0 of 0

File information

Last updated

Original upload

Created by

DetailDevil

Uploaded by

DetailDevil

Virus scan

Safe to use

119 comments

  1. Alvin2914
    Alvin2914
    • member
    • 0 kudos
    im in OpenMW and i sneak but the menu for feeding dont apear...
    1. Asph0delMead0ws
      Asph0delMead0ws
      • member
      • 0 kudos
      Same. I have no idea how to fix this
  2. morrowindnostalgia
    morrowindnostalgia
    • member
    • 11 kudos
    Really love the mod, works perfectly!

    Are you planning on doing updates in the future? Just had some feature suggestions in case you do decide...

    As it stands, there are several older Morrowind mods that also add vampire feature overhauls, and the classics work with OpenMW, so there's quite a bit of competition for this mod. For example, Vampire Hunger basically does this mod (and with the Vampire Illusion addon can use blood/hunger to power a mask that toggles your face back to normal and disguises you). Then there's the add-on Diablerie, which grants you bonuses to skills/attributes when feeding from another vampire. Or the Scent of Blood add-on which lets you recognise vampiric bloodlines by smell. 

    Not to mention Vampire's Embrace (which surprisingly works really well in OpenMW), that grants combat feeding with blood animations, lets you convert NPCs to thralls, etc.. And when combined with Scripted Spells (also works surprisingly well in OpenMW) lets you transform into bats and mist, and gain vampiric powers over time. Great stuff! Vampire Realism II even works pretty great in OpenMW (not all features though), like making the player burst into flames when entering sunshine or holy grounds such as a temple.


    ...............

    That's a lot of text lol. What I wanted to say was - I love this mod so much and it's simplistic approach is awesome, but I do believe it has potential for a few more features to really make it stand out against the classic mods.

    I feel like the Oblivionized version of this mod (here) is kind of on the right track, giving unique powers to each clan and also granting unique spells every stage of vampirism. But the nerfs to the original mod are too much to make it worth it 

  3. zsouza13
    zsouza13
    • premium
    • 10 kudos
    I can confirm, using openmw nightly 09/02/24, that closed helm does not work properly. NPC dialogue, in terms of conversation and/or activation works with closed helm, however, voiced dialogue (VO) does not work. NPCs continually voice and mention how I'm an vampire. This break's immersion and undermines a fantastic mod. I'm not sure what caused this since it seems like a newer problem. I look forward to seeing this fixed. Tyvm
    1. zsouza13
      zsouza13
      • premium
      • 10 kudos
      I can confirm load order doesn't fix the issue. Ty
    2. DetailDevil
      DetailDevil
      • premium
      • 104 kudos
      Try the latest Total Overhaul version with the recommended load order
    3. zsouza13
      zsouza13
      • premium
      • 10 kudos
      Thank you my friend for all of your hardwork 
    4. Ballsofdoom
      Ballsofdoom
      • member
      • 5 kudos
      Yeah it is very annoying. Deafening screams from all directions: ''Vampire! I curse you in the name of Almsivi..!'', even from fellow vampires.
    5. morrowindnostalgia
      morrowindnostalgia
      • member
      • 11 kudos
      can confirm as of latest OpenMW 0.49 RC6, the closed helms still don't work

      Disregard that, don't know exactly what I did, but it seems to all work as intended now
  4. InfiniteNexus
    InfiniteNexus
    • supporter
    • 0 kudos
    Is there a way to add helms? I downloaded some mask mods and would like to add them but can't seem to find the section in the construction kit.
    1. DetailDevil
      DetailDevil
      • premium
      • 104 kudos
      You would need to add them to the list of helmets that hide vampirism in the script by editing DVO with the construction set and having the other plugin loaded as well. Afterwards, your DVO will require that esp.
  5. Ctlance
    Ctlance
    • member
    • 0 kudos
    what is the ooab_data.esm that im missing for the dialogue patch
  6. 703m
    703m
    • supporter
    • 2 kudos
    Despite there being no other reports of issues like mine, Is there any chance this mod is causing sun damage to effect the pc at night? 

    Edit: -Nevermind,
    Edit 2: Nevermind again, the sun damage came back. 
  7. weissfeuer
    weissfeuer
    • supporter
    • 0 kudos
    Any chance for a beast-race solution that's either vanilla or already part of this mod?
    Any integration with a beast-race helmet mod like https://www.nexusmods.com/morrowind/mods/53011 ?
  8. SamFisher91
    SamFisher91
    • supporter
    • 8 kudos
    May be finally time to try Vamp out in Morrowind with this!
  9. micheru12
    micheru12
    • premium
    • 2 kudos
    I've created a compatibility patch and a hotfix for the mod.

    Devilish Vampire Overhaul Dialogue Patches

    Compatibility for LDM and Quest Voice Greetings makes DVO compatible with 'LDM - Context Matters' by Lucevar and 'Quest Voice Greetings' by Von Django. This patch is dependent on Patch for Purists, LDM - Context Matters, and Quest Voice Greetings.

    Dialogue Hotfix is a simple hotfix for Orcs having CHIM, recognising the PC as a vampire through voiced dialogue, and NPCs involved in the Vampire Quest attacking you instead of giving you their quests. 

    Do not install both. Use one or the other. If you're using LDM and Quest Voice greetings, the Orc fix is already part of the compatibility patch.
    1. micheru12
      micheru12
      • premium
      • 2 kudos
      I can also confirm that Voices Overhaul by Phoenix Rime is incompatible with this mod. It seems a lot of people downloaded this mod alongside a Voices Overhaul, Quest Voice Greetings, and LDM because of the total overhaul mod list from openmw modding. The patch I posted provides compatibility between this mod, QVG and LDM, but not Voices Overhaul.
    2. DetailDevil
      DetailDevil
      • premium
      • 104 kudos
      Thank you. I'll see what I can do about it. The latest Total Overhaul edition should solve these issues.
  10. micheru12
    micheru12
    • premium
    • 2 kudos
    Fantastic mod, love the ability to actually play as a vampire. Hopefully your werewolf mod will be available for MSWE soon!


    Not sure if this will help others, but I found a cause and solution to NPCs having CHIM and recognising the PC as a vampire.
    For voiced dialogue it was the 'Quest Voice Greetings mod'. Load order is irrelevant as it adds new lines that this mod doesn't account for. The fix is to open up the mods together in the Construction set and adding the new global variable from Vampire Overhaul; 'vampire_detected_dd', to the line of dialogue and setting it to "1."

    For text it was the mod 'LDM - Context Matters'. Same cause, new lines, and solution, adding the new global variable. Hope this helps out others. If DetailDevil is okay with it, I can upload a compatibility patch for others as both of these mods are popular enough that it may be the cause of the problem for many users. Quest Voice Greetings is basically essential at this point in my opinion and LDM adds a lot of flavour to the game.
    1. DetailDevil
      DetailDevil
      • premium
      • 104 kudos
      Thanks for the detailed reply. By all means go ahead and upload the compatibility patch. I could host it here as well.
    2. micheru12
      micheru12
      • premium
      • 2 kudos
      Sure thing, probably best if it was hosted here with your mod. I'll send you the file.
    3. BlakenBits
      BlakenBits
      • member
      • 0 kudos
      GOAT. I will be checking back daily for the patch upload. Thanks guys.
    4. micheru12
      micheru12
      • premium
      • 2 kudos
      I did find a dialogue problem specific to your mod. You've set the greeting to end dialogue and begin combat for unaffiliated Dunmer too high up on the priority list. Leading to some funny but quest breaking moments. For example; the Vampire Mastrius that is found within on Red Mountain will curse you in the name of Almsivi and attack you for being a vampire, despite being one himself, instead of giving you the Vampire quest to find Spell Breaker unless your identity as a vampire is hidden...


      Would probably be best to move the lines further down the dialogue priority so that Vampires will not attack a helm less vampire.

      Sorry, can't help myself. Thanks to your mod I'm doing an actual Vampire Nerevarine game and doing a pretty extensive QA by extension.
    5. DetailDevil
      DetailDevil
      • premium
      • 104 kudos
      Thanks. I'll address it the next time I edit this mod. I'm currently working full time and participating in Modding Madness so it may take a while. Besides, I'd need to ask vonwolfe for permission to host an esp-replacer on this modpage. Hmm, maybe this can be done with an esp that is dependend on both esps (in which case no permissions are required).
    6. micheru12
      micheru12
      • premium
      • 2 kudos
      Well, if you don't mind I'd like to upload a hot fix then along with a compatibility patch for Quest Voice Greetings and LDM. Additionally I want to merge your mod with Youngerhampster's Oblivionised version of your mod. Thanks to his work and yours I've been able to fine tune my vampire experience into something that has really breathed new life into Morrowind for me.
    7. micheru12
      micheru12
      • premium
      • 2 kudos
      Found the Orc bug!

      The vanilla line "Unholy beast! Go away!" Does not have the 'vampire_detected_dd' global set. Easy to miss, it's one of the lines that doesn't put the function 'PC Vampire = 1' first. Only found it while going through the
      orc lines with a fine tooth comb.
    8. DetailDevil
      DetailDevil
      • premium
      • 104 kudos
      Will adjust that when I'm working on it the next time. Thanks. I've also opened the permissions of this mod, anyone is welcome to improve it.