Fallout New Vegas
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Base scripts and idea by karthanistyr and Ludark heavily tweaked by zebumper

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Zebumper

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25 comments

  1. GlazzyDeer
    GlazzyDeer
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    This mod makes addictions just like the first 2 fallout games. I found 3-7 days to be the best as the randomness of how long withdrawals last makes it more engaging, but 10 days is a bit too much with hardcore enabled and so I reduced the maximum and also enabled the timer reset option. Do you also know if there would be any way to make the my first labratory of ttw be able to have the same fixer effect? The "de-toxify" effect currently just removes all addictions.
    1. GlazzyDeer
      GlazzyDeer
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      [deleted]
  2. fschabd
    fschabd
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    I love the idea of this mod but every time I download it, all my addictions get removed immediately when loading a save. Does the timer start when the addiction begins, meaning I need to have the mod installed before I get addicted? I do not have this issue with the original mod
  3. TenderHooligan
    TenderHooligan
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    I assume it's okay to allow the sink autodoc script be overwritten by CyberwareOWB.esp? Presumably it'll just turn the Sink functionality back to normal as if this mod wasn't installed?
    1. Zebumper
      Zebumper
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      Yes
  4. ghastlybaptism
    ghastlybaptism
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    Any way to remove the IMOD that pops up every few seconds making the screen blurry?
  5. Matrimelee
    Matrimelee
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    Will Fixer and Med-X also add time to existing Withdrawal timer of certain drugs (because they temporarily stop it)?
  6. karthanistyr
    karthanistyr
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    Good to see that my idea took off in other people’s hands :)
    kudos for expanding on the concept!
    1. Zebumper
      Zebumper
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      Thanks ;). Your idea was simple but awesome and totally a game changer. Cannot play anymore without that.
  7. Repal
    Repal
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    Great concept, but all the hardcore-ness immediately vanishes the time I set foot on Big MT… Auto-doc heals you almost like cheating. Is there a way to make it cost caps or add some cooldown between operations? I’d usually regulate myself trying not to spam it, but you know, I’m just a human being.
    1. Zebumper
      Zebumper
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      There is a setting in ininfile to remove some auto doc powerful powers. Didn't work?
    2. Repal
      Repal
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      Sorry I didn't explained it clearly, I mean the situation combining this, AddictedMore Rads In The AssFood Effect Tweaks-- more rads, more addicts, and less HP. All single-handedly crushed by the old auto doc.
    3. Repal
      Repal
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      After actually trying this mod out, I have to admit it works somehow— autodoc always injects me with potent fixers even if I’m not addict to anything, and the visual effect of fixer forces me to think twice before spamming the magic cure. Dunno if it’s a bug or a feature, but it did help me with my autodoc addiction XD
  8. JustJunky
    JustJunky
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    Doc Church can't heal me at all with this enabled. I pay him to treat my injuries but after he's done I'm still at the same amount of HP and my limbs are broken.
    1. Zebumper
      Zebumper
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      Who's that? If TTW, I don't use that and can't provide patch for now. Try to look for conflicts with xEDIT
    2. JustJunky
      JustJunky
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      Yeah, he's the doctor in Megaton. I usually don't like touching scripts and quests in xEdit but I think I figured out a way to move some stuff around so it works fine.
  9. Brutenga
    Brutenga
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    Just a heads up if you use Cyberware - OWB. Both mods modify NVDLC03SinkAutoDocSCRIPT so depending on which one is loaded first you’ll not have the option for implants or still be able to cure addictions.
  10. TheGashTer
    TheGashTer
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    Sounds really cool, i'll definitely give it a try. Btw, is this compatible with Vicious Wastes??? This sounds perfectly consistent with that mod - xEdit says it's okay, but here i am anyway :N 
    1. Zebumper
      Zebumper
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      Hi ! Yes, I'm almost sure it is ;)
    2. TheGashTer
      TheGashTer
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      Yep, after some testing everything works fine, tyvm!!!