound arcWeap93R 1 JSRSwpnBerettaPistolFire3DDIST
SetWeaponSound arcWeap93RU1 2 JSRSwpnBerettaPistolFire2D
SetWeaponSound arcWeap93RU1 0 JSRSwpnBerettaPistolFire3D
SetWeaponSound arcWeap93RU1 1 JSRSwpnBerettaPistolFire3DDIST
;Bullpup Assault Carbine(Steyr AUG)
SetWeaponSound arcWeapAUG 2 JSRSwpnAUGFire2D
SetWeaponSound arcWeapAUG 0 JSRSwpnAUGFire3D
SetWeaponSound arcWeapAUG 1 JSRSwpnAUGFire3DDIST
SetWeaponSound arcWeapAUG 11 JSRSwpn556mmsilFire2D
SetWeaponSound arcWeapAUG 9 JSRSwpn556mmsilFire3D
SetWeaponSound arcWeapAUG 10 JSRSwpn556mmsilFire3DDIST
SetWeaponSound arcWeapAUGU1 2 JSRSwpnAUGFire2D
SetWeaponSound arcWeapAUGU1 0 JSRSwpnAUGFire3D
SetWeaponSound arcWeapAUGU1 1 JSRSwpnAUGFire3DDIST
;Bullpup Assault Rifle(FAMAS)
SetWeaponSound arcWeapBBR 2 JSRSwpnFamasFire2D
SetWeaponSound arcWeapBBR 0 JSRSwpnFamasFire3D
SetWeaponSound arcWeapBBR 1 JSRSwpnFamasFire3DDIST
SetWeaponSound arcWeapBBR 11 JSRSwpn556mmsilFire2D
SetWeaponSound arcWeapBBR 9 JSRSwpn556mmsilFire3D
SetWeaponSound arcWeapBBR 10 JSRSwpn556mmsilFire3DDIST
SetWeaponSound arcWeapBBRUnique1 2 JSRSwpnFamasFire2D
SetWeaponSound arcWeapBBRUnique1 0 JSRSwpnFamasFire3D
SetWeaponSound arcWeapBBRUnique1 1 JSRSwpnFamasFire3DDIST
SetWeaponSound arcWeapBBRUnique2 2 JSRSwpnFamasFire2D
SetWeaponSound arcWeapBBRUnique2 0 JSRSwpnFamasFire3D
SetWeaponSound arcWeapBBRUnique2 1 JSRSwpnFamasFire3DDIST
;Paratrooper Machinegun(Kalashnibren)
SetWeaponSound arcWeapBren 2 JSRSwpnRPKFire2D
SetWeaponSound arcWeapBren 0 JSRSwpnRPKFire3D
SetWeaponSound arcWeapBren 1 JSRSwpnRPKFire3DDIST
SetWeaponSound arcWeapBrenU1 2 JSRSwpnRPKFire2D
SetWeaponSound arcWeapBrenU1 0 JSRSwpnRPKFire3D
SetWeaponSound arcWeapBrenU1 1 JSRSwpnRPKFire3DDIST
SetWeaponSound arcWeapBrenU2 2 JSRSwpnRPKFire2D
SetWeaponSound arcWeapBrenU2 0 JSRSwpnRPKFire3D
SetWeaponSound arcWeapBrenU2 1 JSRSwpnRPKFire3DDIST
;Bullpup Sniper Rifle(WA2000)
SetWeaponSound arcWeapBSR 2 JSRSwpnWalther2000Fire2D
SetWeaponSound arcWeapBSR 0 JSRSwpnWalther2000Fire3D
SetWeaponSound arcWeapBSR 1 JSRSwpnWalther2000Fire3DDIST
SetWeaponSound arcWeapBSR 11 JSRSwpn308silFire2D
SetWeaponSound arcWeapBSR 9 JSRSwpn308silFire3D
SetWeaponSound arcWeapBSR 10 JSRSwpn308silFire3DDIST
SetWeaponSound arcWeapBSRUnique 2 JSRSwpn308silFire2D
SetWeaponSound arcWeapBSRUnique 0 JSRSwpn308silFire3D
SetWeaponSound arcWeapBSRUnique 1 JSRSwpn308silFire3DDIST
SetWeaponSound arcWeapBSRUnique2 2 JSRSwpnWalther2000Fire2D
SetWeaponSound arcWeapBSRUnique2 0 JSRSwpnWalther2000Fire3D
SetWeaponSound arcWeapBSRUnique2 1 JSRSwpnWalther2000Fire3DDIST
;Bullpup Assault Shotgun(CAWS)
SetWeaponSound arcWeapCAWS 2 JSRSwpnCAWSFire2D
SetWeaponSound arcWeapCAWS 0 JSRSwpnCAWSFire3D
SetWeaponSound arcWeapCAWS 1 JSRSwpnCAWSFire3DDIST
SetWeaponSound arcWeapCAWSU1 2 JSRSwpnCAWSFire2D
SetWeaponSound arcWeapCAWSU1 0 JSRSwpnCAWSFire3D
SetWeaponSound arcWeapCAWSU1 1 JSRSwpnCAWSFire3DDIST
;Cowboy Carbine
SetWeaponSound arcWeapCowboyCarbine 2 JSRSwpnTrailCarbineFire2D
SetWeaponSound arcWeapCowboyCarbine 0 JSRSwpnTrailCarbineFire3D
SetWeaponSound arcWeapCowboyCarbine 1 JSRSwpnTrailCarbineFire3DDIST
SetWeaponSound arcWeapCowboyCarbine 11 JSRSwpnSMG45acpsilFire2D
SetWeaponSound arcWeapCowboyCarbine 9 JSRSwpnSMG45acpsilFire3D
SetWeaponSound arcWeapCowboyCarbine 10 JSRSwpnSMG45acpsilFire3DDIST
SetWeaponSound arcWeapCowboyCarbineU1 2 JSRSwpnTrailCarbineFire2D
SetWeaponSound arcWeapCowboyCarbineU1 0 JSRSwpnTrailCarbineFire3D
SetWeaponSound arcWeapCowboyCarbineU1 1 JSRSwpnTrailCarbineFire3DDIST
SetWeaponSound arcWeapCowboyCarbineU2 2 JSRSwpnTrailCarbineFire2D
SetWeaponSound arcWeapCowboyCarbineU2 0 JSRSwpnTrailCarbineFire3D
SetWeaponSound arcWeapCowboyCarbineU2 1 JSRSwpnTrailCarbineFire3DDIST
;Combat Shotgun
SetWeaponSound arcWeapCShotgun 2 JSRSwpnRiotShotgunFire2D
SetWeaponSound arcWeapCShotgun 0 JSRSwpnRiotShotgunFire3D
SetWeaponSound arcWeapCShotgun 1 JSRSwpnRiotShotgunFire3DDIST
SetWeaponSound arcWeapCShotgunUnique 2 JSRSwpn45acpsilFire2D
SetWeaponSound arcWeapCShotgunUnique 0 JSRSwpn45acpsilFire3D
SetWeaponSound arcWeapCShotgunUnique 1 JSRSwpn45acpsilFire3DDIST
SetWeaponSound arcWeapCShotgunUnique2 2 JSRSwpnRiotShotgunFire2D
SetWeaponSound arcWeapCShotgunUnique2 0 JSRSwpnRiotShotgunFire3D
SetWeaponSound arcWeapCShotgunUnique2 1 JSRSwpnRiotShotgunFire3DDIST
SetWeaponSound arcWeapCShotgunUnique3 2 JSRSwpnRiotShotgunFire2D
SetWeaponSound arcWeapCShotgunUnique3 0 JSRSwpnRiotShotgunFire3D
SetWeaponSound arcWeapCShotgunUnique3 1 JSRSwpnRiotShotgunFire3DDIST
SetWeaponSound arcWeapCShotgunUnique4 2 JSRSwpnRiotShotgunFire2D
SetWeaponSound arcWeapCShotgunUnique4 0 JSRSwpnRiotShotgunFire3D
SetWeaponSound arcWeapCShotgunUnique4 1 JSRSwpnRiotShotgunFire3DDIST
;.44 Pistol(Desert Eagle)
SetWeaponSound arcWeapDE 2 JSRSwpn127mmPistolFire2D
SetWeaponSound arcWeapDE 0 JSRSwpn127mmPistolFire3D
SetWeaponSound arcWeapDE 1 JSRSwpn127mmPistolFire3DDIST
SetWeaponSound arcWeapDEUnique 2 JSRSwpn127mmPistolFire2D
SetWeaponSound arcWeapDEUnique 0 JSRSwpn127mmPistolFire3D
SetWeaponSound arcWeapDEUnique 1 JSRSwpn127mmPistolFire3DDIST
SetWeaponSound arcWeapDEUnique2 2 JSRSwpn127mmPistolFire2D
SetWeaponSound arcWeapDEUnique2 0 JSRSwpn127mmPistolFire3D
SetWeaponSound arcWeapDEUnique2 1 JSRSwpn127mmPistolFire3DDIST
SetWeaponSound arcWeapDEUnique3 2 JSRSwpnSawedOffShotgunFire2D
SetWeaponSound arcWeapDEUnique3 0 JSRSwpnSawedOffShotgunFire3D
SetWeaponSound arcWeapDEUnique3 1 JSRSwpnSawedOffShotgunFire3DDIST
;Pipe Shotgun(Duplet)
;arcWeapDupletU1 has its own unique sounds
SetWeaponSound arcWeapDuplet 2 JSRSwpnSawedOffShotgunFire2D
SetWeaponSound arcWeapDuplet 0 JSRSwpnSawedOffShotgunFire3D
SetWeaponSound arcWeapDuplet 1 JSRSwpnSawedOffShotgunFire3DDIST
;Defense Submachine Gun
SetWeaponSound arcWeapFranken 2 JSRSwpn9mmSMGFire2D
SetWeaponSound arcWeapFranken 0 JSRSwpn9mmSMGFire3D
SetWeaponSound arcWeapFranken 1 JSRSwpn9mmSMGFire3DDIST
SetWeaponSound arcWeapFranken 11 JSRSwpnSMG9x19silFire2D
SetWeaponSound arcWeapFranken 9 JSRSwpnSMG9x19silFire3D
SetWeaponSound arcWeapFranken 10 JSRSwpnSMG9x19silFire3DDIST
SetWeaponSound arcWeapFrankenSten 2 JSRSwpn9mmSMGFire2D
SetWeaponSound arcWeapFrankenSten 0 JSRSwpn9mmSMGFire3D
SetWeaponSound arcWeapFrankenSten 1 JSRSwpn9mmSMGFire3DDIST
SetWeaponSound arcWeapFrankenUnique1 2 JSRSwpn45autoSMGFire2D
SetWeaponSound arcWeapFrankenUnique1 0 JSRSwpn45autoSMGFire3D
SetWeaponSound arcWeapFrankenUnique1 1 JSRSwpn45autoSMGFire3DDIST
;Anti-Armor Rifle
SetWeaponSound arcWeapFranken50 2 JSRSwpnAMRFire2D
SetWeaponSound arcWeapFranken50 0 JSRSwpnAMRFire3D
SetWeaponSound arcWeapFranken50 1 JSRSwpnAMRFire3DDIST
SetWeaponSound arcWeapFranken50U1 2 JSRSwpnAMRFire2D
SetWeaponSound arcWeapFranken50U1 0 JSRSwpnAMRFire3D
SetWeaponSound arcWeapFranken50U1 1 JSRSwpnAMRFire3DDIST
;Marine Assault Rifle(G3)
SetWeaponSound arcWeapG3 2 JSRSwpnG3Fire2D
SetWeaponSound arcWeapG3 0 JSRSwpnG3Fire3D
SetWeaponSound arcWeapG3 1 JSRSwpnG3Fire3DDIST
SetWeaponSound arcWeapG3 11 JSRSwpn308silFire2D
SetWeaponSound arcWeapG3 9 JSRSwpn308silFire3D
SetWeaponSound arcWeapG3 10 JSRSwpn308silFire3DDIST
SetWeaponSound arcWeapG3U1 2 JSRSwpnG3Fire2D
SetWeaponSound arcWeapG3U1 0 JSRSwpnG3Fire3D
SetWeaponSound arcWeapG3U1 1 JSRSwpnG3Fire3DDIST
SetWeaponSound arcWeapG3U2 2 JSRSwpnG3Fire2D
SetWeaponSound arcWeapG3U2 0 JSRSwpnG3Fire3D
SetWeaponSound arcWeapG3U2 1 JSRSwpnG3Fire3DDIST
;9mm Police Pistol(Glock 19)
SetWeaponSound arcWeapGlock 2 JSRSwpnGlockFire2D
SetWeaponSound arcWeapGlock 0 JSRSwpnGlockFire3D
SetWeaponSound arcWeapGlock 1 JSRSwpnGlockFire3DDIST
SetWeaponSound arcWeapGlock 11 JSRSwpn9x19silFire2D
SetWeaponSound arcWeapGlock 9 JSRSwpn9x19silFire3D
SetWeaponSound arcWeapGlock 10 JSRSwpn9x19silFire3DDIST
SetWeaponSound arcWeapGlockU1 2 JSRSwpn9x19silFire2D
SetWeaponSound arcWeapGlockU1 0 JSRSwpn9x19silFire3D
SetWeaponSound arcWeapGlockU1 1 JSRSwpn9x19silFire3DDIST
SetWeaponSound arcWeapGlockU2 2 JSRSwpnGlockFire2D
SetWeaponSound arcWeapGlockU2 0 JSRSwpnGlockFire3D
SetWeaponSound arcWeapGlockU2 1 JSRSwpnGlockFire3DDIST
;Mercenary Shotgun(KS-23)
SetWeaponSound arcWeapKS23S 2 JSRSwpnHuntingShotgunFire2D
SetWeaponSound arcWeapKS23S 0 JSRSwpnHuntingShotgunFire3D
SetWeaponSound arcWeapKS23S 1 JSRSwpnHuntingShotgunFire3DDIST
SetWeaponSound arcWeapKS23SU1 2 JSRSwpnHuntingShotgunFire2D
SetWeaponSound arcWeapKS23SU1 0 JSRSwpnHuntingShotgunFire3D
SetWeaponSound arcWeapKS23SU1 1 JSRSwpnHuntingShotgunFire3DDIST
;Enhanced Battle Rifle
SetWeaponSound arcWeapM14 2 JSRSwpnM14Fire2D
SetWeaponSound arcWeapM14 0 JSRSwpnM14Fire3D
SetWeaponSound arcWeapM14 1 JSRSwpnM14Fire3DDIST
SetWeaponSound arcWeapM14 11 JSRSwpn308silFire2D
SetWeaponSound arcWeapM14 9 JSRSwpn308silFire3D
SetWeaponSound arcWeapM14 10 JSRSwpn308silFire3DDIST
SetWeaponSound arcWeapM14U1 2 JSRSwpnM14Fire2D
SetWeaponSound arcWeapM14U1 0 JSRSwpnM14Fire3D
SetWeaponSound arcWeapM14U1 1 JSRSwpnM14Fire3DDIST
;Smuggler's Pistol(Makarov)
SetWeaponSound arcWeapMakarov 2 JSRSwpnPMFire2D
SetWeaponSound arcWeapMakarov 0 JSRSwpnPMFire3D
SetWeaponSound arcWeapMakarov 1 JSRSwpnPMFire3DDIST
SetWeaponSound arcWeapMakarov 11 JSRSwpn9x19silFire2D
SetWeaponSound arcWeapMakarov 9 JSRSwpn9x19silFire3D
SetWeaponSound arcWeapMakarov 10 JSRSwpn9x19silFire3DDIST
SetWeaponSound arcWeapMakarovU2 2 JSRSwpnPMFire2D
SetWeaponSound arcWeapMakarovU2 0 JSRSwpnPMFire3D
SetWeaponSound arcWeapMakarovU2 1 JSRSwpnPMFire3DDIST
SetWeaponSound arcWeapMakarovU3 2 JSRSwpn9x19silFire2D
SetWeaponSound arcWeapMakarovU3 0 JSRSwpn9x19silFire3D
SetWeaponSound arcWeapMakarovU3 1 JSRSwpn9x19silFire3DDIST
SetWeaponSound arcWeapMakarovUnique1 2 JSRSwpnPMFire2D
SetWeaponSound arcWeapMakarovUnique1 0 JSRSwpnPMFire3D
SetWeaponSound arcWeapMakarovUnique1 1 JSRSwpnPMFire3DDIST
;Marine Carbine(M4A1)
SetWeaponSound arcWeapMarine 2 JSRSwpnAssaultCarbineFire2D
SetWeaponSound arcWeapMarine 0 JSRSwpnAssaultCarbineFire3D
SetWeaponSound arcWeapMarine 1 JSRSwpnAssaultCarbineFire3DDIST
SetWeaponSound arcWeapMarine 11 JSRSwpn556mmsilFire2D
SetWeaponSound arcWeapMarine 9 JSRSwpn556mmsilFire3D
SetWeaponSound arcWeapMarine 10 JSRSwpn556mmsilFire3DDIST
SetWeaponSound arcWeapMarineUnique1 2 JSRSwpnAssaultCarbineFire2D
SetWeaponSound arcWeapMarineUnique1 0 JSRSwpnAssaultCarbineFire3D
SetWeaponSound arcWeapMarineUnique1 1 JSRSwpnAssaultCarbineFire3DDIST
SetWeaponSound arcWeapMarineUniqueDM 2 JSRSwpnPP1901Fire2D
SetWeaponSound arcWeapMarineUniqueDM 0 JSRSwpnPP1901Fire3D
SetWeaponSound arcWeapMarineUniqueDM 1 JSRSwpnPP1901Fire3DDIST
SetWeaponSound arcWeapMarineUniqueDMb 2 JSRSwpnAssaultCarbineFire2D
SetWeaponSound arcWeapMarineUniqueDMb 0 JSRSwpnAssaultCarbineFire3D
SetWeaponSound arcWeapMarineUniqueDMb 1 JSRSwpnAssaultCarbineFire3DDIST
;Chinese Pistol
;arcWeapMauserU4 is an Energy Weapon
SetWeaponSound arcWeapMauser 2 JSRSwpnChinesePistolFire2D
SetWeaponSound arcWeapMauser 0 JSRSwpnChinesePistolFire3D
SetWeaponSound arcWeapMauser 1 JSRSwpnChinesePistolFire3DDIST
SetWeaponSound arcWeapMauserU1 2 JSRSwpnChinesePistolFire2D
SetWeaponSound arcWeapMauserU1 0 JSRSwpnChinesePistolFire3D
SetWeaponSound arcWeapMauserU1 1 JSRSwpnChinesePistolFire3DDIST
SetWeaponSound arcWeapMauserU2 2 JSRSwpnChinesePistolFire2D
SetWeaponSound arcWeapMauserU2 0 JSRSwpnChinesePistolFire3D
SetWeaponSound arcWeapMauserU2 1 JSRSwpnChinesePistolFire3DDIST
SetWeaponSound arcWeapMauserU3 2 JSRSwpnChinesePistolFire2D
SetWeaponSound arcWeapMauserU3 0 JSRSwpnChinesePistolFire3D
SetWeaponSound arcWeapMauserU3 1 JSRSwpnChinesePistolFire3DDIST
;Chinese Machine Pistol
SetWeaponSound arcWeapMauserAuto 2 JSRSwpnChinesePistolFire2D
SetWeaponSound arcWeapMauserAuto 0 JSRSwpnChinesePistolFire3D
SetWeaponSound arcWeapMauserAuto 1 JSRSwpnChinesePistolFire3DDIST
SetWeaponSound arcWeapMauserAuto 11 JSRSwpn9x19silFire2D
SetWeaponSound arcWeapMauserAuto 9 JSRSwpn9x19silFire3D
SetWeaponSound arcWeapMauserAuto 10 JSRSwpn9x19silFire3DDIST
SetWeaponSound arcWeapMauserAutoU1 2 JSRSwpnChinesePistolFire2D
SetWeaponSound arcWeapMauserAutoU1 0 JSRSwpnChinesePistolFire3D
SetWeaponSound arcWeapMauserAutoU1 1 JSRSwpnChinesePistolFire3DDIST
;Mercenary Marksman's Rifle(AS Val)
SetWeaponSound arcWeapMMR 2 JSRSwpnValFire2D
SetWeaponSound arcWeapMMR 0 JSRSwpnValFire3D
SetWeaponSound arcWeapMMR 1 JSRSwpnValFire3DDIST
SetWeaponSound arcWeapMMRU1 2 JSRSwpnValFire2D
SetWeaponSound arcWeapMMRU1 0 JSRSwpnValFire3D
SetWeaponSound arcWeapMMRU1 1 JSRSwpnValFire3DDIST
SetWeaponSound arcWeapHybrid 2 JSRSwpnValFire2D
SetWeaponSound arcWeapHybrid 0 JSRSwpnValFire3D
SetWeaponSound arcWeapHybrid 1 JSRSwpnValFire3DDIST
;Field Shotgun(MP-153)
SetWeaponSound arcWeapMP153 2 JSRSwpnLeverActionShotgunFire2D
SetWeaponSound arcWeapMP153 0 JSRSwpnLeverActionShotgunFire3D
SetWeaponSound arcWeapMP153 1 JSRSwpnLeverActionShotgunFire3DDIST
SetWeaponSound arcWeapMP153U1 2 JSRSwpnLeverActionShotgunFire2D
SetWeaponSound arcWeapMP153U1 0 JSRSwpnLeverActionShotgunFire3D
SetWeaponSound arcWeapMP153U1 1 JSRSwpnLeverActionShotgunFire3DDIST
SetWeaponSound arcWeapMP153U2 2 JSRSwpn45acpsilFire2D
SetWeaponSound arcWeapMP153U2 0 JSRSwpn45acpsilFire3D
SetWeaponSound arcWeapMP153U2 1 JSRSwpn45acpsilFire3DDIST
SetWeaponSound arcWeapMP153U3 2 JSRSwpnLeverActionShotgunFire2D
SetWeaponSound arcWeapMP153U3 0 JSRSwpnLeverActionShotgunFire3D
SetWeaponSound arcWeapMP153U3 1 JSRSwpnLeverActionShotgunFire3DDIST
;Police Submachine Gun(MP5)
SetWeaponSound arcWeapMP5 2 JSRSwpnMP5Fire2D
SetWeaponSound arcWeapMP5 0 JSRSwpnMP5Fire3D
SetWeaponSound arcWeapMP5 1 JSRSwpnMP5Fire3DDIST
SetWeaponSound arcWeapMP5 11 JSRSwpnSMG9x19silFire2D
SetWeaponSound arcWeapMP5 9 JSRSwpnSMG9x19silFire3D
SetWeaponSound arcWeapMP5 10 JSRSwpnSMG9x19silFire3DDIST
SetWeaponSound arcWeapMP5U1 2 JSRSwpnSMG9x19silFire2D
SetWeaponSound arcWeapMP5U1 0 JSRSwpnSMG9x19silFire3D
SetWeaponSound arcWeapMP5U1 1 JSRSwpnSMG9x19silFire3DDIST
SetWeaponSound arcWeapMP5U2 2 JSRSwpnMP5Fire2D
SetWeaponSound arcWeapMP5U2 0 JSRSwpnMP5Fire3D
SetWeaponSound arcWeapMP5U2 1 JSRSwpnMP5Fire3DDIST
;Mercenary Rifle(AK-47)
SetWeaponSound arcWeapMR 2 JSRSwpnAK47Fire2D
SetWeaponSound arcWeapMR 0 JSRSwpnAK47Fire3D
SetWeaponSound arcWeapMR 1 JSRSwpnAK47Fire3DDIST
SetWeaponSound arcWeapMR 11 JSRSwpn762x39silFire2D
SetWeaponSound arcWeapMR 9 JSRSwpn762x39silFire3D
SetWeaponSound arcWeapMR 10 JSRSwpn762x39silFire3DDIST
SetWeaponSound arcWeapMRUnique1 2 JSRSwpnAK47Fire2D
SetWeaponSound arcWeapMRUnique1 0 JSRSwpnAK47Fire3D
SetWeaponSound arcWeapMRUnique1 1 JSRSwpnAK47Fire3DDIST
SetWeaponSound arcWeapMRUnique2 2 JSRSwpnAK47Fire2D
SetWeaponSound arcWeapMRUnique2 0 JSRSwpnAK47Fire3D
SetWeaponSound arcWeapMRUnique2 1 JSRSwpnAK47Fire3DDIST
;45 Machine Pistol(OTs-33 Pernach)
SetWeaponSound arcWeapOTS 2 JSRSwpn45autoPistolFire2D
SetWeaponSound arcWeapOTS 0 JSRSwpn45autoPistolFire3D
SetWeaponSound arcWeapOTS 1 JSRSwpn45autoPistolFire3DDIST
SetWeaponSound arcWeapOTS 11 JSRSwpn45acpsilFire2D
SetWeaponSound arcWeapOTS 9 JSRSwpn45acpsilFire3D
SetWeaponSound arcWeapOTS 10 JSRSwpn45acpsilFire3DDIST
SetWeaponSound arcWeapOTSU1 2 JSRSwpn45autoPistolFire2D
SetWeaponSound arcWeapOTSU1 0 JSRSwpn45autoPistolFire3D
SetWeaponSound arcWeapOTSU1 1 JSRSwpn45autoPistolFire3DDIST
;Unfinished (SIG Sauer P220)
SetWeaponSound arcWeapP220 2 JSRSwpn45autoPistolFire2D
SetWeaponSound arcWeapP220 0 JSRSwpn45autoPistolFire3D
SetWeaponSound arcWeapP220 1 JSRSwpn45autoPistolFire3DDIST
SetWeaponSound arcWeapP220 11 JSRSwpn45acpsilFire2D
SetWeaponSound arcWeapP220 9 JSRSwpn45acpsilFire3D
SetWeaponSound arcWeapP220 10 JSRSwpn45acpsilFire3DDIST
SetWeaponSound arcWeapP220U1 2 JSRSwpn45autoPistolFire2D
SetWeaponSound arcWeapP220U1 0 JSRSwpn45autoPistolFire3D
SetWeaponSound arcWeapP220U1 1 JSRSwpn45autoPistolFire3DDIST
;Bullpup Combat Shotgun(Pancor Jackhammer)
;arcWeapPJU1 is an Energy Weapon
SetWeaponSound arcWeapPJ 2 JSRSwpnRiotShotgunFire2D
SetWeaponSound arcWeapPJ 0 JSRSwpnRiotShotgunFire3D
SetWeaponSound arcWeapPJ 1 JSRSwpnRiotShotgunFire3DDIST
;Mercenary's Machinegun(PKM)
;arcWeapPKMU1 is an Energy Weapon
SetWeaponSound arcWeapPKM 2 JSRSwpnPKMFire2D
SetWeaponSound arcWeapPKM 0 JSRSwpnPKMFire3D
SetWeaponSound arcWeapPKM 1 JSRSwpnPKMFire3DDIST
SetWeaponSound arcWeapPKM 11 JSRSwpn308silFire2D
SetWeaponSound arcWeapPKM 9 JSRSwpn308silFire3D
SetWeaponSound arcWeapPKM 10 JSRSwpn308silFire3DDIST
SetWeaponSound arcWeapPKMU2 2 JSRSwpnPKMFire2D
SetWeaponSound arcWeapPKMU2 0 JSRSwpnPKMFire3D
SetWeaponSound arcWeapPKMU2 1 JSRSwpnPKMFire3DDIST
;Police Shotgun(M37 Ithaca)
SetWeaponSound arcWeapPoliceShotgun 2 JSRSwpnLeverActionShotgunFire2D
SetWeaponSound arcWeapPoliceShotgun 0 JSRSwpnLeverActionShotgunFire3D
SetWeaponSound arcWeapPoliceShotgun 1 JSRSwpnLeverActionShotgunFire3DDIST
SetWeaponSound arcWeapPoliceShotgunU1 2 JSRSwpnLeverActionShotgunFire2D
SetWeaponSound arcWeapPoliceShotgunU1 0 JSRSwpnLeverActionShotgunFire3D
SetWeaponSound arcWeapPoliceShotgunU1 1 JSRSwpnLeverActionShotgunFire3DDIST
;Police Sniper Rifle(L96A1)
SetWeaponSound arcWeapPSR 2 JSRSwpnSniperRifleFire2D
SetWeaponSound arcWeapPSR 0 JSRSwpnSniperRifleFire3D
SetWeaponSound arcWeapPSR 1 JSRSwpnSniperRifleFire3DDIST
SetWeaponSound arcWeapPSR 11 JSRSwpn308silFire2D
SetWeaponSound arcWeapPSR 9 JSRSwpn308silFire3D
SetWeaponSound arcWeapPSR 10 JSRSwpn308silFire3DDIST
SetWeaponSound arcWeapPSRU1 2 JSRSwpnAMRFire2D
SetWeaponSound arcWeapPSRU1 0 JSRSwpnAMRFire3D
SetWeaponSound arcWeapPSRU1 1 JSRSwpnAMRFire3DDIST
SetWeaponSound arcWeapPSRU2 2 JSRSwpn308silFire2D
SetWeaponSound arcWeapPSRU2 0 JSRSwpn308silFire3D
SetWeaponSound arcWeapPSRU2 1 JSRSwpn308silFire3DDIST
;Mercenary Assault Shotgun(Saiga-12k)
SetWeaponSound arcWeapSaiga 2 JSRSwpnCAWSFire2D
SetWeaponSound arcWeapSaiga 0 JSRSwpnCAWSFire3D
SetWeaponSound arcWeapSaiga 1 JSRSwpnCAWSFire3DDIST
SetWeaponSound arcWeapSaigaU1 2 JSRSwpn45acpsilFire2D
SetWeaponSound arcWeapSaigaU1 0 JSRSwpn45acpsilFire3D
SetWeaponSound arcWeapSaigaU1 1 JSRSwpn45acpsilFire3DDIST
;Scout Rifle(Steyr Scout)
SetWeaponSound arcWeapScout 2 JSRSwpnLR300Fire2D
SetWeaponSound arcWeapScout 0 JSRSwpnLR300Fire3D
SetWeaponSound arcWeapScout 1 JSRSwpnLR300Fire3DDIST
SetWeaponSound arcWeapScout 11 JSRSwpn556mmsilFire2D
SetWeaponSound arcWeapScout 9 JSRSwpn556mmsilFire3D
SetWeaponSound arcWeapScout 10 JSRSwpn556mmsilFire3DDIST
SetWeaponSound arcWeapScoutU1 2 JSRSwpn556mmsilFire2D
SetWeaponSound arcWeapScoutU1 0 JSRSwpn556mmsilFire3D
SetWeaponSound arcWeapScoutU1 1 JSRSwpn556mmsilFire3DDIST
;Service Revolver(Model 10)
SetWeaponSound arcWeapSR 2 JSRSwpn357MagnumFire2D
SetWeaponSound arcWeapSR 0 JSRSwpn357MagnumFire3D
SetWeaponSound arcWeapSR 1 JSRSwpn357MagnumFire3DDIST
SetWeaponSound arcWeapSRU1 2 JSRSwpn44MagnumFire2D
SetWeaponSound arcWeapSRU1 0 JSRSwpn44MagnumFire3D
SetWeaponSound arcWeapSRU1 1 JSRSwpn44MagnumFire3DDIST
SetWeaponSound arcWeapSRU2 2 JSRSwpn32RevolverFire2D
SetWeaponSound arcWeapSRU2 0 JSRSwpn32RevolverFire3D
SetWeaponSound arcWeapSRU2 1 JSRSwpn32RevolverFire3DDIST
;Mercenary Pistol(Tokarev)
SetWeaponSound arcWeapTokarev 2 JSRSwpnTokarevFire2D
SetWeaponSound arcWeapTokarev 0 JSRSwpnTokarevFire3D
SetWeaponSound arcWeapTokarev 1 JSRSwpnTokarevFire3DDIST
SetWeaponSound arcWeapTokarevUnique1 2 JSRSwpnTokarevFire2D
SetWeaponSound arcWeapTokarevUnique1 0 JSRSwpnTokarevFire3D
SetWeaponSound arcWeapTokarevUnique1 1 JSRSwpnTokarevFire3DDIST
;Auto Revolver(MP412)
SetWeaponSound arcWeapTR 2 JSRSwpn357MagnumFire2D
SetWeaponSound arcWeapTR 0 JSRSwpn357MagnumFire3D
SetWeaponSound arcWeapTR 1 JSRSwpn357MagnumFire3DDIST
SetWeaponSound arcWeapTRU1 2 JSRSwpn357MagnumFire2D
SetWeaponSound arcWeapTRU1 0 JSRSwpn357MagnumFire2D
SetWeaponSound arcWeapTRU1 1 JSRSwpn357MagnumFire2D
SetWeaponSound arcWeapTRU2 2 JSRSwpn357MagnumFire2D
SetWeaponSound arcWeapTRU2 0 JSRSwpn357MagnumFire2D
SetWeaponSound arcWeapTRU2 1 JSRSwpn357MagnumFire2D
;45 Tactical Pistol(USP)
SetWeaponSound arcWeapUsp 2 JSRSwpnUSPFire2D
SetWeaponSound arcWeapUsp 0 JSRSwpnUSPFire3D
SetWeaponSound arcWeapUsp 1 JSRSwpnUSPFire3DDIST
SetWeaponSound arcWeapUsp 11 JSRSwpn45acpsilFire2D
SetWeaponSound arcWeapUsp 9 JSRSwpn45acpsilFire3D
SetWeaponSound arcWeapUsp 10 JSRSwpn45acpsilFire3DDIST
SetWeaponSound arcWeapUspU1 2 JSRSwpnUSPFire2D
SetWeaponSound arcWeapUspU1 0 JSRSwpnUSPFire3D
SetWeaponSound arcWeapUspU1 1 JSRSwpnUSPFire3DDIST
;Mercenary Submachine Gun(Uzi)
SetWeaponSound arcWeapUzi 2 JSRSwpnUziFire2D
SetWeaponSound arcWeapUzi 0 JSRSwpnUziFire3D
SetWeaponSound arcWeapUzi 1 JSRSwpnUziFire3DDIST
SetWeaponSound arcWeapUzi 11 JSRSwpnSMG9x19silFire2D
SetWeaponSound arcWeapUzi 9 JSRSwpnSMG9x19silFire3D
SetWeaponSound arcWeapUzi 10 JSRSwpnSMG9x19silFire3DDIST
SetWeaponSound arcWeapUziU1 2 JSRSwpnUziFire2D
SetWeaponSound arcWeapUziU1 0 JSRSwpnUziFire3D
SetWeaponSound arcWeapUziU1 1 JSRSwpnUziFire3DDIST
SetWeaponSound arcWeapUziU2 2 JSRSwpnUziFire2D
SetWeaponSound arcWeapUziU2 0 JSRSwpnUziFire3D
SetWeaponSound arcWeapUziU2 1 JSRSwpnUziFire3DDIST
I know it isn't caused by this mod, just curious if anyone has a solution.