Fallout New Vegas

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Last updated

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Created by

Sebas

Uploaded by

ArcanumWarlock

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Safe to use

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About this mod

An overhaul of Fort Independence à la Bailey's Crossroads. The Outcasts have not been idle these past 4 years. And they may have meddled in matters they might later regret.

Requirements
Permissions and credits
Changelogs
Changelog

1.1.2 - Minor fixes like replacing collision planes with proper occlusion planes and changing the names of Scribes to Specialists. Safe to update mid-game.
1.1.1 - Fixed issues addressed in the comments. I am not going to update the Fort Independence Reforged patch any time soon. sorry.

Description

It's better than before, test it out, report any bugs. Requires a new save probably, because of persistent references.


Exterior :

Inspiration from Bailey's Crossroads, some more npc guards and robots, Initiates training.


Interior Level 1 :


Comprehensive overhaul of the whole thing. More scribes, initiates, idle markers, a clinic, etc. Check screens.


Interior Level 2 :


Comprehensive overhaul of the whole thing. Check screens.



Requirements

Power Armor Station Crafting by mojavesuave

Only meshes and textures required.


Compatibility


A Patch for Fort Independence Reforged is provided, may cause larger FPS drops.
A Patch for Rebuild the Capital is probably not going to come, It seems like it would take forever and I already spent way too much time making this mod. The conflict is probably only extremely immersion-breaking, nothing else.


Notes


  • Designed for mid-range pcs, may be heavy on lower-end machines.
  • Please give feedback on whether the place is too dark. Looks fine for me. I use NUT ENB II. I won't be making changes to interior light colour, I like it this way.


Recommended mods


TTW Robco Lights
Titans of The New West 2.0


C
redits


Bethesda
mojavesuave for Power Armor Station Crafting. An excellent mod.
henukelkoch for the original power armor station assets.
RoyBatterian and the other members of the TTW team, brilliant work.