Over the past two weeks I have been trying to make a neat update for Scum and Villainy. I have added A LOT of equipment sets to the troops; I always prided myself on the sets I made and the Open Source Armory offered so many cool new clothing/armor pieces that I just had to redo and expand it. Lots of troops got updated looks; especially higher tier troops.
I also found out the Fourberie mod has gotten very popular (well-deserved as well) and I wanted to offer some intergration of S&V into it. Which I could do by replacing some troops used in missions by S&V troops. For now this is replacing Hired Blades by Enforcers when collecting protection money in Towns. In addition all bandit cultures have had their gang leader set correctly, so you can see the Kingpin, the Robber Baron and the Warlord when buying a hideout from one of the criminal factions.
Ko4evnik did amazing work fixing up the scripts for 1.1.0 - 1.1.4. I did a small edit to allow Slavers to increase the party of our hero to capture more prisoners (which was a previous function that no longer worked), but the majority of updates is his work, so check out his stuff. The companions that were previously created but were not working anymore are back in the game! You can now find companions in taverns with a custom gang-related background story and they have special skills which are useful for other mods (like high Roguery or Trade skill).
"Yumi" is absolutely unbalanced. 400 denars for the best bow in the game. 80 draw speed, way faster than the best recurve bow. Yumi is a long-a** longbow. Are you kidding me?
Well I dont understand what is going on and Iam getting pretty mad right now...
Ive updated the game to the version 1.1.4 Downloaded the Open Source Armory-2829-1-1-0-1618104894.zip but doesnt work, Downloaded the Open Source Armory FOR v1.2.x-2829-1-17-0-1697100148.zip but doesnt work still with the Scum and villainy Custom Spawns no matter what version I download dont change anything, still doesnt work. Tested with : Scum and Villainy (30.0.0) - Criminal Companions, Scum and Villainy 1.1.0 - 1.1.4 - OSA - Fourberie, Scum and Villainy 30.0.1. - Criminal Companions, Scum and Villainy - 25.0.2. - Banditbred, Scum and Villainy - 24.5.0. - Criminal Booty - Fixed by Reikander for 1.5.9 and 1.5.10
I was using this other version for a LONG playthrough, where all leaders of these clans were dead by now, but their troops kept spawning as usual.
Problem is, they didn't declare war anymore to any new factions created after rebellions.
Instead they just sheltered in their castles/towns doing nothing, attacking from time to time lords from factions they were at war with if they walked to close to these settlements.
Only solution I found: using the console and manually force theses leaderless clans to declare war to new factions...which can be very time consuming :/
Is it the same case here ?
I noticed the Diplomacy.xml file in the mod folder and was wondering if this has anything to do with these lines <ForceNoKingdom>true</ForceNoKingdom> ?
1145 comments
Over the past two weeks I have been trying to make a neat update for Scum and Villainy. I have added A LOT of equipment sets to the troops; I always prided myself on the sets I made and the Open Source Armory offered so many cool new clothing/armor pieces that I just had to redo and expand it. Lots of troops got updated looks; especially higher tier troops.
I also found out the Fourberie mod has gotten very popular (well-deserved as well) and I wanted to offer some intergration of S&V into it. Which I could do by replacing some troops used in missions by S&V troops. For now this is replacing Hired Blades by Enforcers when collecting protection money in Towns. In addition all bandit cultures have had their gang leader set correctly, so you can see the Kingpin, the Robber Baron and the Warlord when buying a hideout from one of the criminal factions.
Ko4evnik did amazing work fixing up the scripts for 1.1.0 - 1.1.4. I did a small edit to allow Slavers to increase the party of our hero to capture more prisoners (which was a previous function that no longer worked), but the majority of updates is his work, so check out his stuff. The companions that were previously created but were not working anymore are back in the game! You can now find companions in taverns with a custom gang-related background story and they have special skills which are useful for other mods (like high Roguery or Trade skill).
If you want to play WITHOUT Open Source Armory, you can download the version for 1.1.0 - 1.1.4 available from Ko4evnik here.
There are also new troops; Gladiators. These are special upgrades for Pit Champions and there is also a special spawned party that can spawn!
Thanks for the 1000 endorsements, means a lot! Happy gaming.
Best,
Fireman
https://www.nexusmods.com/mountandblade2bannerlord/mods/4542
The game becomes more and more juicy as a bandit with your mod and fourberie! Thank you to bring this mod in the community!
Fourberie's update are awesome on the 1.2.X version (now 1.2.8) but without your mod, the gameplay is far to be as good...
Could you please tell us if you plan to update it for the 1.2.8 version of the game ?
Thank you !
Error patching:
Patching exception in method static System.Collections.Generic.IList`1<System.String> CustomSpawns.Diplomacy.CustomSpawnsClanDiplomacyModel::GetHardCodedExceptionClans()
Cannot assign method return type System.Collections.Generic.IList`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] to __result type System.String[] for method static System.Collections.Generic.IList`1<System.String> CustomSpawns.Diplomacy.CustomSpawnsClanDiplomacyModel::GetHardCodedExceptionClans()
Ive Downloaded this mod, Calradia at war and the Open Source Armory 1.2.X which works if I launch it solo over the Vortex.
Please help :(
Ive updated the game to the version 1.1.4
Downloaded the Open Source Armory-2829-1-1-0-1618104894.zip but doesnt work,
Downloaded the Open Source Armory FOR v1.2.x-2829-1-17-0-1697100148.zip but doesnt work still with the Scum and villainy
Custom Spawns no matter what version I download dont change anything, still doesnt work.
Tested with : Scum and Villainy (30.0.0) - Criminal Companions, Scum and Villainy 1.1.0 - 1.1.4 - OSA - Fourberie, Scum and Villainy 30.0.1. - Criminal Companions, Scum and Villainy - 25.0.2. - Banditbred, Scum and Villainy - 24.5.0. - Criminal Booty - Fixed by Reikander for 1.5.9 and 1.5.10
I was using this other version for a LONG playthrough, where all leaders of these clans were dead by now, but their troops kept spawning as usual.
Problem is, they didn't declare war anymore to any new factions created after rebellions.
Instead they just sheltered in their castles/towns doing nothing, attacking from time to time lords from factions they were at war with if they walked to close to these settlements.
Only solution I found: using the console and manually force theses leaderless clans to declare war to new factions...which can be very time consuming :/
Is it the same case here ?
I noticed the Diplomacy.xml file in the mod folder and was wondering if this has anything to do with these lines <ForceNoKingdom>true</ForceNoKingdom> ?
What if I set "true" to "false" ?