Morrowind

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Orestes_the_nwah

Uploaded by

kraniasorestis

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About this mod

A Balmora touch up with compatibility for Aesthesia Groundcover and Rocky West Gash in mind

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Permissions and credits
This is a Balmora touch up that mostly puts a bunch of trees with lanterns in places I felt were too empty. I also dealt a little with the silt strider's post, added a well and some other clutter like banners on the guilds' walls, two giant Hlaalu Banners at the Upper City guard towers, visible from the lower city etc.


Compatibility and Suggestions:
I made this mod mainly because I wanted a Balmora overhaul that doesn't touch the terrain, so that it retains compatibility with Aesthesia Groundcover and Rocky West Gash. It's also compatible with things that don't care about terrain, like Belltowers of Vvardenfell and Brevur of Balmora (though you have to load my mod after Brevur because they edit some of the same stuff). Also compatible with Balmora Waterworks. You can see all these mods in the screenshots running side by side with my mod.

I also suggest Balmora Arches and a Waterfall that gave me the idea for the hanging lights and thus goes nicely with this mod.

I definitely recommend the post processing shaders for OpenMW, in case you don't have them already. The lighting is orders of magnitude better.

Goes without saying this is probably incompatible with anything heavily altering Balmora exteriors, and non-vanilla friendly tree models (see bellow). But if anyone finds this to be actually compatible with things like Izi Balmora and the like, let me know.


Dependecies:
I have used a few OAAB and Tamriel Data assets so you're gonna need those two.
Also, because of the hanged lanterns from the tree branches, this mod requires that you're using either the vanilla West Gash tree models or Vanilla Friendly West Gash Trees.

Word of Warning:
This being my first actual attempt at modding, I screwed up Heddvild in some unexpected way. It looks like if you just drop my mod in your load order and keep playing your save it will probably work fine, but if you start a new game with my mod installed Heddvild will be like twice the size of a normal Nord. I have no idea what I did wrong, and I'm having trouble fixing it through openmw cs, but if need be I'll remake the mod. For the time being I'm looking into it.

Anyone who wants to is free to use this as he sees fit.