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Kramn1k

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Kramn1k

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  1. Kramn1k
    Kramn1k
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    Hey guys. I didn't expect myself to like making mods so much and this looks like it might shape up to a big series. Should I stop uploading individual mods and instead make an AIO and just update it further on? I don't like spamming the "new" section.
    1. ArticusCreativeStudio
      ArticusCreativeStudio
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      Hi! It's not spamming, you're free to create whatever you like.
      You can upload separed files one by one and then combine them into a a big one when a lot of them are ready.
      For example "Grottos Overhauled" "Mines Overhauled" "Tombs Overhauled" "Dungeons Overhauled" kinda like that.
      Also some players might need only exact dungeons, not all of them.

      If asking my opinion, I'd like to see how you're improving your skills in location design, because as you say these are "minor" overhauls.
      It's not a big improvement and not a huge detalization about dungeons overhauled.
      I recommend you to take a look here:
      Detailed Dungeons
      Mines and Caverns
      or search something similar as a sample for your future ideas. But please create something unique and interesting ^^

      And take a look on these mod resourses, from where you can take new lore friendly assets! :

      OAAB DATA
      Tamriel Data

      These are very popular. Highly recommend!
      Good luck with modding and researching ^^
    2. darkelfguy
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      I wouldn't worry about spamming, a mod release a day or every other day isn't going to cause any fuss. We're a bit in the Summer doldrums right now, mod releases historically slow down in July, but they'll probably pick up again during the Summer Modjam whenever that is, and either way, you should post your mods how you see fit.

      I will say that a lot of other dungeon overhaul modders do release their mods both individually and collectively, with individual mod pages and one compilation mod page (see Vennin's mods as an example), so there's certainly precedent if you want to go down that route. Bit more work to maintain with updates, of course, but nothing wrong with that approach.

      Also, if you are looking for inspiration or ideas, I do maintain what is, I believe, currently the most comprehensive list of all available dungeon overhaul mods for Morrowind, providing a breakdown of which dungeons have been overhauled or expanded by various mods. It's meant to be used as a modder's resource, to help generate ideas and see what other modders have attempted. Even with the dungeons that already have a dozen overhauls for them, there's always room for new visions and ideas - so if you've got an idea for a particular dungeon, it doesn't hurt to see what's already out there.

      I'll also second OAAB Data and Tamriel Data, and while I'm at it, if you're not using it yet, I'd also recommend the CSSE for easier level design - it makes detailing environments so much easier. Oh, and if you haven't done so already, you may want to check out the Morrowind Modding Community Discord server for feedback, advice, or modding help.

      Good luck with your future mods, I look forward to seeing what you'll make!
    3. Kramn1k
      Kramn1k
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      Wow, I didn't expect to actually get such detailed answers! I am very grateful to you for all the tips. 
      I see that you gave me a list of dungeon overhauls (darkelfguy even made a huge google doc!). I'll be sure to check them out and maybe take some inspiration from them.
       
      As to what Articus has said about my other mods being "minor", I'll try to explain my general philosophy on my overhauls:
      First of all, they are intended to be small. I never wanted to make grand overhauls that change the cave layouts or anything like that. Basically I want to create overhauls to maintain consistency between the mainland (Tamriel Rebuilt) and Vvardenfell in terms of detailing and maybe adding a shtick to each of the dungeons. Some caves in vanilla I don't even plan on touching, because in my opinion they are already detailed enough (e.g the cave Mat near Gnisis). As to OAAB and Tamriel_Data, as you can see all my mods require Tamriel_Data, as I try to always use at least one instance of its assets in my mods. I'm not really sure about OAAB_Data as its assets are much more detailed than what Tamriel_Data offers and will clash with vanilla. And yes, I already use CSSE, as the base construction set doesn't even launch for me lol.

      Be sure to check out my next mod in which I overhaul Abernanit. It will be the first mod in the Refit series that isn't considered "minor" by me because imo I added quite a lot of detailing to it. And it also uses the long crate assets from Tamriel_Data!