Fallout New Vegas

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Magnusen2

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Magnusen2

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79 comments

  1. Nullen
    Nullen
    • member
    • 3 kudos
    Hahaha this is awesome, I love how this can be customized on the fly too. I maxed out the max wander distance and some NCR and Legion troops decided to wander into North Vegas square, turned the whole place into a warzone!
  2. Crazyboy8888
    Crazyboy8888
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    • 0 kudos
    Having trouble working the MCM mod, turn on spawns, enemies, and everything else and they arent spawning
  3. Meatballis1
    Meatballis1
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    • 1 kudos
    Is this save-baked? I want to add this at the end of my playthrough, once I've finished all the DLC and Quest.
    1. Magnusen2
      Magnusen2
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      • 56 kudos
      You can add it at anytime on your save. But to uninstall you have to use the test cell method of waiting 72 hours.
    2. Meatballis1
      Meatballis1
      • member
      • 1 kudos
      okay thanks
  4. NexusMichael1
    NexusMichael1
    • member
    • 0 kudos
    Can someone please tell me what are the default values for spawn points because im trying to only disable bloatflys and similar enemies.
  5. Millerwood
    Millerwood
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    • 1 kudos
    Great mod, any chance to add the quest item 'Legion Ears' to legion soldiers spawned by this mod?
    1. Magnusen2
      Magnusen2
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      • 56 kudos
      Nope. I don`t have time. But you can easily add that using FNVEdit.
  6. dredQ1228
    dredQ1228
    • member
    • 1 kudos
    Sucks that zombies are broken :(
  7. SmackDaddy100
    SmackDaddy100
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    • 0 kudos
    I am having a little bit of difficulty fine-tuning this mod. I have noticed that spawning enemies in a close for me doesn't hinder performance, but if I want to spread out the combat area it seems to tank my framerate and even cause freezing.
    1. Magnusen2
      Magnusen2
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      • 56 kudos
      Engine problem. You need strong single threaded cpu + high speed memory (3200mhz+) to have good performance on bethesda games.
  8. TheAtomTwister
    TheAtomTwister
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    • 0 kudos
    It seems that zombie speed is not working correctly.  The zombies are moving extra slow, like they're frozen in place.  I think that the zombie speed setting is setting the speed to 1.00 (one point zero zero) instead of 100 (one hundred).  When setting the speed actor value in the console, it works as a percentage, so setting it to 100 for the player is "player.setav speedmult 100" if I remember correctly.  I believe that the zombie speed MCM setting when set to 100% is setting the zombie speedmult to 1 instead of 100, and when set to 500% is setting them the speedmult to 5 instead of 500.  Should be an easy fix, but I don't know where any of that stuff is, so if anyone wants to fix that, hopefully someone here finds this post useful.
  9. SmackDaddy100
    SmackDaddy100
    • supporter
    • 0 kudos
    does this play nice with this?
     https://www.nexusmods.com/newvegas/mods/71714?tab=description
    1. Magnusen2
      Magnusen2
      • premium
      • 56 kudos
      Yes.
  10. Back2friday
    Back2friday
    • member
    • 2 kudos
    ..