Fallout New Vegas
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Xilandro

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204 comments

  1. Xilandro
    Xilandro
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    Make sure you have xNVSE 6.2.8 (or higher, if you're from the future) or the mod will wreck your cosave.
    Previous xNVSE versions had few nasty bugs this mod exposed, and they were fixed only in 6.2.8


    Patch Updates:
    Updated Another Millenia because I forgot to put JSON file into the correct folder, and nobody noticed so far, ugh oh
    Added patch for Classic Fallout Weapons Remastered. But be aware that CFWR author has a bad habit renaming ESP file each time they update the mod, and that will lead to my patch stop working. If it happens - let me know.

    Added patch for the Tammer's NIF-Bashed Weapons Mega-Pack v5.8

    Please keep an eye out for bugs. Due to system rewrite - some new bad ones might pop-out that I'm not aware of yet. Thank you!

    Upcoming patches:
    TTW
    Supplementary Weapons Pack
    Scottmack's Weapons Redone
    AWOP


    Update 1.2b:
    Fixed full-auto jams (enabled by tweaks or otherwise) eating live ammo.
  2. PixieV
    PixieV
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    Would love drop mag support for energy weapons
    1. Xilandro
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      It does already.
    2. PixieV
      PixieV
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      Oh sweet nvm then :)
  3. sn3azer
    sn3azer
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    Is there any way to turn off the sound of the drop mag??
    1. Xilandro
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      not really. It's vanilla collision sound, unfortunately. I'll look into some hacky way to at least shut it up while mags are falling, but no promises.
    2. sn3azer
      sn3azer
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      thank you
  4. Stentorious
    Stentorious
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    Can I upload a fixed Another Millenia Patch until you get around to it? Or I can just send you the files. Keep up the great work!
    1. kabyidon
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      Not an expert on Dropmag implementation, but I think you're good to upload it since Another Millenia's assets are open permissions? Would also be great to have it updated here though!
    2. ReconRaiders117th
      ReconRaiders117th
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      Just give him credit obviously mate xxD 
    3. Stentorious
      Stentorious
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    4. Xilandro
      Xilandro
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      @Stentorious ❤️
      I'll post links to all your patches on the main page here, if you don't mind. And thank you very much for making them!
    5. Stentorious
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      That'd be great, I'm glad I can help!
  5. HaloCEmodder22
    HaloCEmodder22
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    It's statistically impossible for this man to miss
  6. hjhoang2512
    hjhoang2512
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    Not sure if this is normal, but some weapon with mod that increase megazine capacity won't be updated. For example: 12.7mm Sub Machine Gun without megazine mod is 21, with mod is 27 depends on one in chamber but upon i switch to 12.7mm SMG whether it is moded or not, ammo count always is 21. Did i do anything wrong?
  7. Gray000
    Gray000
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    I can't pickup my dropped magazine though?
  8. ReconRaiders117th
    ReconRaiders117th
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    This mod is so cool mate!! TAC RELOAD! HOW ABOUT A NICE CUP OF LIBER-TEA? 
  9. ReconRaiders117th
    ReconRaiders117th
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    Helldivers Much mate? Or Gears of War!!!! :P 
  10. SpyroManiac
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    I know you usually update your mods in waves, so the next time you get around to it do you think you could add a separate version or an option in the MCM or whatever to actually delete all mags that are not picked up after three days? As in, no ammo would ever go to the Goodsprings Mojave Express dropbox after three days; that stuff's just gone forever. Poof! Done! Finito!

    I know I could just not go to the dropbox, but I like the risk and finality of that ammo potentially being gone forever. Especially for the more hardcore playthroughs I usually like to do.

    And in-universe, I also don't want to be stalked by some omnipresent dude that picks up all the mags I drop and delivers it back to Goodsprings solely for my benefit when I have Famine installed. Would be kinda weird to explain.

    Regardless, I appreciate that we finally have a non-hacky implementation for this feature in the game.
  11. Floofiqwq
    Floofiqwq
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    Doesnt work for the weathered 10mm, nor shotguns. Other than that the mods great!