Fallout New Vegas

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About this mod

This mod will replace your arm-mounted vanilla Pip-Boy with the handheld "Pip-Boy 2501".
High resolution (2K) textures. There are currently available 9 variants to choose from, choose whatever suits your tastes.

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Pip-Boy 2501


This mod will replace your arm-mounted vanilla Pip-Boy with the handheld "Pip-Boy 2501" - the special protected modification of the widget with radmeter, in shock-proof and water resistant implementation to help your survival experience.
High resolution (2K) textures. There are currently available 9 variants to choose from, choose whatever suits your tastes.


New Vegas Script Extender


The Pip-Boy 2501 is also available for Fallout 3, get it here: https://www.nexusmods.com/fallout3/mods/23114


1. Download the file.
2. Unpack the archive and copy new files to your Fallout NV\Data folder. Overwrite existing files when asked. It is recommended that you perform a backup of the files you are about to replace in case you decided to uninstall / revert the mod.
3. Enable 'Pipboy2501.esp' with FOMM.
4. In FOMM you have to go to the buttons at the top & select: Tools - Archive Invalidation.
5. (RECOMMENDED!) Start new game.
6. Wait for a message to appear in the top-left corner that tells you the Pip-Boy 2501 has been activated. Press your Pip-Boy key (Default: Tab) to view your Pip-Boy 2501.
7. (Optional) Go to the ITEMS section and enter the AID tab. Find and use the [Pip-Boy 2501 Options] to configure your Pip-Boy. You will be able to activate various fixes as well as modify how large the Pip-Boy appears on-screen (FOV).
8. (Optional) If you're running on a low resolution, you may not be able to hit the STATS/ITEMS/DATA buttons with your mouse. If so, use the F1/F2/F3 keys to switch between these menus to get to the [Pip-Boy 2501 Options] to change the FOV.


You must follow these instructions exactly, or your Pip-Boy may become glitched!
1. Use the in-game tool to uninstall. Quick-save and quit the game. Uninstall the mod in your mod manager, this should remove the .ESP and the animation files (.KF).
2. Start the game again and confirm that the Pip-Boy 3000 and your original wrist-look animations have returned.

If so, skip to step 5.
If not, continue on to step 3.

3. If your original Pip-Boy wrist look animations have not returned, do NOT save, quit the game, and manually delete following folders and files:

4. Upon loading the game again, if the actual Pip-Boy 3000 is not visible on your wrist, try typing "player.additem 00015038 1" (without quotes) into the console. Then, type "player.equipitem 00015038" (without quotes) to equip the Pip-Boy 3000.

5. If everything is fine, make another quick-save (or full save) and restart the game to finish uninstallation.


Q: How to change a skin?
A: By default you will get "Classic Fallout" skin. If you want another skin, choose any one from "_Skins (Optional)\(chosen skin folder)" and simply drop all files from that folder to "(your game directory)\Data\textures\pipboy2501" folder and overwrite existing files when asked.

Q: The Pip-Boy 2501 is too tiny/huge!
A: Try to increase/decrease FOV of your widget. Go to the ITEMS section and enter the AID tab. Find and use the [Pip-Boy 2501 Options] to modify how large the Pip-Boy appears on-screen (FOV).

Q: My left wrist/forearm is all twisted up! or There's a blank space where my Pip-Boy 3000 would be in third person mode!
A: The arm space under where the Pip-Boy 3000 was never meant to be seen. You may see twisted or squished arms and other funny looking things. However, this problem can be completely alleviated by using Vivanto's Pip-Boy Remover mod. Keep in mind that when you're using this mod, you should use the FOV adjuster included with it to modify the Pip-Boy FOV. Also, make sure it is not installed when you try to re-install the Pip-Boy 2501.

Q: I'm having problems with looping sounds and clothing being re-equipped constantly!
A: If you're using the Pip-Boy Remover mod, make sure that mod is deactivated before installing this mod from scratch!

Q: The F1/F2/F3 keys don't work to pull up the Pip-Boy in the appropriate STATS/ITEMS/DATA section of my Pip-Boy.
A: Unfortunately, this is a fault of the original Readius/2500 scripts the 2501 is based on, and has no fix as of this moment. You can only access your Pip-Boy through the TAB key.

Q: What mods did you use to get these screenshots?
A: FNV Realistic Wasteland Lighting and Interior Lighting Overhaul

Q: My screen is slightly cut off on the right side.
A: It's a known issue of vanilla interface. I recommend installing DarNified UI or Vanilla UI Plus. If the use of interface mods is not part of your plans, accept that the right side of the screen will be slightly cut off.

Q: The Pip-Boy doesn't appear in my hand when the light is turned on.
A: Be patient, it goes away after a few seconds.

Q: My Pip-Boy is missing after I installed!
A: If you've installed this mod on a save game that was currently using a very old version of the mod, you may find that your Pip-Boy is missing and you will be looking at your empty palm every time you try to pull up the Pip-Boy.
If this is the case, you must be sure to completely uninstall your old Pip-Boy mod before updating. Consult the uninstallation instructions above.
Otherwise, it's possible that the scripts did not initiate properly, so try going into your console (by pressing the ~ button) and typing in "player.additem XXFF2501 1" (without quotes) to add the Pip-Boy 2501 to your inventory, then type "player.equipitem XXFF2501" (without quotes) to equip it. Of course, replace the XX with the load order number of this mod.

Q: I uninstalled mod but I'm still looking at my empty hand!
A: Consult Step 3 of the uninstallation instructions above.

Q: I uninstalled mod but I don't have my Pip-Boy 3000! It's gone!
A: Consult Step 4 in the uninstallation instructions above.

Q: I tried everything, but nothing works for me.
A: Are you installed NVSE? If your answer yes, try to read advices from another users. Or try to read advices from users of "Pip-Boy 2500" mod - the scripts in both mods are the same.

Q: Is there a possibility of a wrist-mounted variant and/or Pimp-Boy 3 Billion?
A: The main idea of Pip-Boy 2501 for me is to use any armor that can be found on the Internet (salute to dragbody). The location of individual parts of the Pip-Boy 2501 is not accidental. For example the location of radmeter - in some types of clothing in this place there is often a problem with the intersection of the hand and the device. Pip-Boy 2501 has a specific practical goal, not only visual "beauty". On the other hand, new arm/wrist mounted widget is just a visual thing and does not differ from vanilla Pip-Boy except the shape. Because of this, I'll say - I don't have a plans about such variant of Pip-Boy. And I don't like idea of Pimp-Boy 3 Billion - try to ask somebody else.


-This mod will not be compatible with any mod that changes the Pip-Boy model (including Pip-Boy 2500 and its retextures).


There is a "Fix Options" menu in the default 2501 menu from the Aanderz' workaround fixes. This fixes are integrated into the Pip-Boy 2501 mod. The main purpose of "Fix Options" menu is to try to better handle modded weapons. It will use an alternative light fix when a modded weapon is equipped and drawn, to avoid the extra holstering animation and sound that otherwise happens when equipping something in the Pip-Boy slot.

The options available:
- You can decide to turn off the alternative light fix for modded weapons.
- - While the alternative light fix is on the 2501 will not show up in your hand during the opening animation when you have a modded weapon equipped and drawn. The Pip-Boy buttons (Stats, Items, Data) will also not shine when opening the 2501.
- - If the alternative light fix is turned off, the 2501 will be opened the normal way even if you have a modded weapon equipped and drawn. This will make modded weapons do an extra holstering animation when opening the 2501.

- You can decide to turn on re-equipping of modded weapons.
- - By default this option is off. Modded weapons will not be re-equipped when closing the 2501 or loading a game.
- - If the option to re-equip modded weapons is turned on, the script will unequip and re-equip your current weapon when ever you close the 2501 or load a game while having a modded weapon equipped. This to automatically try to fix things like laser sights, instead of you having to do it manually by binding your weapon to a hotkey.


- If you release the Pip-Boy button the exact moment before the light would turn on, the game still turns the light on (tiny delay). The Pip-Boy will then show up in your hand a few seconds and then be removed again, cause it didn't release the light had changed.

- Not all cases with the weapon being on the left side has been fixed. That's cause this is such a simple workaround, I don't know how to fix the actual issue. Playing normally this should still fix most cases of it. Exceptions are:
- - When drawing your weapon after closing the Pip-Boy and you haven't moved or turned.
- - When opening the Pip-Boy in 3rd person and going back to 1st without moving or turning.
- - When crouching/sneaking.

- Modded weapons seem to play an extra holstering animation when opening/closing the Pip-Boy.


1.0 (02/07/2018) - Initial Release


Black Isle/Interplay - for the original Fallout games.
Bethesda/Obsidian - for Fallout3, Fallout NV.
EdisLeado for the Pip-Boy 2500.
pommymax for the best retexture of Pip-Boy 2500.
AlexScorpion and Brianide for the Pipboy Readius.
Aanderz for script fixes.
IrregularJohn85 for the glowing tubes texture.
Weijeisen, Vivanto, Antistar, Arenovalis, Millenia and all the people who took part and helped in the work on the "Pip-Boy 2500" and "Pipboy Readius" mods.
Without all of these people there would not be this mod. Big thanks and kudos!


This mod is provided as is and the author holds no responsibility for anything that may come to happen from using this mod.

Some assets in this mod belong to other authors. You will need to seek permission from these authors before you can use their assets or repackage any part of this mod.

You can upload files from this mod to other sites but you must credit me as the creator of the mod.

You can convert files from this mod to work with other games as long as you credit me as the creator of the mod.

You are not allowed to use assets and files of this mod in any mods/files that are being sold, for money, on Steam Workshop or other platforms.

You must get permission from me before you are allowed to modify my files to improve it.
Texture/skin edits are allowed. If you release a texture/skin edit, please include just your modified textures in your release and link back to this mod.