Hello having difficulties with Hand2Hand sounds. Also using this mod https://www.nexusmods.com/morrowind/mods/50254. Tried to uninstall it, but hand to hand sounds are not returning even when starting a new game. Thank you for this mod.
You can use Hand2Hand sounds from the other mod https://www.nexusmods.com/morrowind/mods/50254. Two mods are compatible using Mod Organizer2. Sorry for spamming. Maybe the Hand2Hand sound FX was never resolved or I broke something by using noncompatible mods. Anyway thanks you so much for this mod.
I tried running this in OpenMW 0.48 and while the game loaded without crashing, openmw.log is flooded by these messages and bloated to 150MB after just loading a save and quitting, so I'd guess it's not compatible.
[19:15:00.026 E] stack traceback: [19:15:00.026 E] [string "Scripts/CSO/SoundManager.lua"]:10: in function <[string "Scripts/CSO/SoundManager.lua"]:8> [19:15:00.026 E] L5006_-1[Scripts/CSO/SoundManager.lua] onUpdate failed. Lua error: [string "Scripts/CSO/SoundManager.lua"]:10: attempt to call field 'getEquipment' (a nil value)
This mod just can't work on OpenMW 0.48. Sad but true. After I noticed errors in log I looked into script and found couple issues: 1) Actor.getEquipment(actor, slot) just not exists in 0.48 lua, there is Actor.equipment(actor, slot). 2) There is no core.sound in 0.48 or anything similar. I haven't noticed any function to play sounds in 0.48 lua.
Hi, cool mod judging by the video but I cant get it to work on openMW 0.48. Maybe you could add some install instructions? Right now I have the files both in my openmwscripts folder where I successfully run e.g. negative lights remover or quick spell cast.omwscript from AND I have it installed like a regular esp mod. esp shows up in launcher but I do not get any replaced sounds. no other sound mods running. Thank you for your help!
Hi! You put it in your omwscripts folder? You should not have a separate folder for omwscripts, it should go right into your data files folder and then should be activated in your launcher.
I installed the mod using OpenMW 0.48 and not only is it not appearing in my mod selection list half the time, but when I manage to get it to load it does nothing. Any way you know of resolving this?
Thanks for letting me know! I have a few questions, 1) How many versions of OpenMW do you have installed? Are you always running the same version? 2) Is the lua file located in the correct place, i.e., "Data Files\Scripts\CSO\SoundManager.lua"? 3) Do you have any other sound replacers?
Thank you for your quick response! 1) Just the one install I use for my playthrough. 2) I'm not sure where the correct place is, when I load OpenMW mods I do it with the ini loading the mod directory. Each mod has its own folder in data files. Is it perhaps a problem with how I install mods? I haven't really changed the process for it since I started using OpenMW in 2020. 3) I do not
No it does not go into the exact same place as the ini file. The lua file named "Sound Manager" needs to stay inside of the "CSO" folder, which goes inside of your "Scripts" folder. The "Scripts" folder is inside your "Data Files" where all your esm/esp's are.
That would be very involved, idk where to begin. For combat sounds only the swing and hit variables had to be addressed. For character sounds there's a lot more that change depending upon the environment, creature, item, etc. The script for that would be huge, and I wonder if it would cause conflicts. For example my lightsaber sound FX conflicted with my combat sounds, so I had to make my lightsaber sound FX in a very specific way or it would break combat sounds. See my description for an explanation. Lightsaber FX Overhaul at Morrowind Nexus - mods and community (nexusmods.com)
Gonna give this a try! Good video to include, ty for that. And curious, I noticed your fatigue wasn't going down in the fight with the Ordinator. From a mod, or an enchantment?
37 comments
[19:15:00.026 E] stack traceback:
[19:15:00.026 E] [string "Scripts/CSO/SoundManager.lua"]:10: in function <[string "Scripts/CSO/SoundManager.lua"]:8>
[19:15:00.026 E] L5006_-1[Scripts/CSO/SoundManager.lua] onUpdate failed. Lua error: [string "Scripts/CSO/SoundManager.lua"]:10: attempt to call field 'getEquipment' (a nil value)
1) Actor.getEquipment(actor, slot) just not exists in 0.48 lua, there is Actor.equipment(actor, slot).
2) There is no core.sound in 0.48 or anything similar. I haven't noticed any function to play sounds in 0.48 lua.
https://openmw.readthedocs.io/en/openmw-0.48.0/reference/lua-scripting/index.html
Maybe you could add some install instructions?
Right now I have the files both in my openmwscripts folder where I successfully run e.g. negative lights remover or quick spell cast.omwscript from AND I have it installed like a regular esp mod. esp shows up in launcher but I do not get any replaced sounds. no other sound mods running.
Thank you for your help!
Voices of Vvardenfell at Morrowind Nexus - mods and community (nexusmods.com)
Player Character Voice - Complete - OpwnMW at Morrowind Nexus - mods and community (nexusmods.com)