Mount & Blade II: Bannerlord

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cykro

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95 comments

  1. Aranis777
    Aranis777
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    Hey ! Two things :

    1. I don’t know how I could even play without this mod. It simply makes *almost* everything so convenient !
    2. It’s actually about the almost, because it made me realize how awfully not-convenient it is without this mod. The auto-resolve behavior is a bit of an issue, because F is used to retreat instead of skipping to the end.
    1. cykro
      cykro
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      You mean during Simulated battles? That is part of the core game, not something I have added.
    2. Aranis777
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      Ah I see. Your mod is one of the very first I downloaded so I honestly had no idea that it was a core game behavior. I assume that it can’t be altered then ?
    3. cykro
      cykro
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      'F' is Retreat if battle is ongoing, and Done if the battle is over.

      I'm fairly certain I can override it, but if I understand you correctly you want F to instead "fast forward" to end of the battle if it is ongoing? I am not comfortable modifying that simulation behaviour. All sorts of nasty might be caused by speeding up the simulation, and it would be susceptible to breaking the game on future updates.

      Let me know if I misunderstood your request.
  2. Rocket45488
    Rocket45488
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    Thank you so much for your time and effort on this mod. I have one of those mmo mouses to play one handed and I feel like I can't play without this mod so thank you again.

    The only suggestion I have would be a hotkey to switch between companions while in the store.
    1. cykro
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      Sounds reasonable. I'll add it when I have time.

      Do you have any suggestions for what hotkeys could be default? Shift+A/Shift+D?

      Thanks for the suggestion!
  3. lfsmwilliamson
    lfsmwilliamson
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    is there a buy all binding?
    1. cykro
      cykro
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      Not currently. Would be easy enough to add though. I'll look at it when I have the time.
    2. cykro
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      I added hotkey (D) to "buy all" and hotkey (A) to "sell all". Figured it would be like moving stuff left (A) and move stuff right (D) as in regular WASD.
      I also figured this feature could come in extra handy in combination with hotkeys for selecting the filters (Weapon, Armor, Mounts) so you can specify more finely what exactly it is you want to "buy all". So I added number hotkeys for the filters, 1 to 6.

      Thanks for the suggestion!
  4. SetArk
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    Ahoy!

    I just had an idea, but don't know how doable it would be.
    Could a mix of keys, like... Ctrl + Shift + F at the Smelting part of Smithery instead of smelt 5, smelt 10, or even "Smelt until can't smelt more" ?
    Would be useful! It would stop smelting when you're out of charcoal (which i'm still angry at TW for the fact that NO VENDOR SELLS CHARCOAL - randomrant) or when the person smelthing is out of stamina. Or even, when the weapons to me smeltable are over.
    This would help. A lot xD
    I've been using autohotkey to smelt the thousands of weapons i getter after big battles, because if not, even with the "Smelt 5" with Shift + F my fingers would start to feel pain and, well, it's a flaw in the game (not the mod) in my eyes. It's literally wasting time.

    Oh, same could be applied for, smelting Hardwood into Charcoal into the refining page.
    1. cykro
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      I guess I could separate the "Smith x5" into it's own hotkey configuration, and also add a "Smith until no more materials" hotkey.
      That way the default setting could be "Shift+F" for "Smith x5" and "Ctrl+Shift+F" for "Smith until no more materials" (don't want to accidentally do this after all).

      I'll have a look at it.
      Thanks for the suggestion!
    2. SetArk
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      No problem hehe!
      I'm the one that have to thank you.
      This mod literally is one of my "Essential Kit"
      If ever another mod conflict with yours, that mod will just go away.

      Edit: Holy moly, my hands thank you for the "Refine\Smelt until Cant"
      For now it's working perfectly!
    3. cykro
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      Glad to hear it!
      Anything that improves smithing is a win in my book. I think it will be extra handy when using mods that can remove smithing Stamina, such as (https://www.nexusmods.com/mountandblade2bannerlord/mods/20).
  5. affafc
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    Great mod as always; but when craft-smithing a custom weapon and typing in a weapon that contains the letter "E", it exits it without creating the weapon. Sounds like the hotkeying needs to be disabled completely while in the Smithing screen.
    1. cykro
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      Oh, I forgot to check the crafting stage before checking the input. My bad.

      Thanks for reporting it!
  6. billw2011
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    This mod is amazing, should be in the base game.
    An idea for improvement:
    Add a counterpart to F key that cancels, exits without changes, or goes back (perhaps one for reset as well). Maybe Q?
    This could work on all menus where you have numbers now (usually just replace the last one with this key is probably correct, but maybe you can do it better). Using the number keys to go back is slightly fiddly as they change often.
    Also add F/Q for all the Cancel/Okay button screens (e.g. the general trade / party / whatever screens).


    1. cykro
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      Thank you!

      I've added configurable hotkeys for most normal screens with Done (F), Cancel (G, changed to E) and Reset (Q).

      I can't really (in a non-retarded way) tell what type of menu item is at the bottom, so there may be situations where it isn't "Back". Could be a bit weird.
      I have already implemented it (but currently disabled) so I'll keep it in mind for a future update if I feel comfortable adding it.

      Thanks for the feedback!
    2. cykro
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      OK, I've thought it through.
      I changed the default Cancel to (E) instead, makes for far less moving of the hand and it isn't used by anything else as far as I can tell.
      "Town Menu Back" felt more comfortable using (E) so I enabled the feature as of v1.6.0. It will also be used to cancel Waiting in towns, and similar, but I think that's perfectly fine and in line with the intended use.

      Enjoy!
  7. SetArk
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    I just wanted to say, this is just PERFECT.
    They should contact you and incorporate it on the main game. God dammit the dialogue is so less clunky using the keyboard.
    1. cykro
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      Thank you!

      Let me know if you have any hotkey features you'd like to see added.
  8. gnivler
    gnivler
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    Love the number additions, recent changes. Hammering 1 to get quests instead of laborious dialog is glorious. Thanks for the mod.

    edited out some ramblings
    1. cykro
      cykro
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      You're welcome!

      Let me know if you have any hotkey features you'd like to see added.
  9. tomorrow2019
    tomorrow2019
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    Hi,thank you for your great work, it improve my game experience a lot.
    Is it possible to add functionality below.
    1,When start a battle,On Order of Battle screen,"DONE" can use the F hotkey.
    2,when talk to a member in army,"Dismiss from army","talk to party leader"etc,can use hotkey.
    1. cykro
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      1. Can you elaborate? You mean during troop placement?
      2. This might be doable. That popup is kind of a special case. I'll look into it.
    2. tomorrow2019
      tomorrow2019
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      1,when start a battle with enemy in an army, i can choose lead a troops like infant or archer etc.the screen is "Order of Battle". the "Done" button is it possible to use hotkey?
      thanks again
    3. cykro
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      Ahh that one.
      Ok, I'll see what I can do.

      Regarding 2. I had no idea just how freaky that popup is. I can easily add hotkeys to it and make them trigger the correct button, but the popup is supposed to close when they are clicked, and it took me hours to find why my keyboard shortcuts didn't close the popup, while clicking them with my mouse does. I use the exact same method of "clicking" the buttons in the background after all.
      Turns out it is the weirdest implementation I've ever seen. The popup is actually HARDCODED (as in, I basically can't change it) to ONLY close based on certain MOUSE input.
      I'm half tempted to trick the game into thinking the mouse was the one that clicked it, but I fear what that level of nasty might do to my mental stability.

      I need to sleep on this.
    4. cykro
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      Mental stability is overrated.

      New version incoming.
      1. "Done" can be triggered via configurable hotkey, and the desired Formation can be selected via number keys. No more mouse needed.
      2. Number hotkeys added to Army Party interaction.
  10. Kelven
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    Slight issue when using this alongside Improved Garrisons mod

    In some of the Improved Garrison menus, you need to type in numbers to specify how many units you want in, for example, a patrol unit. When typing these numbers in, Hotkeys presses the corresponding menu key.

    EDIT: Workaround: Use the Numpad to type in numbers for Improved Garrisons, as this does not trigger Hotkeys.