Morrowind

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Kurpulio Greatness7

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Kurpulio

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About this mod

spell effect visual replacers

Permissions and credits
Spells Reforged-  check this modpage in future for possible new additions

Installation info:
 
These are separate replacers, install whichever you need:
          - Download the .rar, extract and put content into MW/Data Files folder, than activate the .esp file
          - Mod files do not replace vanilla files, you can disable the mod by deactivating the .esp file.

          - Same files pack for OpenMW/Vanilla-MWSE : you can install the same way, just in OpenMW, the MWSE script folder will do nothing
            So if OpenMW compatible is "yes", by enabling the .esp in OpenMW, you'll get the same basic vfx replacers.

SR_0 - Core (MWSE only)

     • currently only required for SR_5_DamageHealth and SR_6_DamageMagicka
     • it will be core MWSE script in future, to easier add extra vfx features for spells
     • Current features: 
          -adds vfx for 'on-touch' spell mode
          -replaces the attached vfx on character hands when casting
          -enables adding environment affecting Lights for spells (added as NiPointLight in nifs)

SR_1 - Bound Spells
     • Replaces casting vfx of Bound Spells

     - is mod OpenMW compatible     : yes
     - video: youtube


SR_2 - Bound Items

     Adds vfx animations to Bound Weapon and Armor items 
 
     - is mod OpenMW compatible     : no
     - required mods                : Animation Compilation - Download the 'No first person animations.' version.
                                                 This is required to see weapons' 'on-hit' vfx properly.
     - recommended mods    : Weapon Sheating - sheated models included
                                               : Bestow Binding - mwse mod to enable bound spells on followers.
     - video:  youtube



SR_3 - Elemental Shields
     Replaces vfx of Elemental Shield spells (hidden in 1st person view)
 
     - is mod OpenMW compatible     : yes 
                                                 for OpenMW4.7 it is required to replace this file in your 'OpenMW 0.47.0\resources\shaders' folder
     - extra MWSE script         : adds "on-hit" vfx when character is hit
                                                 adds dmg rebalance ( "Fire Shield 30 pts" will deal 0-30 dmg instead of 3 dmg )
     - video: youtube



SR_4 - Shield
     Replaces vfx effect of Shield spell (hidden in 1st person view)
  
     - is mod OpenMW compatible     : no
     - extra MWSE script         : adds "on-hit" vfx when character is hit
     - video: youtube
 


SR_5 - Damage Health
     Replaces vfx of Damage Health spell
   
    -  is mod OpenMW compatible     : not yet
    -  extra MWSE script         : (requires SR_0 - Core)
                                                - adds vfx for 'on-touch' spell mode
                                                - adds environment lighing effect
    -  video: youtube



SR_6 - Damage Magicka
     Replaces vfx of Damage Magicka spell

    -  is mod OpenMW compatible     : not yet
    -  extra MWSE script         : (requires SR_0 - Core)
                                                - adds vfx for 'on-touch' spell mode
                                                - adds environment lighing effect
                                                - replaces 'hand' vfx on casting effect
    -  video: youtube



Previous cool spell mods: Enhanced Light, Enhanced Telekinesis , Enhanced Detection, Enhanced Invisibility, Animate Weapon spell

Script credits: SR_3_Elemental Shields : Merzasphor, Axemagister
                         SR_0_Core, SR_4_Shield, SR_5_DamageHealth, SR_6_DamageMagicka : Greatness7

Dev info:
   Some vfx models won't work in OpenMW yet, because they use NIF properties that aren't fully supported in OpenMW yet.
   Best we can do is report these problems on OpenMW gitlab to get fixed, and support OpenMW devs emotionally/financially or contribute with testing/prayers/code. 
   NiFogProperty, NiZbufferProperty , NiStencilPropertyNiTextureEffectNiBillboardNode ,  NiSortAdjustNodeNiLight
   Also, maybe later with OpenMW-lua, a better magic effect system with more interesting custom features will be possible.


contact at Morrowind Modding Community discord's 'Spells Reforged' forum channel 
discord: 'kurpulio'