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MwGek

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mwgek

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19 comments

  1. goosefromtopgun
    goosefromtopgun
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    Really lovely little mod. Another incompatibility is with another simple but essential mod - Publicans. I am unable to use the hammock. Would it be possible just to have an exterior only version of this?
    1. mwgek
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      I'm quite sure I added the publicans script to the hammock and tested it myself. Since I added the mod to the compatible section on the modpage. So it should work, unless something has been changed in recent months on the publicans side.

      I think I added it to the hammock downstairs and not on the mezzanine, but it has been a while since I last visited this mod.
    2. goosefromtopgun
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      So sorry - my fault. I neglected my load order. Thank you for responding and the great mod. This is a permanent addition to the mod list for me now.
    3. mwgek
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      Ah, that's great. Good this has been solved and thank you! Have fun.
  2. hokan42
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    I like the changes, but I did run into a minor/bug glitch as explained below.

    ========

    Setup: OpenMW (0.46).

    I use the following mods: Khuul ExpandedRocky West Gash and Vanilla-friendly West Gash Tree Replacer that could affect the area near the trade house (compared to vanilla Khuul).

    ========

    The packguar used by the Ashlander trader placed by Brother Juniper's Ashlander Traders - Remastered (version 1.4 [a]) outside of the Khuul trade house seems to now be slightly too close. This causes the guar to float in the air, due to the guar and trade house collision boxes intersecting, which pushes up the guar.

    a: I haven't tried version 1.5 as it's for BCOM and Wares, which I don't use.

    Loading a save with the guar in a floating state, caused it to slowly slide off the building to the ground. Other times when traveling to Khuul (via Siltstrider) and going down to the trade house left the guar floating - this was when adding the URH - Khuul mod mid game with the guar already present.
    1. mwgek
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      I'll check if I can patch that mod for the guar placement or if there is room to make the tradehouse compatible out of the box in the next update. Thanks for the heads up.
    2. mwgek
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      I tested it with the ashlander traders mod version 1.4 and can't really replicate the error in mge xe. Maybe it's somehow fixed by moving over the hut a bit in my version 1.1. Let me know if the error persists and I can see if there is a patched solution that fixes it.
  3. Kirya
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    Looks very nice! Is it Compatible with Khuul Expanded?
    1. mwgek
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      Oh, that's one I didn't check. I guess if the tradehouse is still in the same location and there are no buildings and clutter glued next to it. It should. I can check it tomorrow.
    2. hokan42
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      There is a small amount of clipping with the shack (added by Khuul Expanded) next to the tradehouse - the new tradehouse seems to be slightly wider, which causes this.
    3. mwgek
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      Yeah, I noticed the slight clipping, I think there is room to shuffle the tradehouse slightly over to the other side in the next update to be perfectly compatible.
    4. mwgek
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      Should now be fully compatible with Khuul Expanded as of version 1.1.
    5. Kirya
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      Awesome, thank you!
  4. olenakh
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    Looks beautiful. Will edit my BCOM file and try this out in the game.
    1. mwgek
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      Thanks, only the clutter right outside the hut is causing some conflicts, easy enough the fix.
  5. Remiros
    Remiros
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    This is pretty khuul.
    1. mwgek
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      Being the Khuul guy.
  6. sertia7
    sertia7
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    wow, that's gorgeous!
    1. mwgek
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      Thank you!