About this mod
Dynamically adjusts draw distance in accordance with the fog to improve performance with little to no visual difference.
- Requirements
- Permissions and credits
- Changelogs
What?
Basically, stuff that are occluded by the fog and are *not* visible, are culled, saving memory and improving performance.
For obvious reasons, performance gains depend on your hardware, but generally, all hardware configurations should benefit from this mod.
Guaranteed performance improvement for Dead Money and Point Lookout, since those areas have thick fog, and the mod was made with them in mind.
(Ironically enough, Point Lookout's gains are not as impressive because the main bottleneck is caused by... water. Fix for that will be soon™️ in another mod.)
Mod adjusts following settings:
- Object distance
- Actor distance
- Item distance
- Grass distance
- Decal distance
So far, the biggest offenders are obviously objects, decals, and lights.
Mod uses your existing values as maximum range.
Compatibility:
Uh, everything? This an engine level override.
FAQ:
- I use *fog distance mod name here*, will this affect me?
If your fog is shorter than 15000, yes. If it's above that, no.
Credits:
JIP LN for having uh, easy to copy classes.
Check out my other stuff:
Fallout New Vegas Performance Guide
MoonlightNVSE
Simple Exterior Fog Remover
High Resolution Bloom
Pip-Boy Shading Fix
High Resolution Water Fog
Pip-Boy Light Flicker Fix
Aqua Performa - Strip Performance Fix
Fallout Alpha Rendering Tweaks
Exterior Emittance Fix