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Migck

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miguick

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About this mod

A minor overhaul of the Meltdown perk, to bring its workings under control and actually work as described. Should be a more interesting option to take for high crit builds.

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Meltdown NVSE Upgrade


The Meltdown perk was sloppily implemented into the game, to the point it feels like a dangerous gimmick. It does not trigger "every time you vaporize or melt a target" like the load screen says, and as I would have expected. Instead, it places a plasma mine explosion on any enemy you kill with ANY energy weapon. The explosion can actually be changed in the Default Object Manager, but that's not even the main problem, it's that it has no qualms about damaging friend or foe, or even yourself. It ends up being an uncontrollable perk feature, causing more harm than good.

So to bring it in line, I've done some simple changes:

* Meltdown requirement was lowered to 80 Energy Weapons, instead of mirroring Laser Commander's 90. I think it's still a high tier perk now.

* Meltdown's explosion now uses a bright, blue flash explosion, which is a lot more similar to the "corona of harmful energy" described in it. I know, I know, you want personalized explosions for each and every weapon type, like that old as dirt Meltdown Medley mod. Well, honestly, how badly do you need that gimmick anyways? So no, it's one explosion type here, but you'll like it better than the original. It also has a force (not damage) of 0 so it will not move corpses nor stuff around when it happens.



* This explosion can only happen if and when the target gets disintegrated/vaporized/anything that causes it to actually end up as a pile of dust or bones. So you now need some investment in critical chance to get the most use of the perk. Or simply to sneak around more when attacking with energy beams, that's always effective. So it won't trigger with e.g. flamers or gauss rifles anymore, but on the plus side it can now trigger for plasma grenades, or mods changing Energy Weapons into other skills (like Big Guns). It also works with new disintegration effects from EVE.

* The explosion is linked to you, and is considered to be caused by the weapon you used to cause the disintegration. This means that it can potentially score more critical hits on other targets, causing more disintegrations, and more meltdowns! Or even if it doesn't, each meltdown explosion will still cause a hefty 150 blast damage in an 8ft radius, further modified by your Energy Weapons skill and perks like Splash Damage. So Meltdown can be very deadly indeed.

* A new feature to buff the perk is added, dubbed "rampage". Whether Meltdown triggers or not, every disintegrated target will temporarily increase your critical chance, making it more likely to score further meltdowns. This is controlled by a pair of globals you can customize in the console (set <global> to <value>):
  • migMeltdownRampBonus: The critical chance bonus you get with every disintegration. Default is +5%.
  • migMeltdownRampTime: How long, in seconds, each rampage bonus lasts. Default is 10 seconds, every disintegration resets it in addition to increasing the bonus.
A UI message is displayed every time the rampage counter goes up or down, to help keep track. Or you can disable this feature completely by setting either of those to 0.

* And finally, Meltdown now has smart targeting to avoid getting innocent bystanders harmed by it. The Meltdown explosions will not trigger if you, your companions, or any non-combatant is detected in what would be the blast radius. Hence, it will only trigger if the area is clear, or if only actual enemies are found in it. So you can now pick the perk safe in the knowledge that Meltdown is under control.

* AND WHAT'S MORE, because it's never enough. If you'd rather not have Meltdown explosions occurring at all (though one has to wonder why did you take the perk then), the global NoMeltdown prevents them from happening if set to anything else than 0. It is flagged as constant and thus resets to 0 every time you load the game (because it's use is temporary, right? ;). The rampage feature will still work if enabled.


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