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Created by
Tapetenklaus and Lucevar and Morrowind CommunityUploaded by
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About this mod
A collection of patches and personal edits to the excellent Odai - Lifeblood of Balmora.
- Requirements
- Permissions and credits
- Changelogs
These are all made to suit my personal game - they may or may not work with your personal collection of mods. They're provided without warranty - feel free to report issues, but I make no promises about making any changes based on reports. I just figured that since I've made them, I may as well share them.
In general, all of these patches require both OLOB (the assets from the original + either my esp or Tapetenklaus's) AND the original mod.
Patches available:
- Ashfall - interop for the new well added by OLOB
- Forgotten Wastes - Moves an NPC in the Eight Plates. Alternate version that's also compatible with RandomPal's Ald-ruhn Architecture Variety available as well.
- Leeches Always Bite Twice - Moves assorted statics and NPCs for compatibility with OLOB and makes quite a few proof-reading fixes (typos etc).
- Even Seedier Eight Plates - Ports the NPCs, dialogue, and quests over from Even Seedier Eight Plates by myself and Von Djangos.
- St Meris Rest - for a while now Markond's St Meris' Rest has been my house mod of choice. This is my personal version, moved into the alley between High Town and Dorisa Darvel's shop. Includes some layout and clutter changes compared to the original.
- Adanumuran Reclaimed - rescues a guard who got stuck in the waterworks walkways, and moves a painting in the Hlaalu Council Manor so it's not floating in the void.
- Ashlander Traders Remastered - moves the ashlander traders over by the gate so they're not being crushed by the new tradehouse OLOB adds.
- Balmora Gravemarket - moves the market into the alleyway in front of high town.
- Balmora Temple Quests - very slightly adjusts an NPC in high town, and also moves a mage in Ald-ruhn, Ald Skar Inn veeeery slightly for compatibility with RP's Ald Skar Inn mod.
- Blue Kanet - the Blue Kanet mod with OLOB's bat already run on it.
- Bountiful Blue Kanet - same as above
- Mid Mushroom Overhaul - same as above. Also moves a shroom for compatibility with Apothecary's Demise.
- Children of Morrowind - moves an NPC in the Eight Plates. This one is an add-on, not an esp replacer.
- Holidays Across Tamriel - lots of changes here, only some of which are in Balmora/OLOB related. See attached readme for all of them.
- Even More Illuminated Order Fixes - moves Darnimus to one of the waterfall openings north of Balmora, and Demnevanni Manor into that alleyway in front of High Town, along with Gravemarket and St Meris Rest.
- Immersive Morrowind - moves Findulain and some of his clutter so he's no longer floating when IM is used with OLOB
- Imperial Cult Expansion - moves an NPC in the Eight Plates, as well as several other NPCs (in Pelagiad, Ebonheart, and Moonmoth -- should all be compatible with vanilla but also Doors of Oblivion, Imperial Employment Office, and Imperium Castle Ebonheart) and fixes a dialogue bug. Based on the "Lucevar edition" patch on the ICE page.
- Join the Dissident Priests - moves an NPC in the Eight Plates
- Know Thy Ancestors - moves a sign for the tomb just outside of Balmora, which is floating when used with OLOB
- Moonlight on the Odai River - similar to the patch OLOB provides, but has a bunch of proof-reading fixes and fixes a bad filter on a rumour which leads every NPC in the game to give the same line of dialogue.
- Water Life - moves the sextant in Dralasa Nithryon's shop so it doesn't clip
- Tea Merchants - moves the clutter outside Shulk Egg Mine so it's not floating
- Unique Signs and Banners - moves the banners for Eight Plates, South Wall, and Lucky Lockup
Addons:
- Balmora Merchants Addon - the same merchants addon that came from OLOB, but moved to the open plaza near the north gate
- Balmora Egg Merchant Addon - Adds two additional food vendors in Labor Town
My personal edit of OLOB
because I can't resist tinkering with things.
Most of the patches/addons above should work with both the original and my edit of OLOB. My changes are mostly minor tweaks and fixes, the biggest is that I replaced the two bridges on the road to Caldera and removed the water mill.
Changes from the original OLOB:
[x] Landscape edits behind Andrades Tradehouse + added more cliffs to fill in a landscape gap
03/12/2024:
[x] Added lock to Nalvese Areneth's chest
[x] Added ownership to items in the MG
[x] Added small staircase up to Findulain's house, moved sewer grate slightly
[x] Dralcea Arethi's House: adds planks to ceiling to match Findulain's house int above
[x] added rubble + bucket
[x] swapped rich wall screens for guar screens
[x] replaced some clutter with poorer variants
[x] Findulain's apartment: renamed to Abandoned Apartment and reduced ambient light level, removed illegal to sleep flag. Locked doors. Could be used as a starter home. Logic: Findulain is an egg miner and lives in the shack outside Shulk Egg Mine
[x] Minor dialogue edits
02/12/2024:
[x] Added pathgrid around Shulk egg mine
[x] Adjusted pathgrid around gatemarket
[x] General pathgrid fixes around Balmora:- all ext cells- eight plates
[x] Readded a bridge heading north out of Balmora
[x] Added some lightposts along the path
[x] Added kwama cliffs outside shulk egg mine
[x] Shulk egg miner's camp - reduced ambient light to something reasonable
[x] Fisher north of Balmora - capitalised name
[x] Removed water mill and bridges north of Balmora
[x] Added an extra small dock
[x] Moved fisher to the new dock
[x] Added a rock blocking the path to the 'hidden' ebony mine
[x] Dialogue - Gondola -> gondola
[x] Eight Plates clutter rejig -> moved storage into kitchen, put another table in that nook instead
[x] Sank campfire outside Shulk so coal edges are less obviously sticking out
[x] Locked Bacola Closcius's house
[x] Fixed floating flask in Andrades' Tradehouse
[x] Almrelos Alaovo -> Amrelos Alavo, also changed cell name
[x] Added an extra cliff piece to cover a bit of landscape across from the ashen divide