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Created by

Zeonvision and BlackHawk

Uploaded by

Zeonvision

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Safe to use

About this mod

Troops bearing banners, customizable banners for each formation, tournament themes and much more!

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Translations
  • Turkish
  • Korean
Changelogs
Bear my Banner

Current version 0.7.3. Last tested in e1.5.2. and e1.5.3 beta

Share your banner designs here for an upcoming feature!

Description

Taleworlds decided to pull the implementation of banners for now, most likely because they don't work perfectly yet.

This mod places banners back in the troops' hands. Banners are equipped dynamically when a battle is loaded, no more item and troop list modifications and
no more tricking the troops into using the banner like a shield. This means compatibility with every™ other mod!

Many aspects of this mod are highly configurable using an in-game Mod Configuration Menu, but some optional configuration files are still in:

[Game folder]\Modules\BearMyBanner\ModuleData\


Open them with your favourite text editor. If you're using the Simple version, all the config files are in that folder. Read this configuration guide to understand what each setting does and what values you can change.

List of features:


  • Everything is highly customizable
  • Banners in field battles, sieges and hideout attacks, as well as in custom battles
  • Decide which and how many troops get banners. Also give banners to yourself, your companions and other nobles
  • Custom formation banners for the player's party. Off by default. Note that the game doesn't save the formations you assign to troops. You can use Fixed Formation Classes to circumvent this, just be careful with that mod and your savegames
  • Tournament banners for each team with various themes for each culture
  • Units will drop their banners under dire situations
  • Banner carrier when visiting a village, town or castle

Frequently asked questions

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Which version should I use?

Try using the MCM version first, as it makes it changing settings more comfortable.
If you have many mods and you're having conflicts with ModLib and MCM, use the Simple version.

The game crashes at start

Probably having to do with blocked DLLs. Read how to fix that in this troubleshooting guide.

When multiple mods use ModLib and MCM the game may crash. When updating mods they may leave unused files behind that may crash the game.

MCM standalone is a requirement for this mod. If you still have problems, use the Simple version, which doesn't depend on anything and should just run fine.

What are the configuration files for?

If you're using the MCM version, the in-game menu handles most of the configuration you can tweak, but some settings can't be put there so you have to use the configuration files. They are always optional features and you're not required to edit them before playing.

If you're using the Simple version, all the configurations for this mod are in the ModuleData folder.

The configuration files are very easy to edit. Text editors like Notepad++, Sublime or Atom make it very easy because they color the different parts, but you can also do it with the regular Windows Notepad.

Mod is installed, but there are no banners

The default settings are tuned to be balanced and rewarding as your game progresses. If you're starting a new game it's not likely you'll see any banners. As soon as your army starts to grow and get experience you'll start seeing more and more banners. You can of course tweak the configuration files to your liking.

Archers, crossbowmen and horse archers

Any unit that carries a bow or a crossbow in battle will lose that weapon whenever they're given a banner. This is necessary, otherwise they drop the banner. They still use their melee weapons. Whether they get a banner or not is configurable, of course.

Also, if told to Charge, the units with banners will rush the enemy, leaving their fellow archers behind, so be careful. Order them to Advance and they will stay together.

Why do some units drop their banners?

Units drop their banners at the start of a battle when they have a two-handed weapon that can't be used one-handed.

Additionally, when a troop falls off a horse or is in low health, they will drop their banner and equip their shield if they have it. There's also a chance they will drop it when retreating (by default, that chance is tied to their experience). This is all configurable.


Differences with BannerPeasants

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The mod BannerPeasants, created by Apastron152e9, adds a banner to most if not every troop type by modifying the troop trees, and has a Python script that will programatically add banners to custom troop trees with a lot of options, which is a great tool for other modders. You can see what rules this script follows to add banners and replace equipment in that mod's description. Originally, we both used the same core idea and uploaded on the same day with a few hours difference completely independent of each other!

I later developed a different way to achieve this, which is the dynamic assignment you see today.

Bear my Banner equips units with banners during the battle loading scene instead of modifying the native equipment sets. This makes it highly configurable and compatible with any mod that changes or adds troop trees. There are also many other features that introduce banner variety, units behaviour and ease of use.

Installation

Install using Vortex or download manually and place in your Modules folder.

Configure the mod if you want using the in-game menu and also by tweaking the configuration files in the installation folder at [Game folder]\Modules\BearMyBanner\ModuleData.

This mod can be installed mid-playthrough, all parties will appear with banners during a battle immediately. It can also be uninstalled without consequence, parties will not use banners anymore.

I also recommend to use BannerLord Mod Launcher which is a must when using many mods, Fixed Formation Classes to save formation setups and BannerPaste to be able to copy banner codes from the online editor in the banner screen.

Mod compatibility

This mod should be compatible with every item and troop changing mod.

As of version 0.7.0 this mod uses Mod Configuration Menu to add in-game settings. Have a look at that mod's description for more details.

This mod does not patch any code using Harmony (except the required patches by MCM).

Troubleshooting

If you're having problems with this mod, first read this troubleshooting guide. If none of that works, read this bug reporting guide and then post bug reports for this mod here.

Development

This mod is still being actively developed and updated regularly. If you'd like to contribute, you'll find this mod in GitHub.
You're also welcome to post in this mod's GitHub issues page about any issues or suggestions you have.

Planned features
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  • Configurable with lots of options (Done)
  • Possibilities to equip bandits, nobles, companions and yourself (without assigning items in the inventory) (Done)
  • Banners in tournaments (Done)
  • Companions with banners in towns (Done)
  • Customizable banners and shields for different troop sections (Done)
  • Have units drop banners in dire situations (like falling off a horse or being in low health) to not leave them over-exposed.(Done)
  • More banner variety for NPC parties
  • Big banners in battle that have effect on troop's morale

Thanks

Big thanks to BlackHawk for his contributions, his patience and his ongoing help. To To brandonm37211, Kinjoson and Rohzdear for pointing out bugs, suggestions and improvements to the code. To everybody else who took time figuring out conflicts with ModLib, even though I decided to stop using it until option menu mods are stable. To the modding community for publishing the research, conversations and documentation. And of course to TaleWorlds, for having such an open mind to modding and creating the game with that in mind.