Mount & Blade II: Bannerlord

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cykro

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cykro

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  1. cykro
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    (2024-04-15) This mod is being actively maintained, so please let us know if you encounter any issues.

    Remember to install Harmony, and put it above this mod in the load order.

    Thank you!
  2. Kanyos
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    Hi, is there a way to disable the smithing hotkeys ? I'm using Better Smithing Continued which has it's own smithing "hotkeys", and using your mod seems to make them not work. Also it makes some sort of glitch where if you go to smelting tab and press F while no weapon is selected it just smelts a non-existing weapon, there is even an error message, but still adds its ressources to inventory, so you can infinitely farm them like that.
    1. OrderWOPower
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      What do you mean the smithing hotkeys don't work? Have you tried using F, shift + F and ctrl + shift + F?
    2. Kanyos
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      Yes yours work, I mean the ones from Better Smithing Continued don't work when your mod is activated (you also hold ctrl or/and shift but click on the refine/smelt button instead of F). It's not a problem since I can just use your hotkeys instead but it shows incompatibility, and I think it also causes issues with his smelting filters, which might be why with your mod it ends up smelting a non-existing weapon infinitely.
    3. Kanyos
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      I uploaded a clip for you to see https://youtu.be/enEIKJJq7eI
    4. OrderWOPower
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      I'll look into it.
    5. OrderWOPower
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      The bug should be fixed in the latest version. Try it and let me know.
    6. Kanyos
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      It seems to have been fixed, I just tried quickly on my last saved game and I didn't get the infinite smelt bug.
      I'm not playing much Bannerlord these days but once I get back to it and start a new game I'll let you know if I ever get this bug again, since I always have these 2 mods activated on my runs.
      Thanks :)
    7. Lomi0n
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      Seems like it doesn't work again. =( Dunno about your mod hotkeys, but Better Smithing Continued ones are not working for sure.
    8. OrderWOPower
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      Better Smithing's hotkeys cannot work together with this mod's ones, duh.
    9. Kanyos
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      @Lomi0n Better Smithing Continued needs an update anyway.
      I still haven't played solo since though, waiting for v1.3 game update
    10. Lomi0n
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      And there's no easy way for me to disable hotkeys only for smithy? Or that wouldn't help anyway?

      @Kanyos It works pretty fine in all aspects. Except the fast naming part for which there's an easy workaround in comment section.
    11. OrderWOPower
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      There isn't an easy way. In Better Smithing you use shift + click for batch actions. In Hotkeys you use shift + f for batch actions. No big difference.
  3. TheDroonk
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    Is this mod working on 1.2.9 ?
    1. OrderWOPower
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      Yes.
  4. horsedancingwithcrow
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    Suggestion: it's crazy this game doesn't include a crucial service it should give: toggle UI on and off.
    I am a no HUD player in general especially in not cyberpunk games where I hate to play with information on my screen, I prefer to read it from what happens on the scene so "read the scene" or just feel it as I am the avatar not the player (this is my mindset and No HUD Team mindset a project I created).

    It would be cool if in this mod you added a key \ mod trick to set a keybinding for Toggle UI on and off: the game allows to toggle on by stopping the game (killing the flow) and accessing it from first menu that appens otherwise to toggle it off again u need to ESC>Options> scroll and toggle UI off option.
    It's extremely lame and tedious stuff.

    Taleworlds has a big responsibility in not having itnroduced this thing yet. I hope you can.
  5. RisaCH
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    Hello,
    thanks for the great mod.
    For me there is the issue with "R" hotkey both for leaving the city and wait for some time.
    Its very annoying when I want just to leave the city and instead I started to wait.
    Can You please block "R" key just for leaving and not allow to use one key for multiple functions?

    Thanks man, keep up good work.
    1. OrderWOPower
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      I'll probably change the hotkey for leaving to Backspace.
    2. RisaCH
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      It would be great. Its like escaping location, speech or any action. So it should by one intuitive key like Backspace only for that purpose.
    3. OrderWOPower
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      Done.
    4. RisaCH
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      Great, thanks man.
  6. all00700
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    https://report.butr.link/8A4E49
    I received a message using the "diplomacy" mod feature and it crashed when I tried to respond to it.
    1. OrderWOPower
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      Does the crash still occur with Hotkeys disabled?
    2. all00700
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      no it didnt
    3. OrderWOPower
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      What feature of diplomacy is this? Can you take a screenshot?
    4. all00700
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    5. OrderWOPower
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      The game crashed when you tried to press F to accept?
    6. all00700
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      no. I installed the hotkey but rarely used it. I just clicked the ok button. And it crashes while loading to talk to Unqid.
    7. OrderWOPower
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      Does the crash still occur on BL 1.2.9?
  7. fang3412
    fang3412
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    Not sure if you accept requests but it seems like this mod is the closest to doing what I'm looking for. 

    I'd like to be able to move different numbers of troops/items with the shift and ctrl click functions. 
    If possible with a config file that allows me to control how many items I move with each click. 

    For example, I very rarely need to move all of my troops, I often move in increments of 10 or 25, and I find the bar to be quite cumbersome, so I'd like to be able to ctrl click vlandian banner knights twice and move 50 of them to my companions party. 

    Or I'd like to sell 25 grain and I'd like to reroute my shift click to move 25 instead of 5. 

    Thank for reading!
    1. OrderWOPower
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      I'm not planning to do this.
  8. horsedancingwithcrow
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    Would be cool to have also a Joypad configurable hotkeys system, maybe already is possible?
    I want to play with joypad even if many say that it's not gonna be easy to fight with it.. hard to play well. Maybe they are right...
  9. Talhingo
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    We must enter the trade menu with the D key. We can already sell what we have with the D key. It would be better if we exit the trading screen with the D key. In this way, we can speed up trade by spamming D.
    1. OrderWOPower
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      It should be doable.
    2. OrderWOPower
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      Sorry, I have decided not to add this feature. The default hotkey to complete trading in the trade screen is already F and adding the D hotkey to open and complete trading is too awkward.
  10. preseunp
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    Could you add a hotkey to enable/disable battle ui?
    1. OrderWOPower
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      What are you referring to? Can you take a screenshot?
    2. preseunp
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      Sure! https://ibb.co/FgfGH1H 
      Marked with red.
    3. OrderWOPower
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      Thanks. I'll work on it.
    4. preseunp
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      Thank you very much! I really like playing battles without all the hud. But when ordering my troops around and/or targeting the enemy troops, it is hard remembering all the F keys for me. So an easy way to toggle that on and off would be so nice! Thank you for working on it and spending your time! Happy new year
    5. OrderWOPower
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      On second thought, I realized that there are too many vanilla hotkeys in missions, and I don't want to add to the clutter. Besides, this mod was designed all along to be a campaign map-only mod. So unfortunately I won't be adding this feature.
    6. preseunp
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      Oh. Sorry to hear. Thanks anyways for considering it! 

      Could you teach me how it is done so I could do it? Or is it a lot of work. No worries if no, going on a leap here.
    7. OrderWOPower
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      MBDebug.DisableAllUI = false;
    8. preseunp
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      Hi thanks for the reply. 

      To be honest, I do not know what I need to do with that piece of code. Very sorry. Tried putting it into the ingame console, downloading your mod and adding it somewhere. I googled what I need to do with such lines of code, but couldnt find anything. 

      Keen to learn. Could you provide some more instructions by any chance? It will be much appreciated. 

      Have a good day! :D
    9. OrderWOPower
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      You can enter ui.toggle_ui in the console.
    10. preseunp
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      Thank you very much!
  11. dyhdyh123123
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    got crash to desktop while entering blacksmith, current version 1.2.7
    1. OrderWOPower
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      Are you using Banner Kings?

      Please share the crash report from ButterLib.
    2. dyhdyh123123
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      nope didnt install banner king 
      Here is the report:
      - ExceptionException information
      Type: System.IndexOutOfRangeException
      Message: Index was outside the bounds of the array.
      Source: Hotkeys
      CallStack:

      • at void Hotkeys.HotkeysSubModule.HandleInputCrafting() in C:/source/other/bannerlord_hotkeys-master/HotkeysSubModule.cs:line 1158
      • at void Hotkeys.HotkeysSubModule.OnApplicationTick(float dt) in C:/source/other/bannerlord_hotkeys-master/HotkeysSubModule.cs:line 649
      • at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)


      - Enhanced Stacktrace

      • Frame: void Hotkeys.HotkeysSubModule.HandleInputCrafting() (IL Offset: 667)

        • Module: Hotkeys
          Method: static System.Void Hotkeys.HotkeysSubModule::HandleInputCrafting()Method From Stackframe Issue: False
        CIL:
      • Frame: void Hotkeys.HotkeysSubModule.OnApplicationTick(float dt) (IL Offset: 783)

        • Module: Hotkeys
          Method: virtual System.Void Hotkeys.HotkeysSubModule::OnApplicationTick(System.Single dt)Method From Stackframe Issue: False
        CIL:
      • Frame: void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt) (IL Offset: -1)

        • Module: UNKNOWN
          Method: static System.Void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(TaleWorlds.MountAndBlade.Module this, System.Single dt)Method From Stackframe Issue: False
        CIL:

      - Involved Modules

      • Hotkeys

        • Method: static System.Void Hotkeys.HotkeysSubModule::HandleInputCrafting()
          Frame: void Hotkeys.HotkeysSubModule.HandleInputCrafting() (IL Offset: 667)HarmonyIssue: False
        • Method: virtual System.Void Hotkeys.HotkeysSubModule::OnApplicationTick(System.Single dt)
          Frame: void Hotkeys.HotkeysSubModule.OnApplicationTick(float dt) (IL Offset: 783)HarmonyIssue: False
    3. OrderWOPower
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      Hmm, seems like you're using some mod that allows you to have more than the default companion limit of 8. I'll have to cap the number of switchable heroes in the forge at 10.
    4. dyhdyh123123
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      ah yes! I am using more spouses! Thanks, is there anything I can do on my end?
    5. OrderWOPower
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      No need.

      Actually, I think I will change the hotkeys for switching heroes to A and D, that way there can be an unlimited number of switchable heroes.
    6. dyhdyh123123
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      ok thanks a lot
    7. dyhdyh123123
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      everything works smoothly! is it possible to add a translation file which can be translated into other languages since there are several lines?
    8. OrderWOPower
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      It's possible. However, it's not a priority right now.
    9. OrderWOPower
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      I added a localization template, though it only translates the primary gameplay messages and not the secondary debug messages.
    10. dyhdyh123123
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      oh yeah thanks!!!