About this mod
This is a update of the Endless Warfare mod that uses a MCM instead of the old item method. It also includes improvements.
- Requirements
- Permissions and credits
This is a update of the Endless Wars mod that uses a MCM instead of the old item method.
This adds over 350 spawnpoints to the following DLC maps:
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
NEW SPAWNS:
Ghost People (Dead Money)
White Legs (Honest Hearts)
Sorrows (Honest Hearts)
Dead Horses (Honest Hearts)
Tunnelers (Lonesome Road)
Marked Men (Lonesome Road)
Random (Any)
Y-17 Trauma Harness
Lobotomite
Alien
Random Raider
Random NCR/Legion
Random Animal
Random Creature
Random Insect
Random Abomination
Random Honest Hearts
Random Old World Blues
Random Lonesome Road
NEW OPTIONS:
Settlement interior spawns
Delete NPC distance
Delete NPC interior distance
Delete NPC timer
Max Dead Bodies
Spawn NPC min distance
Spawn NPC max distance
Spawn NPC interior min distance
Spawn NPC interior max distance
FIXES AND IMPROVEMENTS
Fixed NCR nearly always winning due to the large amount rangers spawned. Now they spawn more regular troops.
Fixed deathclaw mother and alpha spawning too much.
Fixed Legion and NCR troops running from battle.
Fixed BoS paladins spawning too frequently.
Gave a buff to super mutants. It takes into account the lore and the amount of armor their model has.
Also gave a buff to marked men and ghost people. They will attack neutrals on sight where before they only attacked enemies.
REQUIREMENTS
NVSE 6.0.2 or up (important otherwise you will get a array bug that will screw with the menu)
MCM
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Ash and Goo Begone (RECOMMENDED)
https://www.nexusmods.com/newvegas/mods/45484/
TO DO
Incorporate the companion system into the MCM
Find a way to include ash and goo piles into the max dead body feature
Make a endless war mod for TTW
Unfortunately a new game is needed if you already have the old Endless War mod in a save.
This makes the warzones mod obsolete so remove that as well.
I also removed the Spawn Disable Spawns option because it required one script for each spawn type to work. It also ran every frame taking some performance with it.
SUGGESTIONS?
If you have any suggestion regarding more locations for spawns, less or more spawns in certain locations you`re welcome to post a comment. I will try to implement them if possible.
CREDITS
devilswish182 for the original endless warfare mod
DoctaSax for the unlocked MCM mod that made much easier to implement the menu
myself for making the mcm and improvements
Reference for game units of distance:
21.3 units = 1ft
70 units = 1 meter
350 units = 5 meters
700 units = 10 meters