Morrowind
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Created by

Axemagister

Uploaded by

Kurpulio

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About this mod

New conjuration spell to command your army of weapons.

Requirements
Permissions and credits
Animate Weapon - by Axemagister

     Features:
              New spell: Animate Weapon -  Cast the spell upon a weapon in your inventory to command it to fight.
              Weapon is consumed by the spell - The spell has low mana cost and is best to use on spare weapons you find during your journey.

     Mechanics:
              Successful spellcast opens a weapon selection window.
              The selected weapon will be summoned for a duration to fight, same as any conjured creature. 
              Any weapon can be reanimated - bows, enchanted weapons. They have basic stats and health - enemies can kill them.

              Spell is available at Marayn Dren in Balmora guild of mages. (or player->addspell "animate weapon")

     Intended use:
              During exploration you find many weapons you don't need and not worth to loot. Heavy weight to carry, low price to sell.
              This spell should give an use for these spare weapons instead of leaving them in corpses/containers.
              Example: In dungeon you kill first bandit, loot and animate its weapon so it'll help in the next fight.
              Low mana cost can make it better choice than just 'Summon Skeleton', but not exploitable because of the limited amount of weapons.

                  How spell should work ingame. Speed is balanced (lowered) since recording.
                  



      Install:
           - This mod requires MWSE to work, also run the mwse update.
           - Copy files from main package .rar into Morrowind/Data files folder, then enable .esp file in your mod manager.

      Credits:
          -Axemagister
              -Kurpulio