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MwGek

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URH - Ald Velothi
By MwGek
Version: 1.1

=========
Contents
=========
1. Description
2. Requirements
3. Recommended mods
4. Permissions
5. Installation
6. Removal
7. Updating
8. Incompatibilities
9. Known Issues or Bugs
10. Load Order
11. Changelog
12. Contact
13. Credits

============
Description
============
The Ald Velothi Outpost is a sanctuary for travelers and explorers in the West Gash Region. This mod changes the appearance of the hut and tower with a new model.
Together with some detailed cluttering, featuring new made meshes and OAAB meshes, it turn the outpost into a unique Redoran experience.

Features:
• A new hut and tower mesh, both exterior as well as interior.
• Detailed cluttering with dedicated meshes and meshes from OAAB data.
• Added two new rooms for the absent lord and his daughter to stay.

=============
Requirements
=============
Morrowind, Tribunal, and Bloodmoon

OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)

=================
Recommended mods
=================
• Morrowind Optimization Patch (https://www.nexusmods.com/morrowind/mods/45384)
• Project Atlas (https://www.nexusmods.com/morrowind/mods/45399)

============
Permissions
============
Need permission to use or modify my mod

=============
Installation
=============
For the mod:
1. Copy all files inside the 00 Core folder into the Data Files folder.
2. Optional - Copy the patched .esp from one of the other folders into the Data Files folder and overwrite the original .esp.
2. Rerun you distant land generation if playing with MGE XE.
3. Activate URH_Ald_Velothi.esp.
4. Play the mod.

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Removal
========
1. Uncheck URH_Ald_Velothi.esp in your loadorder.
2. Remove URH_Ald_Velothi.esp from the data files folder.
3. Delete the meshes inside the MwG folder with the URH prefix inside data files\meshes folder.

=============
Updating to
=============
Overwrite all existing files with the new files. Run the update through Wrye Mash to avoid problems.

==================
Incompatibilities
==================
• This mod might not be compatible with mods that touch the Ald Velothi exterior cell, but I tried to keep landscape adjustments to a minimum.
• This mod is not compatible with mods that alter the Ald Velothi, outpost interior cell.

=====================
Known Issues or Bugs
=====================
None, but be sure to note down any bugs on the nexus page so I can update the mod (https://www.nexusmods.com/morrowind/mods/51590?tab=bugs).

===========
Load Order
===========
Load OAAB_Data before URH - Ald Velothi in your loadorder.

1. OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
2. URH - Ald velothi (https://www.nexusmods.com/morrowind/mods/51590)

==========
Changelog
==========
v.1.0
• Initial release

V1.1
• Updated to the new release of OAAB.
• Switched out my own tapestries for the now merged ones in OAAB.
• Added some rocks and grass near the foundation of the buildings to better blend it in.
• Added a few more tapestries and a little bit of smaller clutter.


========
Contact
========
Discord: MwGek#1275

========
Credits
========
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Thanks to the OAAB_Data team for the assets used in this mod.