Most of these issues are very minor and inconsequential-
Agaradhel gives directions to Agardhel if you ask Agaradhel about Agaradhel. Agaradhelception.
Darsha sometimes incorrectly refers to herself as "Sarasha". It's a leftover mistake from her having a different name in an old build.
A few lingering grammar mistakes.
In the event that the player returns to the hideout to give information to Saradris, they may be teleported into a cell after entering. This doesn't break any quests, but it's not intended.
Asking Arara Uvulas about the hair sample and selecting "Forget I asked." causes a loop
Neloth and Varas may attack you if you accuse Ildari during one of her later quests. Seems to be inconsistent so feel free to use the following commands on both of them once Ildari is dead:
stopcombat setfight 30 These will be patched up with The Heart of Things.
Can't follow the questline?
Learn how to read and use Morrowind's dialogue system. The delivery of my quests doesn't stray from the style of the vanilla game. When in doubt, the following topics usually lead to or progress quests.
chores
dwemer device
control cube
If one of these doesn't, the most relevant topic will usually be the one linked to quest progress. Almost all instances of getting stuck are caused by the player being unwilling to read.
Any news? I was thinking of starting a new playthrough but wanted this included yet still no sign of the update. Not trying to rush it's just every previous comment until recently suggested it would come in January, Guess I'll just save it for whenever I end up playing through the game again down the line, regardless, good luck. Hope everything is going alright
Alright! I've done a quick reload to before Saradris committed suicide so I could see the alternate content. Overall it's quite a solid part 1, I liked it. I hope there will be further content/banter with Ildari if she stays Neloth's mouth and you become Aryon's mouth (and eventually Archmagister), it might make for an amusing dynamic with each promotion you accrue.
I think I am about halfway through the mod and I am really enjoying it. I only have a couple of notes so far...
I think an option to return Saradris ring right after you give it to Neloth to prove he is "dead" would be a nice touch. He has no way of knowing Neloth would just hand it over to the PC so he doesn't ask you to return it, but it would be a nice gesture to earn his trust just a little bit more.
It seems a little strange that Ildari wants me to take a hair sample from Arara Uvulas and Saradris has nothing to say about it. She may have broken his heart by refusing his offer, it's true, but surely not to the extent he would no longer care and say nothing this request if informed, I already am a little suspicious as a player.
Looking forward to seeing what is going to happen next.
Saradris will have more than something to say about Ildari's Questline later, depending on how you complete it
The reason Saradris has no dialogue related to that specific quest is because there's no practical reason for the player to inform Saradris, and no realistic response Saradris could give. I often try to give every NPC something to say about a quest that they are related to in some way, but there I just couldn't think of anything Saradris or the player would have to say for this one
Hey, found your mod through the MMC server recently. Initially had reservations about playing this unfinished version a short time before the proposed major update in January but did not regret it at all. Love the wide variety of RP possibilities and freedom you've incorporated!
Questions for playthrough planning purposes, though: after the major update, will Uvirith's Legacy and Rise of House Telvanni stay compatible, e.g. through patches and basic mod merging? Or will their compatibility hinge on taking the traditional path of staying Aryon's protege, for instance, and/or Neloth's survival?
Also,
Spoiler:
Show
Will after the addition of the main quest siding with Ildari as Neloth's mouth and Saradris be ultimately mutually exclusive, since the latter may not bode well for Neloth's interests or perhaps even survival?
After 1.0, I'll be dropping support for RoHT. Technically, ToHT and RoHT are and will always be playable together, but with some inconsistencies. For example, Edwinna Elbert has roughly 6 or more seperate NPCs in RoHT. The current patch basically accounts for that so that her related quest and dialogue is more consistent. You could work around this completely by playing through ToHT first and then RoHT, and it would feel like the two mods were made to be played together. I can't promise you that there won't be more inconsistencies when 1.0 comes around, but from a compatability standpoint, nothing should break.
As for the question (If I'm understanding it) - Saradris' questline is tied to Neloth's and only one of them can come out of it on top. You can only become Neloth's Mouth after you complete his main questline and did not side with Saradris. Ildari's is entirely independant, and if she is Neloth's Mouth when you choose Neloth as a patron, you will have to get rid of her. If you become Neloth's Mouth before completing Ildari's questline, you become her new target. The whole ordeal goes very differently depending on what you've done in previous quests. Every combination of outcomes is accounted for to my knowledge
Ah, good to know about RoHT. Any non-hardlocking or consoleable quirks would be completely fine by me - looking forward to starting another Telvanni character after 1.0 comes out!
Spoiler:
Show
And yes that answers my question. I wondered because afaics rn the only way to finish Saradris' note quest and still keep him alive was to lie about the response - and I wasn't sure if there'll be consequences for my killing Arara to help Ildari after the fact.
On an unrelated note, I heard you're adding both Ildari and Saradris as Mouth options for the player - just wondering if it'll be fine with mods which assume and would necessitate interacting with Fast Eddie, possibly like Uvirith's Legacy or LGNPC Tel Uvirith?
Ildari has been removed as a potential player mouth because it adds too many variables, but saradris will be. The original tel uvirith related quests are largely untouched. I made sure not to change any journal indexes, but some of the journal entries are reworded to be universally applicable to all patrons.
Only mods which specifically require the original morrowind mouth will have issues there. Since my future mods will also provide more mouths for the player to select, it's not worth the trouble for me to take into account other users' mods.
ToHT and all of its future siblings will be intended as a complete package to overhaul the telvanni experience. There will come a point where you cannot play my mods alongside mods like RoHT and Uvirith's Legacy.
Is there an estimate for the January release? I am considering waiting for the continuation to release before doing ToHT; I haven't even been to Sadrith Mora yet.
Got it. Would there be any problem if I uninstalled/reinstalled the mod mid-playthrough once the release happens? Like I've said Sadrith Mora hasn't been visited yet, as well as any Telvanni land.
I wouldn't usually recommend it, but you're welcome to try. Just be aware that you could experience issues and you should include it in any bug reports
Hello it's me again. I am in the Mages Guild and have yet to go to Sadrith Mora. How far can I go in the Mages Guild before joining House Telvanni and playing your mod.? Currently I am a Journeyman in the Mages Guild.
You don't have to progress the Mages Guild to play my mod. You can, and there are some additional roleplaying options/choices available if you do, but it's not required
You can become Archmage of the Mages Guild first if you want to, there's actually a dialogue option specifically for the Archmage somewhere in ToHT
No I know I don't have to join them I just usually join them to level up and get some training before joining House Telvanni, so I wanted to see if joining and becoming archmage makes your mod not playable.
Only Neloth's death will prevent you from completing my quests. Killing the telvanni councillors is a part of the mages guild questline, so if you've no way around it, complete ToHT before killing Neloth
I just found out about having to kill the Telvanni Councilors as one of Trebonius' tasks yesterday. I was told that I can still become Archmage without killing them. In fact in all the years I've played I've only been Archmage once and I don't remember receiving that quest. When I play as a mage I usually join House Telvanni. I wondered off topic sorry. But my point is I have no intention of killing Neloth or any of the other Telvanni councilors except for Gothren.
70 comments
Most of these issues are very minor and inconsequential-
stopcombat
setfight 30
These will be patched up with The Heart of Things.
Can't follow the questline?
Learn how to read and use Morrowind's dialogue system. The delivery of my quests doesn't stray from the style of the vanilla game. When in doubt, the following topics usually lead to or progress quests.
If one of these doesn't, the most relevant topic will usually be the one linked to quest progress. Almost all instances of getting stuck are caused by the player being unwilling to read.
Looking forward to seeing what is going to happen next.
The reason Saradris has no dialogue related to that specific quest is because there's no practical reason for the player to inform Saradris, and no realistic response Saradris could give. I often try to give every NPC something to say about a quest that they are related to in some way, but there I just couldn't think of anything Saradris or the player would have to say for this one
Questions for playthrough planning purposes, though: after the major update, will Uvirith's Legacy and Rise of House Telvanni stay compatible, e.g. through patches and basic mod merging? Or will their compatibility hinge on taking the traditional path of staying Aryon's protege, for instance, and/or Neloth's survival?
Also,
After 1.0, I'll be dropping support for RoHT. Technically, ToHT and RoHT are and will always be playable together, but with some inconsistencies. For example, Edwinna Elbert has roughly 6 or more seperate NPCs in RoHT. The current patch basically accounts for that so that her related quest and dialogue is more consistent. You could work around this completely by playing through ToHT first and then RoHT, and it would feel like the two mods were made to be played together. I can't promise you that there won't be more inconsistencies when 1.0 comes around, but from a compatability standpoint, nothing should break.
As for the question (If I'm understanding it) - Saradris' questline is tied to Neloth's and only one of them can come out of it on top. You can only become Neloth's Mouth after you complete his main questline and did not side with Saradris. Ildari's is entirely independant, and if she is Neloth's Mouth when you choose Neloth as a patron, you will have to get rid of her. If you become Neloth's Mouth before completing Ildari's questline, you become her new target. The whole ordeal goes very differently depending on what you've done in previous quests. Every combination of outcomes is accounted for to my knowledge
Hope that answers you question :)
And yes that answers my question. I wondered because afaics rn the only way to finish Saradris' note quest and still keep him alive was to lie about the response - and I wasn't sure if there'll be consequences for my killing Arara to help Ildari after the fact.
On an unrelated note, I heard you're adding both Ildari and Saradris as Mouth options for the player - just wondering if it'll be fine with mods which assume and would necessitate interacting with Fast Eddie, possibly like Uvirith's Legacy or LGNPC Tel Uvirith?
Only mods which specifically require the original morrowind mouth will have issues there. Since my future mods will also provide more mouths for the player to select, it's not worth the trouble for me to take into account other users' mods.
ToHT and all of its future siblings will be intended as a complete package to overhaul the telvanni experience. There will come a point where you cannot play my mods alongside mods like RoHT and Uvirith's Legacy.
You can become Archmage of the Mages Guild first if you want to, there's actually a dialogue option specifically for the Archmage somewhere in ToHT