Fallout New Vegas
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rockbiter68

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rockbiter68

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About this mod

Full animation overhaul for the Varmint Rifle.

Nexus: fix your text editor.

Requirements
Permissions and credits
Changelogs
FNV CLEAN ANIMATIONS | VARMINT RIFLE


FEATURES
  • Complete re-animation for the Varmint Rifle and its variants.
  • Gameplay-friendly.
  • Three attack animation variants.
  • Includes two different locomotion options:
    • A version blending Hit - Locomotion and my custom locomotion for walking/iron sights locomotion (featured in the video).
    • A version with no locomotion, allowing you to choose from the various locomotion sets out there.


DESCRIPTION
I whipped this up a couple of weeks ago while working on some more interesting/involved stuff. I wasn't quite satisfied with the animation sets out there for the Varmint Rifle (no disrespect, as always--just a matter of taste), as I actually quite like the vanilla reload. As such, I went and cooked up a re-interpretation of the vanilla reload--I "rockbiter'd it up," you might say.

The results are fine; I've certainly done better. It's kind of half-assed in some spots, but most of you are unlikely to notice (besides maybe the jam animation), and, c'mon, it's the Varmint Rifle. We don't need the cream of the crop here. Besides, it's pretty satisfying, and I tried to add some nice little details with the fingers holding the gun. It's still a pretty pleasing animation, if I do say so myself. I tried to add some character to it, with the clearly missed mag-insert, which hopefully communicates someone who's experienced with weapons, but maybe is a bit rusty, overconfident, or who has just been shot in the head--as your character in New Vegas likely is at the start of the game (and which is also when you're most likely to use this weapon).

For those of you wondering: the partial reload is the same time length as the vanilla reload. I still pay attention to stuff like that, even if I've dropped it from the description. So it's balanced, blah blah blah.

And yes, you will have to wait a minute on that more interesting/involved stuff. I'm pretty busy right now, but I'm doing my best to make sure it's all polished--so you'll still have to wait. And yes, the FO3 Lever-Action is among this stuff. Yes, it's coming soon. Yes, I'm putting this in the description instead of the FAQ, because no one reads that, and a couple of you read this.

Anyways, enjoy.



REQUIREMENTS


RECOMMENDED MODS



COMPATIBILITY
Spoiler:  
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  • Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations.
  • Does not overwrite vanilla animations, allowing you to safely switch back.
  • No plugin. Safe to install/uninstall mid-game.



FIXING MISALIGNED SIGHTS
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The sights, by default, are misaligned. I'm sorry about this.

Thankfully, it's no longer an issue of you're using ISControlEnabler--and you should be, since it's listed as a requirement for this mod.

With the latest update of ISControlEnabler, sights can now be perfectly aligned. This includes the rear sights. I've gone through myself and manually adjusted all the sights, and also used that as an opportunity to play with some other things there to make the iron sights experience more visually pleasing (nothing dramatic, mind). The result is, again, perfectly aligned sights.

I've included the ISConfig file as a separate download, but as part of the Main downloads section. You are strongly encouraged to download it.

If you have an existing ISConfig.ini, and do not wish to overwrite it, I've included the contents of my ISConfig file under the spoiler here. I'm afraid that, if you're mixing and matching animation packs (understandably so!), you're probably going to have to go through and manually paste over stuff.

Sorry. No way around it, I'm afraid.


Recharging Weapons ISConfig.ini text:
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[WeapNVVarmintRifle]
X=0
Y=0
Z=0
tX=0.276
tY=0.116
[WeapNVVarmintRifle1]
X=0
Y=0
Z=0
tX=0.276
tY=0.116
[WeapNVVarmintRifle2]
X=0
Y=0
Z=0
tX=0.276
tY=0.116
[WeapNVVarmintRifle3]
X=0
Y=0
Z=0
tX=0.276
tY=0.116
[WeapNVVarmintRifle4]
X=0
Y=0
Z=0
tX=0.276
tY=0.116
[WeapNVVarmintRifle5]
X=0
Y=0
Z=0
tX=0.276
tY=0.116







SUPPORT
  • If you enjoy this mod in any capacity, please do consider endorsing it.
  • If you wish to support me and my animating habits further, donations or Patreon support are very helpful. Small, one-time donations are especially helpful.






CREDITS & THANKS
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As always, I'm both standing on the shoulders of giants here, and supported by some very helpful people. The following individuals have either supported, assisted, given me resources, knowledge, or  encouragement in order to animate. They are, in no particular order, as follows: