Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Revenorror for the creation of Aesthesia Groundcover Reworked Rytelier and Remiros, whose work was (I believe) included in the original mod Yacoby whose MW Mesh Generator makes the grass happen
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Originally the work of Revenorror, this is my favorite groundcover mod, combining (I believe) ideas from Rytelier and Remiros. It looks great and made my Morrowind better, I liked it enough I had to figure out a way to make grass patches to make it play nice with my other favorite mods. Revenorror has kindly allowed the posting of the mod here after taking it down from their own profile, and the OpenMW patch can be found in the optional files.
The regional compatibility patches here for Aesthesia Groundcover Reworked are for landscape editing mods that I'd been unable to find elsewhere for West Gash, Ashlands, Ascadian Isles, and Tamriel Rebuilt ver. 22.11. It should be noted that these patches aimed to eliminate areas of floating grass where landscape levels had been changed, the vanilla behaviour of grass generating in odd places has not been changed, that's just the nature of the generator.
Patches included for: -Beautiful Cities of Morrowind -Caldera Mine Expanded -Concept Art Plantations -Red Mountain Reborn -Stonewood Pass Reworked -Tamriel Rebuilt 22.11 Individually or in combination.
The patches for Tamriel Rebuilt 22.11 are added here as regional plugins rather than a single plugin as I kept losing data when attempting to merge them, my apologies.
The naming convention of the patch plugins is as follows: AC - Azura's Coast AI - Ascadian Isles AL - Ashlands AT - Aanthirin BC - Bitter Coast GL - Grazelands RR - Roth Roryn VM - Velothi Mountains WG - West Gash
Select one plugin for each region appropriate to your modlist.
*AL AesAdGrass BCOM RMR.esp and AL AesAdGrass BCOM RMR SWP.esp should be used with the replacement RedMountainReborn.esp provided by BCOM compatibility patches. Otherwise Red Mountain Reborn - Aesthesia Groundcover Reworked patches should be used with the original Red Mountain Reborn .esp file.