Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
None of the assets are mine (some icons, I guess), the actual authors did give their permission all these years ago, please include the Helluva credit section in your mod.
File credits
All the modders who contributed to Helluva (see Helluva read me) Cognatogen who created the speasheets with all armour and weapons Denina for her support Bethesda Softworks for developing Morrowind and the Construction Set.
Donation Points system
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Changelogs
Version 1.0.6
updated for Wares 2.0
pieces of armour up to 60 AR may be for sale at smith - most of the suits of armour are considered "exotic" and can only be found at smiths
faction-specific armour can only be found at smiths of the faction.
a couple of npcs had aggro, fixed
complete suits of armour with 40 AR or less are for sale at specific smiths
communicates better with Creatures and Critters
Version 1.0.5d
fixed stats for Deathdealer helmet and Ambermatix pauldron
"display" npcs cannot be activated (talked to /looted)
Version 1.0.5b
fixed DRIP interop (,missing comma, classic me)
Version 1.0.5a
cleaned up FF levelled lists
Version 1.0.5
Friends and Foes compat: some npcs wearing a full set may appear
DRIP compat
hand-placed more armour sets
fixed deathdealer set
Version 1.0.4
removed gladiator armour from npcs levelled lists
Version 1.0.3
fixed Deathdealer Cuirass (re-assigned mesh)
Version 1.0.2
Removed Blade shield
Renamed aa_ebony_helm for compatibility with Equipment Variants
Version 1.0.1
fixed typo "Akatosh"
renamed aa_helm_netch for compatibility with Equipment Variants
Version 1.0
Original release
UPDATE 1.0.6: - updated for Wares 2.0 - communicates better with Creatures and Critters - complete suits of armour with 40 AR or less are for sale at specific smiths - pieces of armour up to 60 AR may be for sale at smith - most of the suits of armour are considered "exotic" and can only be found at smiths' - faction-specific armour can only be found at smiths of the faction. - a couple of npcs had aggro, fixed
FEATURES Much like what I did with Killing Spree and Helluva Weapons, I took the whole content of HELLUVA armours, removed the very outdated assets, the lazier retextures, the TR duplicates, the most glaring kitbashes, I also fixed minor issues, added icons, optimised textures (Ordenator) and rebalanced all the stats.
In addition to Helluva armour, I've added a few suits found in The Symphony data, but not in the game.
Let me state it right now: some of the suits are kitbashed, others are quite extravagant, and most of it is generally very 2000. See the screenshots and decide for yourself if they might fit with your game or not. Additionnally, some models are rendered funny in OpenMW and I don't have the skill to change them.
I re-worked the levelled lists and integrated them into Wares:
The low to medium level armour can be found in shops (as well as on NPCs if you have Friends and Foes and/or Wares for NPCs)
The high-level armour sets (AR 40-60) are in shops but levelled from level 30+
Any armour sets better than those are hidden in the game.
INSTALLATION
Use your prefered mod installer or drop in your data files and enable the mod.
You ABSOLUTELY MUST merge your levelled lists and objects with tes3merge
Run MLOXwith the latest mlox rules to improve your load order.
I am genuinely happy to help you troubleshoot your Morrowind, but please make sure you have done the above first, ok?
CREDITS All the modders who contributed to Helluva (see Helluva read me) Cognatogen who created the spreadsheet with all armour and weapons (huge help to rework the stats) Denina for her support Bethesda Softworks for developing Morrowind and the Construction Set.