Morrowind

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TerminusEstus

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TerminusEstus

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25 comments

  1. RaveBlack
    RaveBlack
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    For anyone looking into this, please note that the original mod was removed from Nexus a while back, along with almost everything else from revenorror.

    However, you can find it here: https://drive.google.com/file/d/1Fqx0trdWHDJK34y5sx6ujEhIi9BZeRT3/view?pli=1
    1. TerminusEstus
      TerminusEstus
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      Good catch! I've contacted Revenorror and they have kindly allowed me to post the original mod here.  
    2. Seichyn
      Seichyn
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      • 3 kudos
      Why he removed all of his mods?
  2. StreetMarshal
    StreetMarshal
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    There is floating grass above a hill near Almas Thirr in the latest TR update
  3. jcrawl16
    jcrawl16
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    • 0 kudos
    Forgive me if this is a dumb question, but should the patches be enabled in my load order or just disabled like any other grass plugin?
    1. TerminusEstus
      TerminusEstus
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      • 4 kudos
      Disabled like any other. 
  4. kinnairdclan
    kinnairdclan
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    • 2 kudos
    Thank you for prepping an update to 23.10! I agree in your sentiments in leaving Othreleth barren for now, excited to see your other changes.
  5. silror44
    silror44
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    • 2 kudos
    Hello !

    Thank you for the patches and the upload !
  6. bobbyp456
    bobbyp456
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    Any plans for the new TR update?
    1. TerminusEstus
      TerminusEstus
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      There is indeed, I'll download it and take a look early next week
    2. TerminusEstus
      TerminusEstus
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      A lot of new and interesting ground textures involved in the new TR update, quite different to textures used previously.  The TR team have done a great job of creating an alien landscape for Othreleth Woods with the fungal/coral motifs running through some of the textures.  It deserves some new groundcover designs, but that is outside the scope of my abilities at this point.  The simpler grassed areas are a relatively simple task, but that still leaves vast areas of the new content bare, which looks a little odd when coming out of the older grassed areas - and simply tossing any old grass over the trickier texture designs would be a disservice to the work that has been done.  It will take longer than I'd hoped to get a good groundcover solution here.  I'll experiment with some of Remiros' fungi and various clovers to see if I can make something that fits seamlessly with the weirder elements.  
  7. GlazzyDeer
    GlazzyDeer
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    These patches are a godsend! Will be on my list for sure! Any plans on eventually patching for Caldera Mine Expanded? 
    1. TerminusEstus
      TerminusEstus
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      • 4 kudos
      I use Caldera Mine Expanded and haven't noticed any issues, but if I'm wrong about that post a screen or some coordinates and I'll take a look. 
    2. GlazzyDeer
      GlazzyDeer
      • supporter
      • 2 kudos
      It's just towards the bottom of the mine, there will be floating grass. Would also love if you could possibly try making a compatibility patch with Memento Mori as well as around the edges of Ghostfence (near new areas from Memento Mori) there will be floating grass due to landscape changes

      https://imgur.com/Db9OTRj
    3. TerminusEstus
      TerminusEstus
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      • 4 kudos
      Fixed, and added Caldera Mine expanded patches to downloads page.  
  8. Skaenss
    Skaenss
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    • 0 kudos
    Thank you for the TR patch it resolved all my issues thank you!
  9. DetailDevil
    DetailDevil
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    This deserves 10x the endorsements.
  10. Voigod
    Voigod
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    Kind of unrelated, but what mods do you use for the Ascadian Isles in the 4th screenshot? The landscape (Trees,vegetation,rocks) looks really good!
    1. TerminusEstus
      TerminusEstus
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      The trees, mushrooms and saplings are from "Remiros' Ascadian Isles Trees 2", "Mushroom Tree Replacer", and "OAAB - Saplings".  The grass is naturally Aesthesia Groundcover Reworked.  The terrace and whatnot in that shot is an element of "Concept Arts Plantations".  The fog is from "Zesterer's Volumetric Cloud and Mist Mod" over on GitHub.  "Morrowind Enhanced Textures" for textures and then there are likely some mesh mods involved somewhere in that screenshot which I largely found in the 'meshes/performance' section of the Expanded Vanilla mod list on https://modding-openmw.com/ (this mod list guided my own, although I did not follow it entirely).