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Changelogs
Version 1.2
Reported dialogue issues fix
Version 1.1
Vendors are now fully functional although they still unvoiced
We can all agree that, even when Fallout New Vegas is great, its content is lacking. Due to the short development time, a vast majority of Obsidian ideas were left out of the game and a lot of locations were reduced in size or content. So traveling through the wasteland made me think of a few ideas of how these locations could be improved and with a bit of practice and a lot of patience, my mod creator hobby started. Mojave Settlement Overhaul (MSO) is a project that consist in a series of mods to improve various locations around the wasteland. I'll try to stay as vanilla as possible while also adding more life to these areas
Also, these are my first big mods, so it's all open to criticism, in fact, all new ideas are welcome as long as they encourage to improve this project.
MOJAVE SETTLEMENT OVERHAUL: 188 TRADING POST
Features:
Restores every other NPC that Uncut Wasteland didn't touch (2 mercs, 2 destitute travelers, 3 travelers, 1 junk vendor), all with complete AI packages
Doctor, so you don't need to walk down Novac every time you need one
Repair vendor
Hull and casings vendor, for when gun runners is too expensive and you need to craft your own ammo, or maybe you just like roleplaying as that kind of character
Restaurant at the top of the bridge
Adds plenty more detail to the area to really make it look like a tradding spot
Gives the area a more lively feel
For more information just look at the pics
For the moment being, the new NPCs have yet to be voiced.
It should be compatible with anything but just in case let me know if there's any trouble.
The mod changes an area of the game and as consequence if you want things showing up properly from a distance I would recommend using FNVLODGen