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Xilandro

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  1. Xilandro
    Xilandro
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    Make sure you have xNVSE 6.2.8 (or higher, if you're from the future) or the mod will wreck your cosave.
    Previous xNVSE versions had few nasty bugs this mod exposed, and they were fixed only in 6.2.8


    Patch Updates:
    Updated Another Millenia because I forgot to put JSON file into the correct folder, and nobody noticed so far, ugh oh
    Added patch for Classic Fallout Weapons Remastered. But be aware that CFWR author has a bad habit renaming ESP file each time they update the mod, and that will lead to my patch stop working. If it happens - let me know.

    Added patch for the Tammer's NIF-Bashed Weapons Mega-Pack v5.8

    Please keep an eye out for bugs. Due to system rewrite - some new bad ones might pop-out that I'm not aware of yet. Thank you!

    Upcoming patches:
    TTW
    Supplementary Weapons Pack
    Scottmack's Weapons Redone
    AWOP


    Update 1.2b:
    Fixed full-auto jams (enabled by tweaks or otherwise) eating live ammo.
  2. Weasel124
    Weasel124
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    love it but im having too many texture issues with flashing mags pink/black/grey patterned mags, and other issues.

    i dont wanna delete it but unfortunately the One in the chamber mech isn't worth all the eye aches the other parts are giving me
  3. TheRemnant21
    TheRemnant21
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    Quick question, is the magazine for the Red Glare supposed to be this absurdly large? Or it's intended?
  4. Noon98
    Noon98
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    I still have the floating mag issue, in fact, sometimes weapons start floating too for some reason, anyone knows why that is?

  5. Necrom4ncer879
    Necrom4ncer879
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    Does this also apply to microfusion cells, energy cells and election charge packs?
  6. BiteOf1987
    BiteOf1987
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    Anyone know how to turn off the drop mag sound it makes when it hits the ground? The sound is very loud and irritating. i ended up removing the mod from my mod list because of this. Any idea?
    1. spagettibomber1589
      spagettibomber1589
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      I dont think there is a way, but it would be nice to have an option for custom drop sounds that sound more like mags instead of tin cans
    2. ShawnAdam8276
      ShawnAdam8276
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      Or an option to just turn off the SFX completely.
  7. IRicochetI
    IRicochetI
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    Pls update the Another Millenia Patch >_>
  8. spagettibomber1589
    spagettibomber1589
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    You need dropmag NV Patches to fix issues with extended mags not dropping if any of you are wondering why that happens.
  9. skitter123
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    i think a cool suggestion would be to add a delay timer that can be set for each weapon so the mag falls out at the same time your animation actually removes it, it is a little strange to see a mag fall out of me while my character is still fiddling with the mag to take it out of the gun, mostly noticeable with longer animations like ones that cover the AMR
  10. NuKe5369
    NuKe5369
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    Christines COS Silencer Rifle dosent drop mags on relaod at all

    fixed it. Ignore this post
  11. jaaym
    jaaym
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    Is anyone else getting glitched out textures on their dropped mags? It's happening to me with Warlord, the texture changes depending on where I stand instead of staying gold like it is on the gun.