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MwGek

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mwgek

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18 comments

  1. AnvilKhajiit
    AnvilKhajiit
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    Absolute must have. the original of these two places look so dull and unassuming. 
  2. RandomPal
    RandomPal
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    Gorgeous! For those wondering, this is not only compatible with BCOM (I just tested it) but I'd say complementary.
    1. mwgek
      mwgek
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      Thank you. Good to know that it works with BCOM, didn't check that myself.
    2. Dennai
      Dennai
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      For a decade or longer, basically every modder who put out a mod that altered/added some landscape, building or quest had sooner than later to confront the dreaded question:

         "Is this compatible with Morrowind Rebirth?"

      I predict, nay, I prophesied and set it on stone that for the next decade or more the dreaded question will be:

         "Is this compatible with BCOM?"
    3. RandomPal
      RandomPal
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      It's already happening lol. And it's also getting me the hate that comes with it.

      I take it upon myself to make patches at least :P
      ?
    4. ReverendKnots
      ReverendKnots
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      I, for one, do hate RandomPal, and doom him to hell eternal for daring to release a mod such as "BCOM" (satanic acronym btw)
    5. JosephRivers
      JosephRivers
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      • 1 kudos
      I agree wholeheartedly - RandomPal is one of the pillars of the modern MW glory.
      Ascend him to heaven and shove laurel wreaths upon his wise head, say I.
      I, for one, wouldn't be playing the Game if it were not for BCoM++ (& PfP++).
      The exterior modders ought really to use BCoM as the base, already, that's all. :) Three cheers and thanks, Mr. RP, sir!
    6. mwgek
      mwgek
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      Lol, never. BCOM compatibility is nice, but definately not a must when I mod something. 
  3. JunHector
    JunHector
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    • 4 kudos
    Spelling error on the Readme text file.
    1. mwgek
      mwgek
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      Thanks :). Fixed in version 1.1.
  4. alvazir
    alvazir
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    This mod looks great.

    Few words on compatibility. Thank you for making only subtle changes to the inside and outside. Chalk, Improved Inns Expanded, Ownership Overhaul, Wares, TLAD etc were not supposed to have any conflicts, despite modifying same cells. Everything is ok with them. Though it was expected to have some minor conflicts with following mods, but I've not found any:
    Properly cluttered Ald Velothi
    Vvardenfell Brotherhood
    The Vanilla Quest Tweaks RP Choices Consequences Super Mega Package - Ultimate Edition
    Surprisingly Holidays Across Tamriel - Vvardenfell also works as it should, because the table was not moved.
    1. mwgek
      mwgek
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      Thanks! Good to know. I tried my best to not fully erase the place or built from the ground up and to keep most static stuff as it was. Glad it helped to be more comptible. I guess I've levelled up since Balmora Waterworks.
    2. alvazir
      alvazir
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      Your experience shows :-) Please keep up your work. Looking forward for future mods. I am extremely satisfied with both Balmora Waterworks and URH - Ald Velothi mostly due to added gameplay value, though perfect compatibility(either via patches or well thought changes) is almost as important.
  5. Demanufacturer87
    Demanufacturer87
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    looks very scenic! :)
  6. CoffeeBeard0
    CoffeeBeard0
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    • 10 kudos
    In mwgek we shall continue to trust!
  7. LinkIsEpic101
    LinkIsEpic101
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    • 9 kudos
    Spectacular mod and on top of it compatible for BCOM???!! Today is a gooood day :)
  8. Vegetto88
    Vegetto88
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    • 141 kudos
    nice
  9. olenakh
    olenakh
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    Beautiful!