Hi, is there a way to disable the smithing hotkeys ? I'm using Better Smithing Continued which has it's own smithing "hotkeys", and using your mod seems to make them not work. Also it makes some sort of glitch where if you go to smelting tab and press F while no weapon is selected it just smelts a non-existing weapon, there is even an error message, but still adds its ressources to inventory, so you can infinitely farm them like that.
Yes yours work, I mean the ones from Better Smithing Continued don't work when your mod is activated (you also hold ctrl or/and shift but click on the refine/smelt button instead of F). It's not a problem since I can just use your hotkeys instead but it shows incompatibility, and I think it also causes issues with his smelting filters, which might be why with your mod it ends up smelting a non-existing weapon infinitely.
It seems to have been fixed, I just tried quickly on my last saved game and I didn't get the infinite smelt bug. I'm not playing much Bannerlord these days but once I get back to it and start a new game I'll let you know if I ever get this bug again, since I always have these 2 mods activated on my runs. Thanks :)
There isn't an easy way. In Better Smithing you use shift + click for batch actions. In Hotkeys you use shift + f for batch actions. No big difference.
Suggestion: it's crazy this game doesn't include a crucial service it should give: toggle UI on and off. I am a no HUD player in general especially in not cyberpunk games where I hate to play with information on my screen, I prefer to read it from what happens on the scene so "read the scene" or just feel it as I am the avatar not the player (this is my mindset and No HUD Team mindset a project I created).
It would be cool if in this mod you added a key \ mod trick to set a keybinding for Toggle UI on and off: the game allows to toggle on by stopping the game (killing the flow) and accessing it from first menu that appens otherwise to toggle it off again u need to ESC>Options> scroll and toggle UI off option. It's extremely lame and tedious stuff.
Taleworlds has a big responsibility in not having itnroduced this thing yet. I hope you can.
Hello, thanks for the great mod. For me there is the issue with "R" hotkey both for leaving the city and wait for some time. Its very annoying when I want just to leave the city and instead I started to wait. Can You please block "R" key just for leaving and not allow to use one key for multiple functions?
Not sure if you accept requests but it seems like this mod is the closest to doing what I'm looking for.
I'd like to be able to move different numbers of troops/items with the shift and ctrl click functions. If possible with a config file that allows me to control how many items I move with each click.
For example, I very rarely need to move all of my troops, I often move in increments of 10 or 25, and I find the bar to be quite cumbersome, so I'd like to be able to ctrl click vlandian banner knights twice and move 50 of them to my companions party.
Or I'd like to sell 25 grain and I'd like to reroute my shift click to move 25 instead of 5.
Would be cool to have also a Joypad configurable hotkeys system, maybe already is possible? I want to play with joypad even if many say that it's not gonna be easy to fight with it.. hard to play well. Maybe they are right...
We must enter the trade menu with the D key. We can already sell what we have with the D key. It would be better if we exit the trading screen with the D key. In this way, we can speed up trade by spamming D.
Sorry, I have decided not to add this feature. The default hotkey to complete trading in the trade screen is already F and adding the D hotkey to open and complete trading is too awkward.
Thank you very much! I really like playing battles without all the hud. But when ordering my troops around and/or targeting the enemy troops, it is hard remembering all the F keys for me. So an easy way to toggle that on and off would be so nice! Thank you for working on it and spending your time! Happy new year
On second thought, I realized that there are too many vanilla hotkeys in missions, and I don't want to add to the clutter. Besides, this mod was designed all along to be a campaign map-only mod. So unfortunately I won't be adding this feature.
To be honest, I do not know what I need to do with that piece of code. Very sorry. Tried putting it into the ingame console, downloading your mod and adding it somewhere. I googled what I need to do with such lines of code, but couldnt find anything.
Keen to learn. Could you provide some more instructions by any chance? It will be much appreciated.
nope didnt install banner king Here is the report: - ExceptionException information Type: System.IndexOutOfRangeException Message: Index was outside the bounds of the array. Source: Hotkeys CallStack:
at void Hotkeys.HotkeysSubModule.HandleInputCrafting() in C:/source/other/bannerlord_hotkeys-master/HotkeysSubModule.cs:line 1158
at void Hotkeys.HotkeysSubModule.OnApplicationTick(float dt) in C:/source/other/bannerlord_hotkeys-master/HotkeysSubModule.cs:line 649
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
- Enhanced Stacktrace
Frame: void Hotkeys.HotkeysSubModule.HandleInputCrafting() (IL Offset: 667)
Module: Hotkeys Method: static System.Void Hotkeys.HotkeysSubModule::HandleInputCrafting()Method From Stackframe Issue: False
CIL:
Frame: void Hotkeys.HotkeysSubModule.OnApplicationTick(float dt) (IL Offset: 783)
Hmm, seems like you're using some mod that allows you to have more than the default companion limit of 8. I'll have to cap the number of switchable heroes in the forge at 10.
364 comments
Remember to install Harmony, and put it above this mod in the load order.
Thank you!
I'm not playing much Bannerlord these days but once I get back to it and start a new game I'll let you know if I ever get this bug again, since I always have these 2 mods activated on my runs.
Thanks :)
I still haven't played solo since though, waiting for v1.3 game update
@Kanyos It works pretty fine in all aspects. Except the fast naming part for which there's an easy workaround in comment section.
I am a no HUD player in general especially in not cyberpunk games where I hate to play with information on my screen, I prefer to read it from what happens on the scene so "read the scene" or just feel it as I am the avatar not the player (this is my mindset and No HUD Team mindset a project I created).
It would be cool if in this mod you added a key \ mod trick to set a keybinding for Toggle UI on and off: the game allows to toggle on by stopping the game (killing the flow) and accessing it from first menu that appens otherwise to toggle it off again u need to ESC>Options> scroll and toggle UI off option.
It's extremely lame and tedious stuff.
Taleworlds has a big responsibility in not having itnroduced this thing yet. I hope you can.
thanks for the great mod.
For me there is the issue with "R" hotkey both for leaving the city and wait for some time.
Its very annoying when I want just to leave the city and instead I started to wait.
Can You please block "R" key just for leaving and not allow to use one key for multiple functions?
Thanks man, keep up good work.
I received a message using the "diplomacy" mod feature and it crashed when I tried to respond to it.
I'd like to be able to move different numbers of troops/items with the shift and ctrl click functions.
If possible with a config file that allows me to control how many items I move with each click.
For example, I very rarely need to move all of my troops, I often move in increments of 10 or 25, and I find the bar to be quite cumbersome, so I'd like to be able to ctrl click vlandian banner knights twice and move 50 of them to my companions party.
Or I'd like to sell 25 grain and I'd like to reroute my shift click to move 25 instead of 5.
Thank for reading!
I want to play with joypad even if many say that it's not gonna be easy to fight with it.. hard to play well. Maybe they are right...
Marked with red.
Could you teach me how it is done so I could do it? Or is it a lot of work. No worries if no, going on a leap here.
MBDebug.DisableAllUI = false;
To be honest, I do not know what I need to do with that piece of code. Very sorry. Tried putting it into the ingame console, downloading your mod and adding it somewhere. I googled what I need to do with such lines of code, but couldnt find anything.
Keen to learn. Could you provide some more instructions by any chance? It will be much appreciated.
Have a good day! :D
Please share the crash report from ButterLib.
Here is the report:
- ExceptionException information
Type: System.IndexOutOfRangeException
Message: Index was outside the bounds of the array.
Source: Hotkeys
CallStack:
- at void Hotkeys.HotkeysSubModule.HandleInputCrafting() in C:/source/other/bannerlord_hotkeys-master/HotkeysSubModule.cs:line 1158
- at void Hotkeys.HotkeysSubModule.OnApplicationTick(float dt) in C:/source/other/bannerlord_hotkeys-master/HotkeysSubModule.cs:line 649
- at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
- Enhanced Stacktrace
- Module: Hotkeys
CIL:Method: static System.Void Hotkeys.HotkeysSubModule::HandleInputCrafting()Method From Stackframe Issue: False
- Module: Hotkeys
CIL:Method: virtual System.Void Hotkeys.HotkeysSubModule::OnApplicationTick(System.Single dt)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: static System.Void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(TaleWorlds.MountAndBlade.Module this, System.Single dt)Method From Stackframe Issue: False
- Involved Modules
Frame: void Hotkeys.HotkeysSubModule.HandleInputCrafting() (IL Offset: 667)HarmonyIssue: False
Frame: void Hotkeys.HotkeysSubModule.OnApplicationTick(float dt) (IL Offset: 783)HarmonyIssue: False
Actually, I think I will change the hotkeys for switching heroes to A and D, that way there can be an unlimited number of switchable heroes.