Are you planning on doing updates in the future? Just had some feature suggestions in case you do decide...
As it stands, there are several older Morrowind mods that also add vampire feature overhauls, and the classics work with OpenMW, so there's quite a bit of competition for this mod. For example, Vampire Hunger basically does this mod (and with the Vampire Illusion addon can use blood/hunger to power a mask that toggles your face back to normal and disguises you). Then there's the add-on Diablerie, which grants you bonuses to skills/attributes when feeding from another vampire. Or the Scent of Blood add-on which lets you recognise vampiric bloodlines by smell.
Not to mention Vampire's Embrace (which surprisingly works really well in OpenMW), that grants combat feeding with blood animations, lets you convert NPCs to thralls, etc.. And when combined with Scripted Spells (also works surprisingly well in OpenMW) lets you transform into bats and mist, and gain vampiric powers over time. Great stuff! Vampire Realism II even works pretty great in OpenMW (not all features though), like making the player burst into flames when entering sunshine or holy grounds such as a temple.
...............
That's a lot of text lol. What I wanted to say was - I love this mod so much and it's simplistic approach is awesome, but I do believe it has potential for a few more features to really make it stand out against the classic mods.
I feel like the Oblivionized version of this mod (here) is kind of on the right track, giving unique powers to each clan and also granting unique spells every stage of vampirism. But the nerfs to the original mod are too much to make it worth it
I can confirm, using openmw nightly 09/02/24, that closed helm does not work properly. NPC dialogue, in terms of conversation and/or activation works with closed helm, however, voiced dialogue (VO) does not work. NPCs continually voice and mention how I'm an vampire. This break's immersion and undermines a fantastic mod. I'm not sure what caused this since it seems like a newer problem. I look forward to seeing this fixed. Tyvm
You would need to add them to the list of helmets that hide vampirism in the script by editing DVO with the construction set and having the other plugin loaded as well. Afterwards, your DVO will require that esp.
Any chance for a beast-race solution that's either vanilla or already part of this mod? Any integration with a beast-race helmet mod like https://www.nexusmods.com/morrowind/mods/53011 ?
Compatibility for LDM and Quest Voice Greetings makes DVO compatible with 'LDM - Context Matters' by Lucevar and 'Quest Voice Greetings' by Von Django. This patch is dependent on Patch for Purists, LDM - Context Matters, and Quest Voice Greetings.
Dialogue Hotfix is a simple hotfix for Orcs having CHIM, recognising the PC as a vampire through voiced dialogue, and NPCs involved in the Vampire Quest attacking you instead of giving you their quests.
Do not install both. Use one or the other. If you're using LDM and Quest Voice greetings, the Orc fix is already part of the compatibility patch.
I can also confirm that Voices Overhaul by Phoenix Rime is incompatible with this mod. It seems a lot of people downloaded this mod alongside a Voices Overhaul, Quest Voice Greetings, and LDM because of the total overhaul mod list from openmw modding. The patch I posted provides compatibility between this mod, QVG and LDM, but not Voices Overhaul.
Fantastic mod, love the ability to actually play as a vampire. Hopefully your werewolf mod will be available for MSWE soon!
Not sure if this will help others, but I found a cause and solution to NPCs having CHIM and recognising the PC as a vampire. For voiced dialogue it was the 'Quest Voice Greetings mod'. Load order is irrelevant as it adds new lines that this mod doesn't account for. The fix is to open up the mods together in the Construction set and adding the new global variable from Vampire Overhaul; 'vampire_detected_dd', to the line of dialogue and setting it to "1."
For text it was the mod 'LDM - Context Matters'. Same cause, new lines, and solution, adding the new global variable. Hope this helps out others. If DetailDevil is okay with it, I can upload a compatibility patch for others as both of these mods are popular enough that it may be the cause of the problem for many users. Quest Voice Greetings is basically essential at this point in my opinion and LDM adds a lot of flavour to the game.
I did find a dialogue problem specific to your mod. You've set the greeting to end dialogue and begin combat for unaffiliated Dunmer too high up on the priority list. Leading to some funny but quest breaking moments. For example; the Vampire Mastrius that is found within on Red Mountain will curse you in the name of Almsivi and attack you for being a vampire, despite being one himself, instead of giving you the Vampire quest to find Spell Breaker unless your identity as a vampire is hidden...
Would probably be best to move the lines further down the dialogue priority so that Vampires will not attack a helm less vampire.
Sorry, can't help myself. Thanks to your mod I'm doing an actual Vampire Nerevarine game and doing a pretty extensive QA by extension.
Thanks. I'll address it the next time I edit this mod. I'm currently working full time and participating in Modding Madness so it may take a while. Besides, I'd need to ask vonwolfe for permission to host an esp-replacer on this modpage. Hmm, maybe this can be done with an esp that is dependend on both esps (in which case no permissions are required).
Well, if you don't mind I'd like to upload a hot fix then along with a compatibility patch for Quest Voice Greetings and LDM. Additionally I want to merge your mod with Youngerhampster's Oblivionised version of your mod. Thanks to his work and yours I've been able to fine tune my vampire experience into something that has really breathed new life into Morrowind for me.
The vanilla line "Unholy beast! Go away!" Does not have the 'vampire_detected_dd' global set. Easy to miss, it's one of the lines that doesn't put the function 'PC Vampire = 1' first. Only found it while going through the orc lines with a fine tooth comb.
119 comments
Are you planning on doing updates in the future? Just had some feature suggestions in case you do decide...
As it stands, there are several older Morrowind mods that also add vampire feature overhauls, and the classics work with OpenMW, so there's quite a bit of competition for this mod. For example, Vampire Hunger basically does this mod (and with the Vampire Illusion addon can use blood/hunger to power a mask that toggles your face back to normal and disguises you). Then there's the add-on Diablerie, which grants you bonuses to skills/attributes when feeding from another vampire. Or the Scent of Blood add-on which lets you recognise vampiric bloodlines by smell.
Not to mention Vampire's Embrace (which surprisingly works really well in OpenMW), that grants combat feeding with blood animations, lets you convert NPCs to thralls, etc.. And when combined with Scripted Spells (also works surprisingly well in OpenMW) lets you transform into bats and mist, and gain vampiric powers over time. Great stuff! Vampire Realism II even works pretty great in OpenMW (not all features though), like making the player burst into flames when entering sunshine or holy grounds such as a temple.
...............
That's a lot of text lol. What I wanted to say was - I love this mod so much and it's simplistic approach is awesome, but I do believe it has potential for a few more features to really make it stand out against the classic mods.
I feel like the Oblivionized version of this mod (here) is kind of on the right track, giving unique powers to each clan and also granting unique spells every stage of vampirism. But the nerfs to the original mod are too much to make it worth it
can confirm as of latest OpenMW 0.49 RC6, the closed helms still don't work
Disregard that, don't know exactly what I did, but it seems to all work as intended nowEdit: -Nevermind,
Edit 2: Nevermind again, the sun damage came back.
Any integration with a beast-race helmet mod like https://www.nexusmods.com/morrowind/mods/53011 ?
Devilish Vampire Overhaul Dialogue Patches
Compatibility for LDM and Quest Voice Greetings makes DVO compatible with 'LDM - Context Matters' by Lucevar and 'Quest Voice Greetings' by Von Django. This patch is dependent on Patch for Purists, LDM - Context Matters, and Quest Voice Greetings.
Dialogue Hotfix is a simple hotfix for Orcs having CHIM, recognising the PC as a vampire through voiced dialogue, and NPCs involved in the Vampire Quest attacking you instead of giving you their quests.
Do not install both. Use one or the other. If you're using LDM and Quest Voice greetings, the Orc fix is already part of the compatibility patch.
Not sure if this will help others, but I found a cause and solution to NPCs having CHIM and recognising the PC as a vampire.
For voiced dialogue it was the 'Quest Voice Greetings mod'. Load order is irrelevant as it adds new lines that this mod doesn't account for. The fix is to open up the mods together in the Construction set and adding the new global variable from Vampire Overhaul; 'vampire_detected_dd', to the line of dialogue and setting it to "1."
For text it was the mod 'LDM - Context Matters'. Same cause, new lines, and solution, adding the new global variable. Hope this helps out others. If DetailDevil is okay with it, I can upload a compatibility patch for others as both of these mods are popular enough that it may be the cause of the problem for many users. Quest Voice Greetings is basically essential at this point in my opinion and LDM adds a lot of flavour to the game.
Would probably be best to move the lines further down the dialogue priority so that Vampires will not attack a helm less vampire.
Sorry, can't help myself. Thanks to your mod I'm doing an actual Vampire Nerevarine game and doing a pretty extensive QA by extension.
The vanilla line "Unholy beast! Go away!" Does not have the 'vampire_detected_dd' global set. Easy to miss, it's one of the lines that doesn't put the function 'PC Vampire = 1' first. Only found it while going through the
orc lines with a fine tooth comb.