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Most endorsed files in the last two weeks
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Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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This mod is a modders resource, meshes and textures only, It consists of a hat for a witch with curly hair attached for various races and in few hat/hair colors, mirror http://www.2shared.com/file/1817173/16f10abd/witches_hat.html
- 8.8MB
- 23
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7796This mod is a modders resource, meshes and textures only, It consists of a hat for a witch with curly hair attached for various races and in few hat/hair colors, mirror http://www.2shared.com/file/1817173/16f10abd/witches_hat.html
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Sload Merchant for Province Cyrodiil Stirk
This is an unofficial (but approved by the devs of PC themselves) add-on for Province Cyrodiil's Stirk. Read the long description for more details.
- 3.6MB
- 29
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7797Sload Merchant for Province Cyrodiil Stirk
This is an unofficial (but approved by the devs of PC themselves) add-on for Province Cyrodiil's Stirk. Read the long description for more details.
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7798
Adds the Armour of Lord Indoril Nerevar to Morrowind.
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This mod creates a small, but nice, house on an island along Azura's Coast. It is called Mudcrab Island because a certain temulent mudcrab lives under the back porch.
- 19.7MB
- 160
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7799This mod creates a small, but nice, house on an island along Azura's Coast. It is called Mudcrab Island because a certain temulent mudcrab lives under the back porch.
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simple replacer mod for Morrowind's bethesda logo.bok file. meant to make morrowind's opening logo keep up with the current logo now seen in Bethesda's games.
- 1.8MB
- 48
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7800simple replacer mod for Morrowind's bethesda logo.bok file. meant to make morrowind's opening logo keep up with the current logo now seen in Bethesda's games.
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In the Ald'ruhn council club there is a dunmer noble with a quest for you, leading you to a brand new Dwemer dungeon to explore.
- 14KB
- 28
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7801In the Ald'ruhn council club there is a dunmer noble with a quest for you, leading you to a brand new Dwemer dungeon to explore.
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7802
Spolszczenie do moda ulepszającego Umbre.
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Adds a cave dungeon with a remains of a lost and forgotten cavern and with the remains of the long dead workers. filled with loot as well as a few hidden chests for you to find.
- 27KB
- 10
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7803Adds a cave dungeon with a remains of a lost and forgotten cavern and with the remains of the long dead workers. filled with loot as well as a few hidden chests for you to find.
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Bonemold armor and shield normalmaps for OpenMW
A set of normalmaps for the vanilla bonemold armor set, shield, and tower shield.
- 2.7MB
- 30
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7804Bonemold armor and shield normalmaps for OpenMW
A set of normalmaps for the vanilla bonemold armor set, shield, and tower shield.
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Dunmer Nobles Overhaul compatibility patch for Vanilla and Westly's Heads
Makes the hair in the original mod compatible with vanilla or Westly's heads
- 7.9MB
- 59
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7805Dunmer Nobles Overhaul compatibility patch for Vanilla and Westly's Heads
Makes the hair in the original mod compatible with vanilla or Westly's heads
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Allows the use of non-qwerty keyboard layouts in any in-game text input. Currently supported: Dvorak, Colemak, and Workman (US and UK variants).
- 3KB
- 9
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7806Allows the use of non-qwerty keyboard layouts in any in-game text input. Currently supported: Dvorak, Colemak, and Workman (US and UK variants).
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This a little dwelling for shaman or necromancer located deep in Ashland, close to the Omalen Ancestral Tomb.
- 2.0MB
- 63
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7807This a little dwelling for shaman or necromancer located deep in Ashland, close to the Omalen Ancestral Tomb.
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Realistic Ivy community resource pack
A community resource pack for all your ivy plants needs: big, small, on shelves, long, short, or in a pot, with or without roots.
- 11.3MB
- 30
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7808Realistic Ivy community resource pack
A community resource pack for all your ivy plants needs: big, small, on shelves, long, short, or in a pot, with or without roots.
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A massive gameplay overhaul powered by the extensive capabilities of MWSE Lua, coming with several new game mechanics like critical hits, semi-active blocking and dashing, as well as an Oblivion-esque perk system and a complete re-imagination of Morrowind's races and birthsigns, with the goal to make your choices matter throughout the entire game.
- 257KB
- 30
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7809A massive gameplay overhaul powered by the extensive capabilities of MWSE Lua, coming with several new game mechanics like critical hits, semi-active blocking and dashing, as well as an Oblivion-esque perk system and a complete re-imagination of Morrowind's races and birthsigns, with the goal to make your choices matter throughout the entire game.
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This plugin adds new interior cells that display TR (and vanilla) models so modders can easily view the resources available to them.
- 348KB
- 17
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7810This plugin adds new interior cells that display TR (and vanilla) models so modders can easily view the resources available to them.
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You can find Dwemer Time Bombs in dwemer ruins.Put it on the ground, activate it.Then RUNNNNNNNN(200-280 damages)The bomb is desactivated if you leave the cell.
- 2KB
- 4
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7811You can find Dwemer Time Bombs in dwemer ruins.Put it on the ground, activate it.Then RUNNNNNNNN(200-280 damages)The bomb is desactivated if you leave the cell.
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Adds the real John Morrowind to The Elder Scrolls III: Morrowind. You can talk to him and aid him on his quest to save the morrowind. Every line of dialogue is custom and every moment spent with him is a moment to remember.
- 11KB
- 6
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7812Adds the real John Morrowind to The Elder Scrolls III: Morrowind. You can talk to him and aid him on his quest to save the morrowind. Every line of dialogue is custom and every moment spent with him is a moment to remember.
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Hunter's Guild (Mythical Creatures) In Ebonheart
I've played Hunter's Guild (Mythical Creatures) (https://www.nexusmods.com/morrowind/mods/45748) many times, and always enjoyed it.However, a small flaw was that the guild base was located in the Grazelands, a little too isolated.I made my own version for personal use with the guild base near Ebonheart.
- 54KB
- 3
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7813Hunter's Guild (Mythical Creatures) In Ebonheart
I've played Hunter's Guild (Mythical Creatures) (https://www.nexusmods.com/morrowind/mods/45748) many times, and always enjoyed it.However, a small flaw was that the guild base was located in the Grazelands, a little too isolated.I made my own version for personal use with the guild base near Ebonheart.
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OpenMW Exclusive - give the Imperial Castles a look inspired by the Quake yellow castles, mainly seen in the The Corridors of Time episode
- 19.8MB
- 1
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7814OpenMW Exclusive - give the Imperial Castles a look inspired by the Quake yellow castles, mainly seen in the The Corridors of Time episode
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TextureFreaks Retextured Pillows
This mod adds 13 retextured pillows to Morrowind. I made 4 rich satin versions, 2 dirty pillows, 3 guarskin pillows, 1 bearskin pillow and 3 wolfskin pillows. I also included the file TF_pillowhouse_v1.esp for all non-modders. This adds a house to Pelagiad. Inside you\'ll find a few pillows on the bed and the others inside a chest. I kept the des
- 245KB
- 17
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7815TextureFreaks Retextured Pillows
This mod adds 13 retextured pillows to Morrowind. I made 4 rich satin versions, 2 dirty pillows, 3 guarskin pillows, 1 bearskin pillow and 3 wolfskin pillows. I also included the file TF_pillowhouse_v1.esp for all non-modders. This adds a house to Pelagiad. Inside you\'ll find a few pillows on the bed and the others inside a chest. I kept the des
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DC - The Return of Great House Dagoth
This mod adds a joinable 6th house faction with, multiple quests, armors, dungeons, ruins, new locations, and Rebiulds the ruins of kogorhun This takes place after the Morrowind main quest, this is unknown to work with mods that allow you to side with dagoth ur in the main quest.
- 3.0MB
- 117
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7816DC - The Return of Great House Dagoth
This mod adds a joinable 6th house faction with, multiple quests, armors, dungeons, ruins, new locations, and Rebiulds the ruins of kogorhun This takes place after the Morrowind main quest, this is unknown to work with mods that allow you to side with dagoth ur in the main quest.
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Dog Companions v 2 featuring Caits models
Outside The Scar in Ald\'ruhn, you will find a darkelf who has four different dogs for sale - a husky, a rottweiler and two dalmatians, all models made by Cait.
- 1.4MB
- 121
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7817Dog Companions v 2 featuring Caits models
Outside The Scar in Ald\'ruhn, you will find a darkelf who has four different dogs for sale - a husky, a rottweiler and two dalmatians, all models made by Cait.
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7818
A new guild where you help keeps treasures safe. With 27 new quests.
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Fixes all seams on Vvardenfell when using high quality textures by restore land texture to the vanilla land texture.
- 2KB
- 188
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7819Fixes all seams on Vvardenfell when using high quality textures by restore land texture to the vanilla land texture.
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7820
Replaces the Innate reflect some creatures have with absorb spell
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7821
A modder's resource for a new race of NPC, with (almost) clear flesh and opaque bones.
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Adds in spellbooks for master-level conjurers, that allow you to permanently summon daedric thralls.
- 19KB
- 48
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7822Adds in spellbooks for master-level conjurers, that allow you to permanently summon daedric thralls.
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7823
This mod makes a small addition to the Morrowind quest Death of a Taxman.
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Notes for Modmakers (RU version)
A very small collection of different notes around modding.
- 512.5MB
- 52
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7824Notes for Modmakers (RU version)
A very small collection of different notes around modding.
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7825
One more house in Balmora. Cheaty, unbalanced and with huge cellar.