Morrowind

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DetailDevil

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DetailDevil

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  1. anthony2
    anthony2
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    Ive done everything u said in read me and everything works but the closed helmets i got the unenchanted ceph helm but they still see the vampirism somehow, im using mwse i even drank blood then put the helm on, using qcvl also idk if thts doin anything


    Edit nvm i needed to change load order to just at bottom instead of how u set it up,   Is this compatable with vampiric embrace 
    1. DetailDevil
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      It doesn't conflict with Vampire Embrace. Drinking blood in VE will not satiate DVO hunger, obviously.
  2. AAAZZZzzzaaa
    AAAZZZzzzaaa
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    What happens when you run out of disposable NPC's to feed on?
  3. simstormentor103
    simstormentor103
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    Peace and blessings be upon you and your loved ones.

    This is a very good mod, and I like using it. However, I have decided to no longer play as a vampire. When using console commands to cure my vampirism, I still take sun damage and have my personality and agility drained by 5 points. Is there a step I'm missing? Player->removespell "Vampire sun damage" unfortunately does not work.
    1. DetailDevil
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      Thanks for reaching out. I will check it! To fix your problem for now you could uninstall the mod, or use the console command StopScript "bloodthirst_dd_w". If it is a problem of my mod, it will be fixed in the next update.
    2. simstormentor103
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      Unfortunately, the console command does not work. Before and after vampirism is removed. Will try disabling the mod.
    3. simstormentor103
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      Mod disabled successfully without any issues to my save whatsoever!
    4. DetailDevil
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      This bug has been fixed in Devilish Vampire Overhaul Version 2.4. Curing your vampirism removes the blood thirst as well, as it should.
    5. simstormentor103
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      Thank you! Did you see my oversight report? <3 Hope it helps.
    6. DetailDevil
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      Yes, I saw that. Seems like a harmless oversight to be addressed on another day. Version 2.4 is now bug free again, that's what matters for
      now.
  4. simstormentor103
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    I found an oversight! Male orcs will not recognize the PC as a vampire when speaking to them, but they WILL in passive-dialogue shout their "unholy beast!!!!" vampire lines. This doesn't aggro them nor does it change talking to them like with an actually detected vamp. If you wish to test this, go to Balmora and walk around until you pass by Shargam gro-Shagdulg.
  5. EnclaveFanatic
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    Really glad to see an update! My favorite Morrowind mod!
  6. horker
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    Devilish_Vampire_Overhaul_TR_Dialogue_Patch.ESP isn't in the latest upload; is it safe to use the patch from an older version of the mod?
    1. jamster17
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      Yeah second this, I keep getting a Mlox warning about it.
    2. VeradulDervayn
      VeradulDervayn
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      Yes, you could also load the Devilish_Vampire_Overhaul_TR_Dialogue_Patch.ESP patch in addition. It just wouldn't change anything because the esp has been merged into the "Devilish_Vampire_Overhaul.esp".
    3. DetailDevil
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      Devilish_Vampire_Overhaul_TR_Dialogue_Patch.ESP has returned with version 2.2. It simply is the cleaner approach overall.
  7. 1530344521
    1530344521
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    hallo! have been greatly enjoying this mod so far, especially the aspect of being able to interact with... *some* people despite being a vampire, as long as i drink enough blood. (helmets i couldn't find any that worked as an argonian. T_T)
    i decided to start a new run to go check out the new tamriel rebuilt vampire clans, and very quickly noticed that no quantity of blood seemed to be enough to keep people from attacking the moment i open dialogue?
    does the implementation of your mod somehow only apply to vanilla npcs?
    genuinely curious if there's any way to work around this, or if i'm just doing something wrong.
    edit: or... maybe i was just unlucky and the first seven people i tried to talk to saw through my disguise, cause random peeps in this inn i found don't seem to notice?
    1. DetailDevil
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      The Devilish_Vampire_Overhaul.esp modifies the dialogue of the vanilla game. For TR to work, make sure that Devilish_Vampire_Overhaul_TR_Dialogue_Patch.ESP is loaded. Full closed helmets work to disguise your appearance. In my recent update of Melodies and Moonlight you should now be able to use the Painter's Netchicap to hide your vampirism (Argonians can wear it).
    2. 1530344521
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      it certainly is loaded... wait, does restoring blood from flask not give you the 24 hours? that is, does it have to be fresh blood to do so?
      as for the netchicap, i may well play an argonian again my next run. was considering making a new character once i'm done with the baluath questline anyhow
    3. DetailDevil
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      I have changed that in 1.6 because anyone looking at your face would still see your dead eyes. A closed helmet is manditory now. 1.6 doesn't require the  Devilish_Vampire_Overhaul_TR_Dialogue_Patch.ESP anymore as it has been merged into the main esp. 
    4. 1530344521
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      perhaps i'm still doing something wrong, but it would seem that even after updating, and wearing the netchimans cap, a significant number of people will notice i'm a a vampire and attack if i speak to them?
      just walking out of the painters house after "acquiring" the hat for testing, i found that almost every single person in the little market right outside his house would comment on me being a vampire, one single person didn't seem to notice, and at least three people would attack the moment i opened dialogue?
      i really don't know what i'm doing wrong. i even pulled up your moonlight mod in mwedit to make sure i've got the right hat, and indeed it's named exactly the same in the script for hiding vampirism...
      edit: (is named in the moonlight mods script i mean. the netch cap is not mentioned at all in this mods script for the same thing)
    5. DetailDevil
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      Thanks, I'll check it. EDIT: I seem to have missed to add the AB_a_NetchimanCap to the "hides vampirism helmets" for this mod. I will add it in the next update. Please check other helmets as well. The choices for beast races are indeed quite limited. I'll see what I can do. It's also a good idea to load "Devilish Vampire Overhaul" far back in your load order so that other mods cannot overwrite the dialogue. EDIT 2: Can confirm that the Netchicap helmet doesn't work currently.
    6. 1530344521
      1530344521
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      thanks for being so responsive, sorry i seem to have just showed up and started complaining lol. other than my troubles getting the vampire hiding feature to work i've greatly appreciated the other parts. once i figured out the inputs for it feeding is very easy to handle, which i cannot say has been my experience with vampire mods in the past. (though admittedly that was some years prior, before openmw got as developed as it now is)
    7. DetailDevil
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      1.6.1 is out. The Netchiman cap should work now.
    8. 1530344521
      1530344521
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      oh! thanks, i'll give it a shot right away~ (and thanks for sharing the item ids for the two, i spent an inordinate amount of time looking for the "painters netchicap" last time before realizing i needed your other mod lmao)
      edit: tried reloading save from previous testing, walked out of painters shop, tried both hats, guards and vanilla npcs continue to notice i'm a vampire but don't care (vanilla telvanni behaviour iirc) i have discovered that the npcs that attack on sight seem to be from friends and foes, so that's likely my primary issue. lots of random peeps scattered around that aren't vanilla.
      tried going to dirty muriels cornerclub, lots of vanilla npcs there. they got angry and refused to talk with netch stalker hat (but did not attack) but would forget i was a vampire if i wore the netchicap i "acquired" from the painter.
      frankly quite baffled, but it's good to know that at least all the people that attack on interaction are from other mods. i wonder if theres any way to hide vampirism that works more generally regardless of npc source?
      anyway, removing both hats did get them to actually attack me without talking, though it took a few seconds. how odd to have a hat that lets you avoid being attacked but doesn't let you talk.
    9. VeradulDervayn
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      In fact, I wrote it so that it should work for all Npcs. Friends and Foes probably edits the same vampire dialogue which means that you must load Vampire Overhaul after Friends and Foes. Not quite sure what helmet you are referring to with "netch stalker hat". I suspect the strange NPC behaviour is caused by a mod conflict of some sort.
    10. 1530344521
      1530344521
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      the netch stalker hat is the one mentioned by id in the current version as something argonians can wear, and while friends and foes was *far* before this mod in my order, it does seem quite likely that there was a conflict *somewhere*. the only thing i had after it was the delta-merged addon...
      in any case, i'll give it another go next time i fuss with my load order.
  8. zsouza13
    zsouza13
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    Appreciate your hardwork!
    1. DetailDevil
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      You're welcome
  9. simstormentor103
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    Peace and blessings be upon you and your loved ones. I have a few questions.

    Although I would like to use this one (particularly for the closed helm and flasks), I often make a character build around agility. Is there a feature to toggle which attributes get buffed and which get drained? I also ask, does this mod make it so that if you are fully covered that the sun will not harm you?
    1. DetailDevil
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      No, you will still get sun damage. This is impossible to edit as far as I know. Modifying which attribute gets buffed or drained is not going to be feature of this mod as this would be incredibly difficult to implement for both engines.
  10. Demongar
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    Awesome mod, this and QCVL have made playing a vampire very interesting. 
    Is the closed helmet disguised vampire feature using OpenMW lua?
    1. DetailDevil
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      No, I'm just using mwscript to check whether the player is wearing the id of a standard closed helmet.
    2. ficmaniac
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      Could you add a way for players to declare if a helmet is closed or open by typing in id? Or a way to toggle vampirism stages and blood drinking off?