Make sure you have xNVSE 6.2.8 (or higher, if you're from the future) or the mod will wreck your cosave. Previous xNVSE versions had few nasty bugs this mod exposed, and they were fixed only in 6.2.8
Patch Updates: Updated Another Millenia because I forgot to put JSON file into the correct folder, and nobody noticed so far, ugh oh Added patch for Classic Fallout Weapons Remastered. But be aware that CFWR author has a bad habit renaming ESP file each time they update the mod, and that will lead to my patch stop working. If it happens - let me know.
Not an expert on Dropmag implementation, but I think you're good to upload it since Another Millenia's assets are open permissions? Would also be great to have it updated here though!
Not sure if this is normal, but some weapon with mod that increase megazine capacity won't be updated. For example: 12.7mm Sub Machine Gun without megazine mod is 21, with mod is 27 depends on one in chamber but upon i switch to 12.7mm SMG whether it is moded or not, ammo count always is 21. Did i do anything wrong?
I know you usually update your mods in waves, so the next time you get around to it do you think you could add a separate version or an option in the MCM or whatever to actually delete all mags that are not picked up after three days? As in, no ammo would ever go to the Goodsprings Mojave Express dropbox after three days; that stuff's just gone forever. Poof! Done! Finito!
I know I could just not go to the dropbox, but I like the risk and finality of that ammo potentially being gone forever. Especially for the more hardcore playthroughs I usually like to do.
And in-universe, I also don't want to be stalked by some omnipresent dude that picks up all the mags I drop and delivers it back to Goodsprings solely for my benefit when I have Famine installed. Would be kinda weird to explain.
Regardless, I appreciate that we finally have a non-hacky implementation for this feature in the game.
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Previous xNVSE versions had few nasty bugs this mod exposed, and they were fixed only in 6.2.8
Patch Updates:
Updated Another Millenia because I forgot to put JSON file into the correct folder, and nobody noticed so far, ugh oh
Added patch for Classic Fallout Weapons Remastered. But be aware that CFWR author has a bad habit renaming ESP file each time they update the mod, and that will lead to my patch stop working. If it happens - let me know.
Added patch for the Tammer's NIF-Bashed Weapons Mega-Pack v5.8
Please keep an eye out for bugs. Due to system rewrite - some new bad ones might pop-out that I'm not aware of yet. Thank you!
Upcoming patches:
TTW
Supplementary Weapons Pack
Scottmack's Weapons Redone
AWOP
Update 1.2b:
Fixed full-auto jams (enabled by tweaks or otherwise) eating live ammo.
I'll post links to all your patches on the main page here, if you don't mind. And thank you very much for making them!
I know I could just not go to the dropbox, but I like the risk and finality of that ammo potentially being gone forever. Especially for the more hardcore playthroughs I usually like to do.
And in-universe, I also don't want to be stalked by some omnipresent dude that picks up all the mags I drop and delivers it back to Goodsprings solely for my benefit when I have Famine installed. Would be kinda weird to explain.
Regardless, I appreciate that we finally have a non-hacky implementation for this feature in the game.