Mount & Blade II: Bannerlord
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Cimo

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chorodai

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273 comments

  1. chorodai
    chorodai
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    If you report a problem, please provide a log file. 
    (rgl_log_****.txt in C:\ProgramData\Mount and Blade II Bannerlord\logs)

    If the problem is related to game crash, please also provide a log of Better Exception Window.
    Also, please tell me how the problem can be reproduced.
    Thank you for your cooperation.
  2. Marik89
    Marik89
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    Hi! I am haunted by a bug when an AI army of one person heroically fights an army of 500-700 people and inflicts losses on them, is this somehow related to this mod?
  3. CalicoDJack
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    Does this mod change the siege ai autoresovle . Make it harder for the attacker to a conquer a casstle . Maybe from the battle speed ? 
    Plus it is compatable with rbm and bannerkings?
  4. quayron
    quayron
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    is it possible to add or remove this mod  in mid playtrough/save ? 
  5. jr69
    jr69
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    Can you add a fix for sieges so that even some militia can stop an army of heavily armored knights from easily sieging towns and castles without much casualties? I feel like this mod makes battles more realistic to favor heavily armored troops, but the side effect is that it makes sieges way too easy for attackers (it makes militia useless in sieges). No other mod is willing to fix the fact that siege battles are in favor of attackers
  6. dflkldkflkdf
    dflkldkflkdf
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    Does it work on 1.2.9 ??
  7. Bombcat1
    Bombcat1
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    Sort of a weird result here - not an "error" in the traditional sense...if I turn off "apply mod to AI battles" this goes away.  If I turn it back on, it remains.  No CTD just seems to be bugging out.

  8. AdrianDTS
    AdrianDTS
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    Hello. New player here. How exactly do I enable this mod? All of the mods I have active in the game right now are from the Steam Workshop so I downloaded this mod's folder and copy/paste it the location of the other mods from the workshop. When I boot the game and try to look for this mod in the mods menu from the game launcher it does not appear. How exactly can I make this mod visible? : ( 

    Edit: Nevermind, I'm actually dumb. The files had to go into the "Modules" folder -_-
  9. FringeDweller
    FringeDweller
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    Does your calculation take into account that troops can have multiple different loadouts, as can be seen in their encyclopedia entries, or does it just take the first loadout? Certain loadouts can have +/- 10 body armor for example, which can be balanced out by them having a superior sword/polearm. Not a huge deal, as I'm using the mod and have been enjoying. It's something that I just now considered, and I think it would be helpful to include if it's even possible.
  10. axossk
    axossk
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    Any plan to add a setting to modify siege variables, like the mod Simulations Fix did ?
  11. clintonramos
    clintonramos
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    Hi, Compatible with 1.2.9? Thank You