This page was last updated on 26 January 2025, 7:57PM
Changelogs
Version 1.5
Removed the 1: in front of choices to avoid 1: 1: for Mwse users using UI Expansion. Fixed Amaund greeting bug, fixed guard dialague, Improves Fps for OpenMW users by removing one animation. Tweaks journal entry suggesting talking to builders to speed up building progress.
Version 1.4
Fixed various typo's and errors in topics, dialogue and journal entries.
Added a scripted and animated elevator to enter the cell 'Bthuanumzhar' and changed the cell to accommodate for it.
Added floodlights to the cell 'Bthuanumzhar'.
Added titles to the quests to support SSQN.
Added a patch with unique icon for SSQN on MWSE and OpenMW.
Added an extra cell in 'Bthuanumzhar' to accommodate for the return to Nirn sequence.
Added a better, more fun and more immersive return to Nirn (and save some time back and forth for gameplay pace).
Added a small hidden area in 'Bthuanumzhar, Halls of the World Tear".
Added extra VFX and scripts to the final scene of the questline.
Improved Ajira's dialogue throughout the questline.
Added a forcegreet to Borkul on the return to Nirn, to not make the player miss him on their way out.
Added a reward given to the player as Folms says in his dialogue.
Changed the display name of the loaddoor into the cell 'Bthuanumzhar' to just state 'Metal door' instead of 'Elevator Door'.
Version 1.3.1
Fixed a bug with the barrier that a few vanilla users encountered, where the player couldn't get past it despite walking backwards as required.
Fixed an audio bug for the lyre player where K'harr tries to start playing the song every frame.
Rotated the skybox in the transition sequence to not show the moon, which caused immersion problems when moving, but stars.
Version 1.3
Improved some rough edges in the cell "The void, Monastery".
Cleaned out a dirty edit to the 'latest rumor' topic.
Cleaned out two dirty edits in greeting 1.
Cleaned out a dirty edit to the 'skooma' topic.
Cleaned out the topic 'a favor' to not interfere with the puzzle box quest.
Changed the teleport-block-script in the cells starting with "The Void" to more accurately check the player leaving these cells and enabling teleport again.
Added folder 02 Normal Maps for OpenMW.
Version 1.2
Changed the barrier door in the Dwemer ruin to a forcefield and added a fitting new corridor tile.
Removed the hint notes in the Dwemer puzzle ruin and added a journal of Dro-Virr for more immersion.
Borkul gro-Lag doesn't disappear before your eye anymore when he is home again, but is disabled when you exit the door.
Fixed a bug where active spells couldn't be viewed anymore by hovering over them with your mouse.
Version 1.1
Cleanup of some dialogues and journal entries - edited for brevity, readability, and repetition, along with general errors. (We made changes to about 60% of the dialogue and journal entries)
Filtered some dialogue so Ranis, Trebonius, and Skink no longer give a rumor it makes no narrative sense for them to give.
Filter a topic to stop the mason using Khajiit dialogue.
Edited a player response to no longer be in Khajiit speak.
Swapped the placeholder perception filter for a more dwemer approriate version.
Swapped the place frame around the void tear for a more Dwemer appropriate one.
Added fadeouts to mushroom planting and orc return scenes.
Added a small platform under the Dwemer return teleport site.
Removed several out of bounds pieces left over in Bthuanumzhar.
Fixed the floating bubble in space bug.
Air Sphere is no longer added for free to the player if they enter space, the need to get it through the quest.
Rotate the MGE skybox a bit to improve the position of Masser and Nirn.
Updated the TDD_Spacesphere_MGE.nif to make the Messer object properly merging with with starsphere.
Added water to "The Void, Asteroid" cell to force MGE XE to render the Air Bubble sphere on the skybox distant land.
Changed a non vanilla texture in TTD_X_Banner_01 to a vanilla one to remove a single used texture from the mod.
Added the moon Secunda to our skybox mesh.
Added ownership to all the items, original idea was that they shared everything. But that maybe feels like a bug to players.
Cleaned out the edited vanilla entry 'I am %name, %class' in the background topic.