Fallout New Vegas
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Crygreg and others

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Crygreg

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About this mod

Weird name, huh? But it really is that: It overhauls player dialogue and interactions (and also adds new ones!) to the game, all in the most seamless way as possible.

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Changelogs



Overhauls Player dialogue prompts in vanilla without changing NPC responses (most of the time), in order to achieve the following (among other things):
  • 1. Make the PC seem less maniacal / dumb / naive as it seems to be in the original game (at least FO3) at times.
  • 2. Make the PC's experiences from D.C. carry over to the Mojave but you won't be constantly dropping references left and right (thanks to TheRighteousFist for most of the ideas and having open perms on his mod).
  • 3. Improve dialogue fluidity + logic (for example arguing with Autumn why he should give up) and also some funny new comebacks.
  • 4. Increase Roleplaying and open up new paths (that could also have some consequences in store for you).


I won't list every single change here, this are the ones that come to mind. Plus, like I said, it overhauls a lot of the player prompts and that's just too much to list here.




  • WW = Wild Wasteland
  • WW: Quite a few WW dialogue options that are scattered across the entire game. They're rare enough but still exist.
  • WW: On the outside of Springvale School in one of the toilets
  • WW: East of Super Duper Mart in one of the boats on the coast
  • WW: When entering the guard house in Evergreen Mills
  • WW: In Ruzka's Den in Point Lookout
  • WW: In front of the irradiated pond near the Wasteland farm (south of Canterbury Commons)
  • WW: When exiting Raven Rock during MQ09
  • WW: Near Satcom03 (Spoiler: The Fuck You door)
  • You can sleep with Nova, Bittercup and Trinnie under certain circumstances (NV style! Do NOT expect anything more than subtle innuendos and the like. I don't want to do anything skimpy, I have no interest in it. Additionally, since this mod utilizes AI voice acting at a few parts, that would make it most immoral and weird imo).
  • Additionally, you can choose dialogue options with Amata (if you have the Ladykiller perk) that insinuates that the PC had a relationship with her in that case.
  • New dialogue options when meeting the Karma hitsquads. Additionally, they will enter dialogue with you a few more times before combat, utilizing some cut dialogue from the gamefiles. Also, Regulators have their proper voice type now (hopefully), instead of the evil Talon one.
  • New options to enter Little Lamplight and get to Vault 87 (with Terrifying Presence, you can skip the whole section but be careful ...) (thanks to MrSwordToast for the idea)
  • Some new (or rather dialogue-integrated) outcomes for Vault 101 (you can warn Amata about the Enclave and give her
  • You can tell your father that the Overseer killed Jonas and tried to kill you.
  • Some more Terrifying Presence dialogue options here and there, rare but there.
  • A few more options in the Vault introduction sequence
  • and more ...






  • I'm planning to have the AI voicelines remade with Elevenlabs, so that they sound more natural and allow me to expand this mod in the future.
  • One of Jericho's lines for the Wild Wasteland trait has remained unvoiced, due to no voice module existing for his voice type. This will be fixed with said Elevenlabs update.
  • Otherwise, this mod will remain pretty much final at this state. However, I'm planning to build off of the foundation laid here and add a few more dialogue interactions where I see fit and - if everything goes well - give Fallout 3 proper ending slides to the choices you make in your travels, as well as a proper lead off into New Vegas and some more changes. This will take some time however.





  • This mod is incompatible with ones that edit the same dialogue, as well the same scripts and quests.
  • It will probably work with Alternate Start, however the PC will refer to things that never happened, so it will need a patch to be right (or you just roleplay something that explains it).
  • This mod is partially compatible with mods that just edit PC prompts, so if you rather want TheRighteousFist's NV Origins mod (make sure to grab the 3.3 version though), just let it overwrite this mod.
  • Brave New World edits some subtitles. This mod will overwrite them, so it will need some sort of minor patch. This is easily done with xEdit. If you're not familiar, visit the Viva New Vegas guide (or its equivalent for Tale of Two Wasteland). It should still work though.



It will obviously require TTW to function correctly. Also, TTW Reputations is required to run this mod. It's also made in mind for TTW New Vegas Speech Checks, however it is technically not required.






  • TTW, xNVSE, NH arms and  TriangleCity Discord for all the support and tips they gave me
  • RoyBatty and the TTW team for ... well, TTW of course and a few other mods I use.
  • TheRighteousFist for Lone Courier's dialogue and open permissions + dcon4L for updating it to 3.3
  • retlaw for TTW Unity dialogue (a lot of the ideas from that one found their way into this)
  • M.C. Tammer for TTW D.E.R.P. and his permission to use it
  • xVASynth for helping me bring a few of the new lines to life
  • Bethesda and Obsidian for reviving Fallout and making Fallout 3 & New Vegas a reality
  • Luftwaffles23 and this page's comments section for giving me ideas for improvement or additions (or even reporting bugs)
  • MrSwordToast for giving me the idea with MacCready
  • Salamand3r's discord server that gave me helpful feedback
  • All of you who downloaded the mod and left a post with feedback