Morrowind

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ChaosZeroo

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ChaosZeroo

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About this mod

What is arguably the most visited location in Morrowind is also the least interesting to look at, this little mod aims to make it look and feel more lived in.

Requirements
Permissions and credits
Changelogs
We've all played vanilla Morrowind more times than we count, and we've all gone through the (unskippable) character creation tutorial, learning how to interact with things, talk to people and steal expensive limeware platter before we're allowed to go on an adventure.

Some might play exclusively vanilla, some might use HD texture packs, some might install one of the many Seyda Neen overhauls out there, but the one thing that we all have in common is the little (empty) backyard in between the two Census and Excise office buildings.

With this tiny mod, the otherwise empty backyard becomes a "busy" storage area where liquors imported from the west are processed, where guards spend their breaks playing cards and where some illegal goods are kept before being destroyed.

While not a requirement, the idea for this mod came from my most recent playthrough featuring the great Census and Excise Office Faction mod, which turns Socucius Ergalla into a quest giver and requires the player to go through the entire building multiple times (unless you have 100 in security and can open the front door from the tutorial) to turn in quests and get new ones, which results in you having to go back and forth through the empty backyard.

To reward "exploration", a new key to unlock the warehouse door has been hidden somewhere in the backyard (as well as some highly illegal liquor) so that players with low sneak or players that don't install the aforementioned faction mod, can still have a way to get access to the warehouse, for some free armor at level 1.

INSTALLATION:
If you're using the vanilla engine, extract in your Morrowind folder and activate it in the usual way (or by using a mod manager), if you're using the OpenMW engine instead, follow the official documentation.

REQUIREMENTS and COMPATIBILITY:
The mod should be compatible with every other Seyda Neen overhaul mod out there
The mod is compatible with both the vanilla engine and the OpenMW engine
The mod was made using CSSE from the MWSE / MGE / MGE EX team(s)
The mod uses assets from both OAAB_Data and Tamriel_Data
The mod might be a bit on the heavier side if installed and used on the vanilla engine

CHANGELOG:
V1.0 - Initial release
v1.1 - Removed a couple of leftover objects from a scrapped idea and fixed some containers to reflect the scarcity of the "secret" items scattered around

The coolest Morrowind-themed place to hang around in is, by far, The Dahrk Realm.