Morrowind
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Jyggalagpuff

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Jyggalagpuff

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33 comments

  1. Jyggalagpuff
    Jyggalagpuff
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    As of today the Hand2Hand sound FX issue has been resolved. Please download version 2.0!
  2. HalfEnder776
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    Would it be possible to change the sound based on the direction of attack?
    1. Jyggalagpuff
      Jyggalagpuff
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      I'm not that good. Maybe in the future that would be possible with 0.50.
  3. borok
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    This mod just can't work on OpenMW 0.48. Sad but true. After I noticed errors in log I looked into script and found couple issues:
    1) Actor.getEquipment(actor, slot) just not exists in 0.48 lua, there is Actor.equipment(actor, slot).
    2) There is no core.sound in 0.48 or anything similar. I haven't noticed any function to play sounds in 0.48 lua.

    https://openmw.readthedocs.io/en/openmw-0.48.0/reference/lua-scripting/index.html
  4. timdoe
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    Hi, cool mod judging by the video but I cant get it to work on openMW 0.48.
    Maybe you could add some install instructions?
    Right now I have the files both in my openmwscripts folder where I successfully run e.g. negative lights remover or quick spell cast.omwscript from AND I have it installed like a regular esp mod. esp shows up in launcher but I do not get any replaced sounds. no other sound mods running.
    Thank you for your help!
    1. Jyggalagpuff
      Jyggalagpuff
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      Hi! You put it in your omwscripts folder? You should not have a separate folder for omwscripts, it should go right into your data files folder and then should be activated in your launcher.
  5. BeastRU
    BeastRU
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    This mod doesn't do anything. Openmw 0.48 vr.
    1. Jyggalagpuff
      Jyggalagpuff
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      Does it work when you're not using VR?
    2. BeastRU
      BeastRU
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      I haven't tried. I don't think vr version is supposed to run as standart openmw. They are separate buids.
    3. Jyggalagpuff
      Jyggalagpuff
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      Yes that's true. I don't use VR, but I believe it is unfortunately incompatible with several other mods too.
  6. rubyknight182
    rubyknight182
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    I installed the mod using OpenMW 0.48 and not only is it not appearing in my mod selection list half the time, but when I manage to get it to load it does nothing. Any way you know of resolving this?
    1. Jyggalagpuff
      Jyggalagpuff
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      Thanks for letting me know! I have a few questions, 1) How many versions of OpenMW do you have installed? Are you always running the same version? 2) Is the lua file located in the correct place, i.e., "Data Files\Scripts\CSO\SoundManager.lua"? 3) Do you have any other sound replacers?
    2. rubyknight182
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      Thank you for your quick response! 1) Just the one install I use for my playthrough. 2) I'm not sure where the correct place is, when I load OpenMW mods I do it with the ini loading the mod directory. Each mod has its own folder in data files. Is it perhaps a problem with how I install mods? I haven't really changed the process for it since I started using OpenMW in 2020. 3) I do not
    3. Jyggalagpuff
      Jyggalagpuff
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      No it does not go into the exact same place as the ini file. The lua file named "Sound Manager" needs to stay inside of the "CSO" folder, which goes inside of your "Scripts" folder. The "Scripts" folder is inside your "Data Files" where all your esm/esp's are.
  7. Troglolo
    Troglolo
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    This is awesome, now we just need a OpenMW character sound overhaul.
    1. Jyggalagpuff
      Jyggalagpuff
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    2. RandomPal
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      Like this: https://www.nexusmods.com/morrowind/mods/49654
    3. Jyggalagpuff
      Jyggalagpuff
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      That would be very involved, idk where to begin. For combat sounds only the swing and hit variables had to be addressed. For character sounds there's a lot more that change depending upon the environment, creature, item, etc. The script for that would be huge, and I wonder if it would cause conflicts. For example my lightsaber sound FX conflicted with my combat sounds, so I had to make my lightsaber sound FX in a very specific way or it would break combat sounds. See my description for an explanation. Lightsaber FX Overhaul at Morrowind Nexus - mods and community (nexusmods.com)
  8. Tezrel
    Tezrel
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    Gonna give this a try! Good video to include, ty for that. And curious, I noticed your fatigue wasn't going down in the fight with the Ordinator. From a mod, or an enchantment?
    1. Jyggalagpuff
      Jyggalagpuff
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      Thanks! No endurance mod, but I am level 36 with that character, min maxed out.
  9. MaxYari
    MaxYari
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    Hey, looks (or shall i say "sounds") very nice, combat certainly needs as much facelifting as possible, thanks!
    1. Jyggalagpuff
      Jyggalagpuff
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      Yes one day if I learn how to do animations we could add just a few simple swing variations to 1st and 3rd person.
  10. ShadowMimicry
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    thanks perfect work! It works fine with the MCAR mod! But with this mod, I have a feeling that there is a desynchronization. Could it be? The conflict I mean.
    https://www.nexusmods.com/morrowind/mods/52596
    1. Jyggalagpuff
      Jyggalagpuff
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      What you're experiencing with "reanimations" is normal. It lags without my mod, idk why. I inquired with the mod maker if it could be fixed I didn't hear back from them yet.
    2. MaxYari
      MaxYari
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      I dont think you are talking about the same thing. Shadow seems to be talking about sound desync. What you inquired in reanims comments was about 1st person -> 3rd person switch stutter. (unless I'm missing something).
      If you asked me about the sound - related issues somewhere else - I'm unable to find it.
    3. Jyggalagpuff
      Jyggalagpuff
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      Oh ok idk then, please post a video with the issue so we can see!
  11. Neloth101
    Neloth101
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    I've been messing around recently with this installed, and I've gotta say: it really hits the spot! I'm really glad OpenMW has been getting some love directed towards its audio lately, thank you for contributing to that <3
    1. Jyggalagpuff
      Jyggalagpuff
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      Thanks!