Make sure you have xNVSE 6.2.8 (or higher, if you're from the future) or the mod will wreck your cosave. Previous xNVSE versions had few nasty bugs this mod exposed, and they were fixed only in 6.2.8
Patch Updates: Updated Another Millenia because I forgot to put JSON file into the correct folder, and nobody noticed so far, ugh oh Added patch for Classic Fallout Weapons Remastered. But be aware that CFWR author has a bad habit renaming ESP file each time they update the mod, and that will lead to my patch stop working. If it happens - let me know.
Hi, love the mod thank you very much for all the interesting additions to the game
Just wondering if there's any limitations for this mod that would prevent it from being made compatible with the NVWO mod
I've read through the description and had a brief look at the scripts but I'm under the impression it's limited by the vanilla system of only having the either the vanilla mag or a modified extended mag
Hope you're keeping well and safe, thank you again
Would it be possible to make it so partial reloads dont drop magazines, feels weird when using animations that add partial reloads to weapons that show you keeping the mag but still end up dropping the mag. anyways great mod
Is this mod incompatible with anonx1987's WAP weapon texture mod series? I had Dropmag working before downloading any of the WAP mods, but now it is not working with any of the weapons. Correction: the visual mag is dropping on the ground, but the mag does not contain any remaining rounds. My ammo numbers are reloading as vanilla.
I have the TTW patch and tried to find/use any path that may affect the WAP files, but I was unable to resolve my issue. Any help is appreciated. This mod is fantastic and I'd like to get it to work with my modlist!
267 comments
Previous xNVSE versions had few nasty bugs this mod exposed, and they were fixed only in 6.2.8
Patch Updates:
Updated Another Millenia because I forgot to put JSON file into the correct folder, and nobody noticed so far, ugh oh
Added patch for Classic Fallout Weapons Remastered. But be aware that CFWR author has a bad habit renaming ESP file each time they update the mod, and that will lead to my patch stop working. If it happens - let me know.
Added patch for the Tammer's NIF-Bashed Weapons Mega-Pack v5.8
Please keep an eye out for bugs. Due to system rewrite - some new bad ones might pop-out that I'm not aware of yet. Thank you!
Upcoming patches:
TTW
Supplementary Weapons Pack
Scottmack's Weapons Redone
AWOP
Update 1.2b:
Fixed full-auto jams (enabled by tweaks or otherwise) eating live ammo.
Fantastic mod, though for some reason GRA weapons dont drop mags. I tried with their non-GRA counterparts (If they have one), and they work fine.
any help?
Just wondering if there's any limitations for this mod that would prevent it from being made compatible with the NVWO mod
I've read through the description and had a brief look at the scripts but I'm under the impression it's limited by the vanilla system of only having the either the vanilla mag or a modified extended mag
Hope you're keeping well and safe, thank you again
Is this mod incompatible with anonx1987's WAP weapon texture mod series? I had Dropmag working before downloading any of the WAP mods, but now it is not working with any of the weapons.
Correction: the visual mag is dropping on the ground, but the mag does not contain any remaining rounds. My ammo numbers are reloading as vanilla.
I have the TTW patch and tried to find/use any path that may affect the WAP files, but I was unable to resolve my issue.
Any help is appreciated. This mod is fantastic and I'd like to get it to work with my modlist!