Fallout New Vegas
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rockbiter68

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rockbiter68

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About this mod

Gameplay-friendly animation overhaul for the .44 Revolver and all of its variants (including TTW).

Requirements
Permissions and credits
Changelogs
FNV CLEAN ANIMATIONS | .44 REVOLVER



FEATURES


REQUIREMENTS


RECOMMENDED MODS


COMPATIBILITY
  • Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the .44 Revolver animations.
  • Does not overwrite vanilla animations, allowing you to safely switch back.
  • No plugin. Safe to install/uninstall mid-game.


SUPPORT
  • If you enjoy this mod in any capacity, please do consider endorsing it.

  • If you wish to support me and my animating habits further, donations or Patreon support are very helpful. My job is contract-based, and I will be absent work in the summer; any additional income not only helps me get by, but allows me to justify  more time animating. Small, one-time donations are especially helpful.


DESCRIPTION
Not much to say here. I wanted to add some flair back into my animations, as I was beginning to find them quite boring, so here we are. With the jam animation, I wanted to preserve the vanilla Fallout 3 jam animation where you spin the cylinder, as I really needed an excuse to bring that back, and, well, here you have it.

The reload and the jam are both roughly 1 second longer than their vanilla counterparts, but that's pretty in-line with how most kNVSE animations are hewing these days, so it shouldn't be a huge problem.

Vanilla firerate is basically untouched, except for the fact that there is a very tiny, basically imperceptible delay when shooting to have the double-action hammer work like it does in real life (!). To account for this, you can fire the gun slightly faster than you can in vanilla, so it should even out in the end.



CREDITS & THANKS
Spoiler:  
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As always, I'm both standing on the shoulders of giants here, and supported by some very helpful people. The following individuals have either supported, assisted, given me resources, knowledge, or encouragement in order to animate. They are, in no particular order, as follows: