Mount & Blade II: Bannerlord
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Created by

Cimo

Uploaded by

chorodai

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About this mod

I'm sick and tired of my Khuzait Khan's Guard being beaten by trashy Looters in AutoResolve.
So I reworked it a bit to prevent accidental loss of elite troops due to RNG calculation.

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Overview

In Auto Resolve(or Auto Battle/Simulation Battle) with vanilla , each unit lives or dies according to an RNG calculation, where the damage is determined based on the tier of each unit, and the higher the damage, the higher the chance of death.
In other words, even if the damage a Looter does to some elite unit is infinitesimally small, there is still a few percent chance of death.
This mod replaces this calculation and simulates the HP of each individual troop to prevent elite troops from dying too easily.
This mod also makes the damage dealt go up or down based on the armor and skills of the troops, not just the their tier.

Features
- In AutoResolve with the mod, HitPoint of each troop is stored individually, and then the damage is subtracted from the stored HP of each troop, and when a troop's HP falls below zero, it is considered wounded or dead.
- Each troop has a power value based on its tier, armor and skills; damage done to HP is determined based on the ratio of the attacker's power value to the victim's power value. So a higher tier attacker with better armor and higher skills will do much higher damage to a lower tier victim with worse clothing and lower skills. In the opposite case, the damage will be very low. 
 (Determining power value based on armor and skills can be disabled from config)

Compatibility
- Works with 1.6.4
- Safe to add or remove from existing game
- Should compatible with all mods except mods change AutoResolve (ex. Simulations Fix - Advanced Autoresolve)
 (I'm using with Realistic Battle Mod and Open Source Armory)