Fallout New Vegas

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S6S and Rimfross and N64Fan and Jokerine and Axilion and Adoxographist

Uploaded by

Sweet6Shooter

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87 comments

  1. Sweet6Shooter
    Sweet6Shooter
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    3.2.2 saves are no longer supported with mod version 3.3 and forward.
  2. Cebix
    Cebix
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    Must have mod for me tbh.
    I love that you can progress the town in a natural way.
    I did have some issues tying to find out how to get the house, but got there in the end!

    I don't know if you take suggestions Sweet but one thing I always wanted to be able to do with Big Town is repair the robots or train the residents of big town in certain things after the quest Big Trouble in Big Town.

    See in my playthrough I start with pretty much 1 in each stat and also have the mod that allows you to train skills for a little extra challenge and natural progression, so I never get the chance to make those cool robots come alive and patrol the town. Furthermore, I have a few other mods that spawn creatures in the wastes a bit more frequently, so they still get somewhat attacked by 1 supermutant every so often or by some radiated creature.

    So as my character progresses, would be cool to progress the town as well with knowledge my character gains.

    Again just a suggestion! Mod works amazing as it is!
  3. gnarlyfingers
    gnarlyfingers
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    Can someone tell me where "on the outskirts of Big Town" is the dead body with the note?

  4. styrrr
    styrrr
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    As much as I love this mod - and all the other FO3 'expansion/overhaul' type mods like Blood Ties Redesign TTW, Canterbury Commons Redesign TTW, Big Town Extensions, and the FNV Hidden Valley Overhauled + Better Strip View I just cannot for the life of me get these to work with NMC's LOD. According to the Wasteland Survival Guide Appendix: Additions I need to genereate LOD for all of these mods!

    As sad as it is, I'd simply rather remove these 5 mods and have functional LOD using NMC's textures. I've done nearly everything I could think of to get these mods working correctly with my own generated NMC LOD file to no avail!

    But everything works perfectly fine (e.g. NMC properly applies to all LOD) when I remove these 5 mods, and don't even get me started on the newer overhaul mods that really interest me, such as the Fort Independance Overhaul - TTW plus all the the other overhaul mods coming out seemingly every week! I guess I'm not just not cut out for this 'generating LOD' business unfortunately =/

    I've tried almost everything I can think of to get NMC working with these overhauls, from deleting the texture/landscape/lod/ folder in FNV NMC before recompiling in the TTW NMC installer (why doesn't the FO3 NMC pack have a /lod/ folder??? So confusing!) and yet, nothing seems to work no matter what I do. I've seemingly tried every bunch of LOD patches listed on the Viva New Vegas LOD Guide (plus the random suggestions I've found in in various comment sections) to no avail! I've spent over a week trying to get this working rightwith just the NMC texture pack (no Oco/Poco) and I am just about to toss in the towel.

    I'm about to go into work now, but when I come back I'll post by modlist/plugin list but I doubt that'll be of much help to anyone... I've only started playing TTW since about 1.5-2 months ago so there shouldn't be anything wrong... it is just so frustrating!


    And yes, I've followed The Best of Times/WSG/VNV guides nearly word for word, along Salamand3r's guide.


    I'm just at a loss for what to possibly do, aside from uninstalling those mods I mentioned earlier and just using the NMC Pre - Genereated LOD for TTW


    So... anyone got any advice? Has anyone had something similar happen to them before?
    1. Fugalism
      Fugalism
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      • 3 kudos
      What exactly are you running into?
  5. Fugalism
    Fugalism
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    • 3 kudos
    Wish we could remove comments. Ignore this please.
  6. Fugalism
    Fugalism
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    Getting some weird texture issues with the houses on the southern side of Big Town. Any idea how to fix this?

    1. Fugalism
      Fugalism
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      Fixed it! Either regenerating the LOD did it, or downloading some additional patches that the Wasteland Survival Guide mentions that I previously didn't download. (Or disabling some LOD .esp's that I shouldn't have had enabled in the first place.)
  7. soloxdolo
    soloxdolo
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    This mod adds some much needed touches to Big Town without being over the top. Great so far!
  8. TJaruno
    TJaruno
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    I did found the key behind that boat, just as I've found the other one in bigtown. But I seem to not be able to acces the house, it's boarded up from both side.
    I checked multiple times to be sure I was trying the good house, and sure enough it's the house with "Think again, Fucker", right? Boarded up, from the exterior of BigTown, and the Interior. Am I missing something?

    I seriously love your mod though, even without access to the house; when coupled with the "Bittercup Companion TTW"? mod, I was able to RP way more smoothly when passing through BigTown.

    Anyway... its a really great mod, I'd recommend anytime :)
    1. Sweet6Shooter
      Sweet6Shooter
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      Bittercup companion is out of date for 3.3+ and incompatible. You probably have another mod overwriting the board removals I did.
    2. Magpie988
      Magpie988
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      Do you have Rebuild the Capital? I have the same problem and the console shows the boards belonging to that mod and can't be directly enabled/disabled so they must have an enable parent somewhere.
    3. JonyTequila
      JonyTequila
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      • 2 kudos
      so i had this exact problem because i use claim the mojave and the capital, i just gave priority to BTE and it worked perfectly fine. 
      Idk why but the only thing that still went missing and i fixed on xedit was the underwater safe under the entrance bridge.
    4. N00nMoon
      N00nMoon
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      I had the same problem, as I too have Claim the Mojave/Rebuild the Capital. A simple solution is to open the console, click the planks, and type either "zap" or "MarkForDelete" though you'll have to restart the game to see results if you use the later.
  9. Frosty7130
    Frosty7130
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    Has anyone else had an issue with taking the "For Hudson" letter crashing their game?
  10. GRUmod
    GRUmod
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    This looks to conflict with TTW Reputations - does anyone know if it's inconsequential? I think it's a quest script so not sure if it's ok to over-write or which should load first, or if they can't be used together. Apparently also conflicts or has issues with Rebuild the Capital?
    1. kennies56
      kennies56
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      Copied from the description: "Fully compatible and integrated with TTW Reputations, plugin requirement free. Most of the new activities grant a lil fame...There is a patch for RTC in it's FOMOD."
  11. ibrahimguler
    ibrahimguler
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    Hello Sweet. Just reinstalling TTW at the moment. I have Springvale Garage mod and one of the steps required for that mod is to grab medical stand in Red's Clinic. I noticed your mod overhauls Big Town and Red's Clinic. Basically activating medical stand for Springvale Garage removes the item form clinic. Is that a problem for this mod to work?