About this mod
Empires of Europe (EoE) 1100 is a historical overhaul set at the turn of the 12th century. The mod is centred around a large, custom built map that incorporates Europe, Eastern Europe, North Africa, and the Middle East.
- Requirements
- Permissions and credits
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Translations
- Turkish
- Spanish
- Russian
- Polish
- Mandarin
- Japanese
- German
- Changelogs
- Donations
Video: Europe 1100 Overview
Empires of Europe (EoE) 1100 is a historical overhaul set at the turn of the 12th century. The mod is centred around a large, custom built map that incorporates Europe, Eastern Europe, North Africa, and the Middle East.
The mod currently contains:
- 40 kingdoms
- 262 historical Clans with accurate banners
- 700+ lords based on real life individuals
- 33 playable cultures
- New wanderers and NPCs for additional cultures
- Custom troop trees with historically accurate units for each faction
- 18 Historically relevant mercenary clans with unique units and leaders
- Custom scenes for Villages, Arenas, and Bandit Hideouts
EoE also integrates several other mods to create an enhanced experience. These include:
- Customisable Clan Tiers
- CustomSpawns
- BannerColorPersistence
- Arenas Extended
- Mordhau Voices
- Eastern Expansion
The emphasis for this mod will always be on historical accuracy for the period roughly spanning 1090-1105. If you have any suggestions for content that could be changed or improved please post it on Discord or the Forum page, although I would also like people to cite historical sources if you plan on suggesting something that should be changed.
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MOST RECENT UPDATE
Empires of Europe 1100 - 1.2.12 - Hotfix
- New sea routes
- New workshops
- Fixes for Wanderer skills
- Fixes for broken siege icons
- Fixes for broken Crusader spawns
- Fix for broken Troop Tree sprites
- Fix for "Harran" culture
This update is not savegame compatible due to the new workshops!
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Empires of Europe 1100 - 1.2.11.3 - Hotfix
- Fix for Hamedan siege crash
- Removal of duplicate Eastern Expansion troops (should fix nakedness)
- Rewards for defeating Crusaders/Mujahadeen are greatly reduced (money and renown)
- Fixed broken rewards for defeating Mujahadeen army
- Additional battle scenes for europe and north africa
- Updated lords halls, taverns, and house scenes for all settlements
- 3x new sea routes in the north sea/baltic
This is NOT savegame compatible!
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Empires of Europe 1100 - 1.2.11.2 - Hotfix
- Fixes to Navmesh
- Fix for Lithuanian rebel crash
- Fix for Jatvingian clans
- Added sea route from Sinope to Chersonesus
- Added sea route from Chania (Crete) to Derna (Libya)
- Camera border has been moved further north to make northern most settlements more accessible
- Large reduction in the amount of snow and rainfall
This is savegame compatible!
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Empires of Europe 1100 - 1.2.11.1 - Hotfix
- Fix for broken hideout in Germany
- Fix for broken bridges in Spain
- Fix for custom items related crash
- Crusader items are removed from market
- Newcastle now bound to Bamburgh Castle
- Marseilles and Lyon now have French culture
- Fixes to Rus and Volhynian NPCs (Caravan Crash)• Fixes to Lithuanian culture
- Fix for broken Assassin Hideout Boss
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Empires of Europe 1100 - 1.2.11 Update - The new map!
- Transition to the new map
- Complete overhaul of all settlements
- Redistribution of materials and settlement prosperity
- Additional lords for some kingdoms
- Integration of Reiko's Eastern Expansion
- Integration of Ulfkarl's "Mordau Voices"
- New scenes for all villages
- New scenes for towns and sieges
- New scenes for Tournaments
- New scenes for hideouts
- Changes to "crusade/jihad" mechanics - spawning multiple smaller armies
- Mercenary clans will now stay aligned to their religious/historical factions, and some will stay independent
- New "Vlach" troop tree
Bug fixes:
- Missing civilian clothes
This IS NOT SAVEGAME COMPATIBLE.
Europe Map is also no longer required, so for existing players make sure you remove it! The only required mod is now Harmony.
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HISTORICAL UPDATES
Empires of Europe 1100 - 1.2.10 Update
Overview Video: https://www.youtube.com/watch?v=PSoGOihGLl0
This update brings some important QOL changes, as well as some new endgame mechanics and unique items.
- Addition of custom music
- New settlements: Amsterdam, Debrecen, Cluj, Hamedan
- Replace Eastern Europe town scenes
- New Rus banners
- Integration of BannerColorPersistence
- Integration of Custom Spawns for "Crusade/Jihad" mechanics
- New unique weapons and armour as exclusive rewards
- Integration of "Customisable Clan Tier" - Clan Tier Renown will be reduced for tiers 3-4, and total tiers will be increased to 10
- Fix for incorrect culture for "Rum" lords
- Updated translation strings by Reiko
- Fixes to incorrect Arab/Berber townspeople templates
- More appropriate culture icon for Persian culture
- With this update BannerColorPersistence is now directly integrated, and no longer required by the player. Existing players can remove this mod from your modlist.
This update IS NOT SAVEGAME COMPATIBLE due to new settlements.
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1.2.9.1 - New ECM Version and Custom Ports
- Introduction of Armenian Culture and troop trees
- Addition of Sis and Gouglak as Armenian settlements
- Addition of Mystras Castle in the Peloponnese
- Addition of Frankfurt and Brandenburg for the HRE
- Addition of Pisa w/port
- New bound settlement for Citadelle de Corte (Olbia)
- Adding ports to Zatara, and Caesarea
- Caesarea will now be a town instead of a castle (but with castle prefab)
- Change Antioch to an "Imperial" town template
- Initial revamp of Seljuk Troop Tree
- Buffs to Cuman and Seljuk Horse Archers
- Complete removal of the Sami and all their settlements
- Taifa of Majorca to replace the Armenian mercenaries
- Banu Tayy mercenary clan to replace Pisans
- Buffs to English, French, Rum, Aragon, Polish, Hungarian and Castile clan numbers
- Crusader mercenaries are merged into a single tree
- New "asiatic" faces for Seljuk lords
- Changes to production for some villages (removing food)
- Borrowed/stole the Canossa banner from Erik's...
- Updates to Greek and Arab name templates
- Changed culture description for Imazighen
- Updates to Irish Troops
- New face for William II
- "Turko-Persian" culture is now just "Persian", and has a dedicated Persian Troop Tree.
- Anatolian Seljuk areas have been changed to Turkic culture.
- Egypt, Levant, and Syria are now "Arab" culture
- The Persian areas will be "Persian"
- 4x new Persian clans under the Seljuks
- Seljuk troop tree is renamed to "Turkic" and replaces Cuman troop tree.
- Cumans troops still exist as mercenaries
- Sami troop tree will be mercenaries for Nordic and Baltic states
- Redistribution of cultures for the middle east
Fixes:
- Fix to Siege Points for Tephrike, Edessa,
- Fix to Welsh starting position
- Incorrect equipment sets for Palatine Guard
- Fix to Polish Rycerz skills
- Fix for incorrect English Party Templates
- Fix for Tuaim coordinates
- Fix for broken parents clothes during character creation
- Fix to Rus Hrid equipment set
There's more than this but I stopped writing down the updates at some point 😂
Needless to say this is a really massive update, and has been in the works for some time.
DEFINATELY NOT SAVEGAME COMPATIBLE. Far too many things are new.
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1.2.8.5 - Rebellion Hotfix
- Fixes crashes related to rebellions.
- Changes to Seljuk and Cuman Troop Trees
1.2.8.4 - New ECM Version and Major Bug Fixes
- Compatibility with ECM 1.2.8.6
- Fixes to Belgrade, Zaragoza, Caesara Castle, Mush, and Antioch position for siege equipment
- More appropriate tournament weapons for new towns
- More appropriate lord and party templates for rebels
- More appropriate mercenaries for each town/culture (crusaders only in europe, etc)
- Fix for children of lords having vanilla equipment sets
- Cultural starting positions
- Fix for Portuguese flag and colours
- Fix for Galway ownership
- Renamed horses (thanks to @saulyin97)
- Start Date will once again be Spring 1100
- Missing parents options added back in
- Campaign option removed
- Opening cutsene removed
- Edessa gate location is fixed
- Arab Militia renamed to Tribesmen
- Fixes to some of the broken dialogue referencing vanilla kingdoms/cultures
- Menavlion replaced with more appropriate spear for all T5/T6 Cavalry
- Update culture for Tovuz, Sevan, Poti, Koutaisi, and Akhalkalaki
- Update to Scottish Highlander 2H skill
- Update to Khan's Guard Bow Skill
For the first time in a long time, this version IS SAVEGAME COMPATIBLE! So you can continue your current campaigns. Although some minor fixes will not be present unless you start again.
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1.2.8.3 - Compatibility Update
- Update for compatibility with Europe Map (ECM) 1.2.8.5
Unfortunately this IS NOT SAVEGAME COMPATIBLE. You must start a new game.
1.2.8.2 - Bug Fix
- Rename "Welch" to "Welsh"
- Fix Serbian culture for Belgrade and Stari Ras
- Fix to incorrect equipment sets for mercenaries
- Change polish towns to western templates
- Change to settlement production types so that all towns have at least 1x, and only 1x food producing settlement
- Fix for crash related to mercenary contracts
This is required to fix a critical issue with mercenary contracts.
Unfortunately this IS NOT SAVEGAME COMPATIBLE. You must start a new game.
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1.2.8.1 - Bannerlord 1.2.8 Compatibility Update
Video: Update Overview
- This release brings compatibility with Bannerlord 1.2.8 and Europe Map 1.2.8.
- New version numbering to align with Bannerlord and Europe Map.
- Support for all new features including dynamic weather, formation targeting, kingdom destruction, etc.
- Addition of Serbian and Welch cultures including NPCs and Troop Trees.
- Many new settlements in England, Spain, Anatolia, and the Levant.
- New clans and lords for Castile and Aragon.
- Bug fixes for various units, including the "DefaultPartyTrainingModel.GetEffectiveDailyExperience" crash.
Not Savegame compatible!!!
Note that this is an initial release to bring 1.2.8 support and not everything is working yet. In particular the former QOL changes including start year, sandbox only, and character creation fixes are not yet available.
1.6.4.2 - Compatibility Update
- Compatability update - changes to how vanilla units are handled. This should help with compatibility for other mods like Improved Garrisons, etc.
- Improvements to equipment sets for English, French, Sicilian, Spanish, and German, and Byzantine Lords.
- Byzantines are renamed to "Romans", and the culture is "Roman".
- Improvements to English and French militia troop trees.
- Custom Scene for Main Menu.
- Removed Nordic two-handed swords.
- Further fixes for incorrect male/female equipment sets.
- Introduction of Ribe and Lund settlements for Denmark.
- 1x new clan and 2x new lords for Denmark
This version IS NOT savegame compatible due to the introduction of new settlements.
This version should bring compatibility with any mod that uses vanilla units, ie: Improved Garrisons, etc.
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1.6.4 - QOL, Settlements, and Content
Video: Update Overview
Quality of Life updates:
- Removed opening cutscenes
- Fixed broken parentage in character creation
- Culturally relevant start locations for all cultures
- Correct in-game year (game now starts at 1100)
- Sandbox is now the only game-mode, campaign is removed
Content updates:
- Introduction of Bulgarian culture and troop tree
- 2x Bulgarian settlements: Sredets (town) and Preslav (castle)
- Introduction of 1x new town in Thrace (Adrionaple)
- Multiple new settlements and changes to bound settlements for Byzantines
- 2x new Byzantine Clans and 4 new lords
- Introduction of Georgian culture, troop tree, clans, and lords
- 2x Georgian settlements: Kutaisi (town) and Taoskari (castle)
- 2x new settlements in Anatolia: Konya (town) and Tephrike (castle)
- Multiple new bound settlements for all new towns and castles
- 1x new clan for Rum and 2x new clans for Seljuks
- Introduction of "Jomsvikings" mercenaries (replacing the Georgians)
Culture changes:
- Changes to culture for Al-Mouwaylih, Al-Madina, and Djedda (made them arabic)
- Changed Anatolian Seljuk settlements to "Turko-Persian" culture
- Renaming of Greek cities in Anatolia (To Greek versions)
- Tbilisi changed to Georgian culture
- Berbers renamed to Imazighen
Bug fixes:
- Fix to crash caused be viewing Henry Alfonse in the Encyclopedia
- Fixes to incorrect equipment sets
I'm sure I've forgotten some things...but there you have it. Probably the largest update so far!
This is DEFINATELY NOT SAVEGAME COMPATIBLE. Far too many changes. You will have to start a new game
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1.6.3.1 - Crash Fix
- Fixed crash caused by Polish Druzynnik
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1.6.3 - Balance Update
Video: Update Overview
- Move Edessa to correct location.
- New Settlement for Edessa.
- Changes to Jerusalem settlements.
- Fix for Antioch culture and bound settlements.
- Fixes for lord/lady equipment sets (men with women's clothes, etc).
- Further redistribution of Rus clans based on community feedback.
- New clan for Rus.
- Fixes to settlement names in Spain and Russia.
- Fixes to Spanish unit names.
- Removal of horse generation bonuses for all cultures other than Turkic.
- Removal of most T4 elite cavalry (switching them to foot soldiers).
This WILL be savegame compatible, but you have to start a new sandbox game to see the new Rus clan and Lords.
1.6.2 - Bug Fix
- Fix to Crusader Troops that was causing a crash.
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1.6.1 - Bug Fix
- Fix to Madrid/Toledo being inaccessible.
- Madrid renamed to Toledo for better historical representation.
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1.6 - Major Map Update
- Removal of Outremer/Crusader culture.
- Crusader clans are changed back to their original French, English, Sicilian, etc.
- Crusader troops are now recruitable tavern mercenaries, replacing the existing, generic ones.
- New clan for the Seljuks (Shirvanshah) holding Derbent.
- Changes to some eastern city names.
- Fixes to some incorrect city/castle cultures.
- Introduction of Portuguese culture and troop tree.
- Fixes to titles for Berbers (changed Sultan to Emir).
- Numerous fixes to Arab culture including troop recruitment, missing wanderers and notables.
- Update to version 1.1.6 of Europe Map.
- Redistribution of Rus Clans (moving them north).
- Refactoring of culture IDs (Changes to Rus, Baltic Tribes, Berbers).
- Pechenegs are "upgraded" to a full kingdom and placed in the Crimea.
- Introduction of the "Baltic Tribes" as a new kingdom.
- Lithuanians to be replaced by a "Sudanese" mercenary clan.
- New "Rostyslavych" clan for Rus
- Östersund has been moved to the Levant and changed to "Antioch", along with it's bound settlements.
This update IS NOT SAVEGAME COMPATIBLE. You must start a new game.
1.5.1 - Balance Update
- Multiple new lords and clans for England, Ireland, Scotland, Norway, Denmark, Castile, Aragon, Poland, Sicily, and Rum.
- Fixes to existing lords and relationships across factions
- Introduction of "Baltic" culture and a "Baltic Tribes" kingdom
- Lithuanians to replace Prussians as a mercenary clan
- Fixes to Scottish settlement culture
- Fix for English Caravan Guard
- Improvements for some banners (based or Erik's versions)
This version IS SAVEGAME COMPATIBLE...however you will only see the new lords if you start a new game.
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1.5 - New Cultures, Troops, and Bug Fixes
- Improved Banners
- More clans and lords for the Rus
- Making Lazarus and Templar Crusader Clans
- Move Genoese to recruitable mercenaries
- New Mercenary clans to replace Lazarus, Templars, and Genoese
- Crusader (Outremer) culture and troop tree
- Sicilian Culture and troop tree
- Culture changes for several settlements (Middle East and Northern Italy)
- New loading screens and logos
- Redistributed cultural bonuses
- New clans and lords for Venice and Papal States
- Lots of bug fixes
NOT SAVE GAME COMPATIBLE - START A NEW SANDBOX GAME
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1.4.9.2 - Minor Bug Fixes
- Fixes to broken marriages for all clans.
- Fix for "OnHeroReachesTeenAge".
- Fix for mercenary soliders in the wrong category (ie: cavalry as archers).
- Fix for Polish Rycerz having two handed polarm instead of a one handed spear.
This is save game compatible, but the fixes will not be realised unless you start a new game.
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1.4.9 - Update to Europe Map 1.1.4.1
- Update to Europe Map 1.1.4.1
- Addition of the Slavic Culture, and The Rus Kingdom.
NOT SAVE GAME COMPATIBLE (Due to the map update)
YOU MUST USE HARMONY 2.3 (Beta Version)
Also not that this is an early version of The Rus. They will be expanded and moved further north in line with the next Europe Map update.
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1.4.8 - New Troop Trees and Renamed Settlements
New Content:
- Troop trees are expanded to 12 units for all cultures.
- Troops have been redone to include only historically accurate gear, names, and ranks (where possible).
- Militia incorporated into the main troop tree.
- All 500+ settlements have been renamed based on historical counterparts.
- Updated banners for numerous clans (thanks to Erik Hammarström!)
- New faces for some lords
- Additional Clans and Banners for Almoravids and Hammadids
- Updated translations (once again thanks to khornau17)
The militia troop change is quite significant, as the militia units are now part of the regular roster. This has been done for two reasons:
- It is a far more accurate reflection of how medieval armies were made up
- It offers the opportunity to upgrade militia unts
Personally I am quite excited about what this does to troop composition and promotion moving forward!
Bug Fixes:
- Crash due to Turko-Persian children coming of age
- Crash due to Welsh units having wrong default category
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1.4.6 - New Units and Bug Fixes
- All vanilla "tavern" mercenaries have now been replaced with more relevant units (ie: sword sisters).
- Fixes to broken wanderer strings.
- Fixes to broken text strings for all units..ie: "This is the retirement location".
- Fixes to incorrect settlement cultures (there are probably more to fix).
- All vanilla lords have now been removed from the game.
- Updated translation strings by khornau17
The final point is a big one as it goes a long way to ensuring historical immersion, as well as influencing the balance of certain cultures. You should no longer see any vanilla units or lords, or vanilla armor sets on either of them.
Known Issues:
- Culture and Mercenary starting positions. The issue is known but don't yet have a workaround.
This update is one again NOT SAVE GAME COMPATIBLE. Please start a new campaign if you want to include all the new features.
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1.4.5 - The "Mercenary" update.
- Adds 14 historically relevant mercenary clans including real faction leaders (where possible).
- Adds 3 high level troops for each mercenary clan, tiers 4, 5 and 6. These troops are as strong as faction elite troops and in some cases quite unique...so definitely worth trying to get them!
- Completed initial build of the Cuman faction with 9 clans and 20 lords.
- Previous translation files are now included.
- Balance pass on all custom troops. Skill levels are now aligned, and all war horse upgrades are at tier 5.
Known Issues:
- Culture and Mercenary starting positions. The issue is known but don't yet have a workaround.
This update is one again NOT SAVE GAME COMPATIBLE. Please start a new campaign if you want to include all the new features.
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1.4.4 - Minor fixes
- Fixed wanderers using character's first name.
- Fixed troop colours within towns.
- Fixed broken translation strings for all current units and NPCs. Translators should now have correct strings that you can work with.
Whilst small this version is not save game compatible, so I am listing it as an optional "update" file.
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1.4.3 - Compatibility Update
This release brings compatibility with Bannerlord 1.1.2 and Europe Map 112A.
I've also been able to include my completed Troop Trees, and fixes to Faction/Troop Colours.
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1.4.2 - Compatibility Update
This release adds compatibility for the latest version of the Europe Map 103E (Byzantine Update).
There is a bit of new content and some fixes, but there will be another, much larger release in the next week or two (so you might want to hold off).
The next release will complete the troop trees, and contain a number of fixes and improvements. However if you want to test out the new changes and play on the latest version of the map, this is it.
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1.4.1 - Fourth Content Release
This update adds the initial version of custom troop trees. These are quite simple for now, but I plan to build them out rapidly with the next few updates. The pre-work done with this update is going to make further updates a lot easier. I have already decided to add an infantry, ranged and cavalry option for all cultures...with the cavalry always being the elite tree. Infantry will be either spear or sword, and cavalry can be either melee, skirmish, or horse archer. This should create some good variety, whilst also bringing some level of "trinity" balance between cultures. For example factions with high level spearman won't get high level swordsman, and will be vulnerable to heavy infantry. Conversely factions with spearman will be stronger against heavy cavalry.
- Initial version of custom troop trees.
- Restructuring of all XML files in prep for the Europe Map update, and to facilitate faster changes in future.
- A couple of new lords and factions for Byzantines.
- Numerous bug fixes and gaps in culture code.
- All Vanilla troops have been removed (excluding minor factions).
NOT SAVE GAME COMPATIBLEI will do a further small release within the next two weeks focusing on some minor updates like starting positions, culture and unit colours.
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1.3 - Third Content Release
- This is a fairly large release which brings multiple new playable cultures, including Byzantines, Berbers, Seljuks, Poland, Hungary, and more.
- Added wanders, nobles, and NPCs for all playable cultures.
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1.2 - Second Content Release
- Update to latest version of the Europe Map (1.0.3)
- Addition of Fatimid Caliphate, Crusader States, and Seljuk Empire
- Addition of Turko-Persion Culture (for the Seljuks)
- Fixes to text strings for all factions and cultures (although there are still cultural errors)
Note: This version IS NOT save game compatible. This is due to numerous changes to the campaign map files.
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1.1.1 - Minor Fix
- Added missing equipment templates for Berber children. Fixes crash with Berber children coming of age.
1.1.0 - First Content Release
- New "Berber" culture for Hammadids and Almoravids
- Restored Waterford and added the "Mac Murchada" clan for Ireland
- Added correct age for all lords (where possible or appropriate)
- Updated skills and traits for all lords to make them unique
- Updated string text for all faction leaders
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INSTALLATION INSTRUCTIONS
Video: Official Installation Video
- Download Harmony and unzip to your bannerlord/modules folder: steamapps\common\Mount & Blade II Bannerlord\Modules
- Download EoE1100 and unzip to your modules folder
- Run the launcher, ticking Harmony and EoE1100
LOAD ORDER
- Harmony
- Native, Sandbox, etc
- ALL OTHER MODS
- EoE 1100
OFFICIAL SUB MODS
Erik’s Troops
This mod replaces all units and troop trees within EoE1100, using assets from the Expanded Bannerlord Armory.
POC Config for Eriks Troops
This POC config, built for Erik's Troops (Europe1100 submod), adds diversity to your troops shields and banners, with historical designs and coats of arms.
COLLABORATORS
- BIG Thank you to Carolina Warlord and Yannis for their GameModeManager code.
- Thank you to khornau17 who has created the new translation strings.
- Thank you to Erik for his custom troop trees and banners.
- Pak Satiro for The Shahada banner.
- Nuke(Memento mori) for The Přemyslid banner.
- Gondan for HRE banner.
- Groundworks for several more.
- DecoyS2.
- ViktorLim114514.
- Cyril for Capet, De Clare and Anjou banners.
- SL4VA for the Rus banners
- Bubu and d&h for the custom music code
- Quakank for the BannerColorPersistence integration
- Anopey for the Custom Spawns integration
- 27638166 for the Customisable Clan Tier integration
- Snorri for the Arenas Extended integration
- Ulfkarl for Mordhau Voices integration