About this mod
Embark on several extensive questlines, driven by player choice, and uncover a long-buried secret coveted by Master Neloth of House Telvanni.
- Requirements
- Permissions and credits
- Changelogs
- Donations
ToHT is back, and it's bigger than ever! After a 2-year hiatus from the modding scene, I've been hard at work fixing,
improving and building upon this old passion project. In ToHT, you will embark on a series of choice-driven questlines,
shaping your intuitions as a Telvanni through extensive freedom of expression. You will explore new dungeons, meet new
characters and discover secrets which harkon back to other entries in the Elder Scrolls series.
This is subject to change based on feedback during major content releases.
Future Release | Active Development | Complete
Bugfixes [Aug/Sept 2024]
During the initial release of ToHT, I'll be keeping an eye out for bugs or major incompatabilities
and publishing patches. During this stage, no new content will be released.
The Heart of Things [Oct 2024]
ToHT is currently missing its final main quest, which culminates all of the player's choices as they settle
matters once and for all. This is the most complicated and extensive quest in the mod. It's essential
that the rest of the mod works perfectly before it's ready to be published. With this update, the bulk of
ToHT's content is finished.
Bugfixes [Nov/Dec 2024]
The 2 months following the release of The Heart of Things will be focused on polishing the mod wherever
required and ensuring a full experience.
Mouth of the Taskmaster [Jan 2025]
Originally under the name "Taskmaster of House Telvanni: Part 3", this update will integrate Neloth as a
potential patron for the player, provided he survives the ToHT main questline. He will offer unique quests
and spins on the quests offered by Aryon.
"Drakes Pride". He will continue to offer you new quests through the chores topic.
ToHT currently has 18 choice-driven quests, with more coming in The Heart of Things update!
Many other characters in the mod offer their own side quests, and even their own
interconnected questlines. It matters which quests you complete and when, as many of
them will alter the options and outcomes available in future quests. Be sure to check back
with them every so often. You should also keep track of your journal, which will provide
hints and prompts to speak with certain characters.
It is recommended that you are level 10 or above before you start ToHT, but this can vary
depending on your skills.If you can complete Tribunal, you can complete ToHT rather easily.
and consequence. Morrowind's engine wasn't intended for this style of quest building,
and so it can be extremely difficult at times to find the cuplrit of a bug and squash it.
When you report a bug, please ensure that is is not a mod incompatability.
If it is, don't report it in the Bugs tab. Leave a comment instead.
If you are experiencing a bug which has already been reported, please leave a comment under the original
bug report letting me know that it's a common occurance. If possible, feel free to provide additional information.
Dialogue Bugs
A Dialogue bug can be anything from an infinite loop, to an NPC giving the wrong response,
or becoming stuck when choosing a certain response. When reporting these bugs, please either
type out the exact piece of dialogue that caused it, or provide a screenshot of the dialogue window.
Telling me "I experienced a bug where this guy told me about this thing" isn't helpful.
Script Bugs
ToHT has a lot of scripted events. NPCs disappear and reappear in new locations, certain items
add journal entries, and game objects switch in and out as they're needed. If you suspect you're
experiencing a script-related problem, please provide the following information.
- The location that the bug occured
- The related ToHT quest
- The NPC or object that the bug occured with
*If you're versed in morrowind's scripting language, you can also check out the script yourself
and let me know if you notice anything wrong. All scripts for ToHT have the prefix "00_".
Visual Bugs
Visual bugs involve the placement of objects or characters. If you're becoming stuck on
something, or objects are phasing in and out of existance, this is likely a visual bug.
Screenshots are the most helpful way to report these.
If you need to report a mod incompatability, please do so in the comments and I will
list it here. If the mod in question is substantial enough, I'll create a patch. You
are also welcome to make your own patches and publish them on the Nexus.
Compatable | Mostly Functional | Incompatable | Untested | Patch Available
OpenMW, Uvirith's Legacy, Uvirith Unleashed, Rise of House Telvanni, Corprusarium - Sorrow Heart of Tel Fyr [1],
Sadrith Mora - Seat of Power of House Telvanni, Vivec - God The City [2]
[1] - The Mirror of Reflection may not appear in the Corprusarium. In which case, you can
simply perform Divayth's Fyr's task instead. He will give you the mirror directly.
[2] - The St. Olms Hideout is completely obscured by this mod's changes. You could
play with them together, but some serious surgery or a COC command is required
to access the hideout.